
Bass Blocks is a top down RPG shooter, featuring procedurally generated open worlds and interactive music.
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Languages: English
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Interesting art style, but the game itself feels rather confusing for being such a simple concept. There is no real indication of where to go or what to do other than dodge things and shoot at stuff. The game itself is something I want to enjoy but it feel buggy and unfinished. (I heard it was still in an alpha state, but I see no "early access" listed at the time of this review so I assumed it was a finished product before buying.) On problem in particular is the fact that the game speed constantly changes, sometimes it'll get so fast that it's hard to react to anything and other times it'll slow down as if your computer can't handle it. This seems odd for something that is so minimalistic in appearance, and really hurts the enjoyment. Hopefully they are planning to flesh out the game a bit more, because right now it just leave you feeling like its incomplete. it certainly not the worst game I've played on steam. Unless they do more with it, especially stability, I can't recommend getting it.
If you came here from 15 Minutes of Game, you probably think this is some weird mindscrew puzzle game masquerading as a twin-stick shooter. It's not. It's just a twin-stick shooter, and TB, god bless him, has no patience. You're a dot, you shoot other dots, and they drop dots that you collect. When you level up, you get to pick an upgrade. That's the most complicated thing about it; if you move around and fire a little bit after placing a statue in each spot, you'll get an idea of what the upgrades do. There are save points every now and then, they're the satellite dish looking things. It took me like... two minutes to work all that out. It is an incredibly simple game, and requires only the very smallest desire to experiment. If they made a tutorial for this game, people would likely joke about how unnecessary it is. You'd take one look at the thing telling you to shoot the thing so you can get the thing and say "oh yeah, haha, I've played this game like five hundred times." Comparing it to other twin-sticks, it's fun, but not special. Pretty colors, simple gameplay. The one thing I'm disappointed about is the music. It's a huge letdown, especially considering "interactive music" was one of the features offered by the description. There aren't any good chiptunes here, it's just very weak bleepbloops all the way down. Bass Blocks was a terrible name for this game, because there isn't any. I don't regret buying it at all, and if you like simple twin-sticks, you should probably get it, too. But I would've preferred paying $2.50. Wait for a sale event.
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[u]Bass Blocks[/u] is a top down shooter with randomly generated open world made by Paul Cooney in 2015. [b][h1]PROS[/h1][/b] [b]+ Randomly Generated world[/b] The map/world is always randomly generated and never the same! [b]+ Nice graphics and relaxing soundtrack[/b] Graphics make the game look really good, soundtrack is relaxing and never annoying. [b][h1]CONS[/h1][/b] [b]- 15 minutes of gameplay[/b] Bass Blocks after 15 minutes of gameplay is just boring and always the same. [b]- Monotonous gameplay[/b] Is always the same you keep going in 1 direction, you kill your enemies, bosses, level up and all over again. [b]- Price[/b] Bass blocks is overpriced for an 15 minutes game, in my opinion it should be max 2,99€
So, this game is weird, and I don't know if I should recommend it yet or not... I've figured out some aspects of how it works and where it's going on, but I hope not all of them yet. The statues you come across are save points, if you die, you respawn at them... There's a decay that spawns at where you start and works outward to slowly consume everything, if a save point is gobbled up, you won't spawn there anymore, so you constantly have to try and find a safe point further away from the decay. You level by killing creatures and finding colored blocks and also finding statues... Everytime you level, you will be brough to the level room, where you can put the levels on a pedestal (I think), as you level, your shot becomes stronger, but the game also start to move faster, at some point it's recommended to turn the game speed to 'half' because it'll be going crazy fast otherwise. When you reach certain points and defeat certain bosses, you will get an extra safe point that you can travel to, meaning, you have progress in the game even in death.
This game can't be finished. I'm slighly over half way through the game. (indicated by the wiggling blocks on the spawn screen I presume) And things are moving so fast I can barely last a second.
[h1]A very unique and abstract RPG shooter with a great sense of adventure and discovery.[/h1] It's a good game at it is but it also has amazing potential, I feel as if this game was released in early access it would have been received really well. And judging from the developers comments it seems that it will have many updates in the future to fix some underlying problems and possibly add things. The art is amazing as well as the atmosphere. I love how you have to discover the game for yourself unlike some other people who can't seem to understand some of the concepts, Altough I agree there should be an optional tutorial for some people that can't grasp the content. I do wish there was a better representation of the perks that you were getting. I don't like the perk you get around stage 2-3 where you can suddenly move like a supersonic jet, in thery it's helpful but almost impossible to control. Though this was easily helped by going into assists and turning the game speed to half. It felt much more responsive and fun when I played in that mode. There are a number of balencing changes that need to be done to make this a better game and a fairer game at that. The difficulty ramps up so much at the 3rd level that it feels almost imposible but these things will be ironed out soon I hope and I will update my review if they do because this is so close to being an amazing game. I would for sure recomend this game just for the expeirence it provides, the enviroment and new things to explore are what make this game so fun. The developer seems devoted to this game and working on fixing all the problems. I'm going to reiterate this but if you are having problems with the games pacing turn the game speed down and that seemed to fix all the unfair deaths I was having and made it way more fun for me while still being a challenge.
A game that at first may seem very strange and weird, but really is what it says on the storepage. If you have a atentionspan longer than 10 minutes the game will be pretty straightforwars, nothing out of the ordanairy when it comes to game mechanics and rules. If you like fairly simplistic combat that is pretty challanging and enjoy getting more and more powerful, this game have that. The music is alright for what is is, it's interaction based and semi generated, but it's not amazing. Your firerate is locked to the music and your attacks are shockwaves of bass. The aesthetic is pretty cool and I personally think it looks alright, the problem with it that I think it makes the game harder because all the stuff going on at the screen at once makes it hard to dodge atacks and holes in the ground. I will play more, it's probably a game that will be played shorter bursts, rather than for hours and hours.
Mixing speed and LSD simulator 2015 42/10 would be brainwashed by alien technology again
I played the game for over one hour. The game gets more interesting as you go. An arcade level of the game appears as you move along. You have to stop over some objects to pick up and deposit. Cool changes in the game appear as you progress.
Exactly what it says on the tin,title, same thing. Doesnt give any detail as you WHY you are doing anything nor does it tell you how to progress *RougueVeryLight You start from where you leave off at certain points of progression *You shoot little blocks at moving colored blocks while avoiding falling to your death So far 3 bosses *Has sounds, no music so far though Do you like shooting pixels from a overhead view while running through a maze that isnt even finished building yet? Get this game if you do.
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