
Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 218reviews | 83% | — | $31K |
| $3.19−60% | 58ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
added positive review
A fun little game in the vein of Myst. Quitnessentially english.
Very low budget old point and click. Game play is not enjoyable. Gave up after 90 minutes and many many looks at walkthroughs.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent point and click horror themed game! I love the story building through all of the notes and recordings. Although the game may not be for everyone do to all of the reading necessary to complete some of the puzzles.
classic 2006 point and click adventure that despite its technical flaws and questionable puzzle design holds a special place to me with much nostalgia
Очень атмосферный хоррор. Брать. В рот. Вкуснятина, крч.
I have mixed feelings about this game. My expectations aren't excessive for a title that costs less than a tenner, but when it's a bit dissatisfying in the end, does that cheap price somehow balance it out? The video it shows is a bit misleading, since it appears to be slightly rough 3d but is in fact static pre-rendered scenes that you flick to in a slightly awkward fashion. That panning camera shot is not even in the game, and generally nothing moves in a frame bar some jump-scares or the effect for a flash-light. I can ignore the amateurish production values on the voice-work and the performances, but it's clunky to play. With it easy to miss things of importance due to how you "move" around the world. Think of it like "google maps: the game" as it jerks forward and then you wave your mouse pointer around to see if there's any response. Repeat that gingerly in every direction to see if there's anything at all of relevance around you, and then move on. Initially I found the mental challenges to be quite pleasant and logical, but as it went on it became increasingly tedious trying to spot fiddly "sweet-spots" of interactivity. Then you have the odd contradictory puzzle that doesn't follow the same rules, or is a bit silly. Not in the sense of the solution being ridiculous or nonsensical, but still a bit "red herring-like". An example of this: someone hides an item and then programs a GPS so they can locate it later. Yet the GPS only works in one spot, which is about ten feet from where you initially find it and right in front of your face. This item is hidden under a fire-extinguisher, yet I walked around the entire area thinking it would be buried in the ground or some-such. I know that that is my own fault, yet it's annoying to have "puzzles" where the clues suggest a more complicated solution and you traipse around futilely looking for something that isn't even that well-hidden. Most of the puzzles are quite good to solve, with detective work and mental reasoning being the driving factor, but stuff like that feels like a misstep to me. SPOILERS!!!!!!! Beyond that, the story is.....uh....well, crap. It suggests a great evil awakening and something monstrous being unleashed, but it's pretty comical when you find out what is actually terrorising this quaint location. I get that this is based on British myths, and some people will find that fascinating, yet I was expecting a terrible demon, or whatnot, and instead got....a killer rock. Now, I am British and I am aware of our myths, but nonetheless....It's incredibly daft to see it happening, even if there's a load of superstition about it. To my tastes it wasn't a great reveal, and when I add in the irritating format and (the few) puzzles that didn't quite hit the mark, I can't recommend it overall.
Muy buena aventura gráfica, sencilla pero contundente y con una historia super interesante (muy propio de Matt Clark, él junto con Jonathan Boakes hacen excelentes juegos de temática paranormal y folclore inglés). El único problema -al igual que los juegos de Darkling Room- es que no está subtitulado al español ni en ningún otro idioma, por lo que más de uno que no sepa inglés no pueda disfrutar de esta joya.
I think it was mostly made by one guy which is pretty cool but it does show its age. Gameplay is unintuitive but the visuals are cool and some parts have really great atmosphere. Almost impossible without a guide though, a fun couple hours regardless.
A great game, which takes place in Cornwall in the early 2000s. As an avid point-and-clicks fan I have been looking at it for years, I finally decided to buy and install it 2-3 days ago and it is so interesting that I've already clocked up 10+ hours. It is an investigative, mysterious, dark (literally) game, I would not call it horror so far, but it is mysterious and eerie. Highly recommended for the fans of the genre and not only. A very well-made game in all aspects
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.5M | 148.6K | 97% | $19.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
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| $2.7M | 18.4K | 98% | $8.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $2.4M | 31.8K | 98% | $4.99 |
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