
Search for valuable items stashed in abandoned barns. Take part in storage auctions, bid high and buy yourself a chance to find exclusive items hidden in the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.43/day in the week after.
About
Search for valuables stashed in abandoned barns ranging from old clocks, musical instruments, antiques, gold, weaponry to even vintage cars and motorcycles and sell them for a profit.
Run your family business. Look for valuable items and sell them in your pawnshop. Every item has a value, so collect everything and search everywhere!
Bid on auctions and sales to get access to closed-off properties. Who knows what kind of dusty treasures you can find there?
Visit 12 original locations and unearth their secrets in the land of Ammeryka (largely simmilar to the real America, but not quite). Barns are just the beginning. How about a visit to an old military base or . . . the moon?
Take care of developing your shop. Empty shelves mean an empty wallet. Customers will come back if they have something to come back for. Fix found items, clean the dirty ones and sell them all. And if there are no customers, you can always play basketball in your backyard. And somehow, make money while playing..
Uncle Billy will keep you busy. Together you’ll explore different locations, but the real work is all for you to do. That is, until you go solo. Eventually.
Being a real Barn Finder is a state of mind - a job for the brave and the bold. Your competitors are specialists and they are just waiting for you to slip up.
Hundreds of items to find and sell
Improve the quality of goods for sale by cleaning and repairing damaged ones as needed
Find parts of exclusive cars, motorbikes, rebuild them and then sell for a big payout.
Discover crazy stories of the locations you visit and items you collect.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4Kreviews | 82% | — | $2.7M |
| $19.99 | 673ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately the game is just not fun long term, The first play session was confusing and mediocre and now for some reason I've decided to try and 100% the game to justify the money spent, DO NOT DO THAT. The selling portion of the game is so slow and bad, you can have a max of 2 customers visit and then there's a cooldown, but you need thousands of dollars of cash to access certain locations so it legitimately becomes a waiting game.
This game gets repetitive real quick. It's also full of bugs (prompts not being consistent, items floating in the area and other general jank). Pass unless you explicitly enjoy this kind of game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 78.83/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Portugal, Hungarian*languages with full audio support
| $19.99 |
| 384ratings |
| 82% |
| — |
| not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty much the personification of the "work slop" genre. It sells itself on the premise of you have tasks to complete and a store to run, but it takes so many shortcuts with the mechanics that it almost feels like an asset flip at times. The biggest being that they could not manage to make any character walk, so they just teleport around with puffs of smoke. Not only can this be quite distracting, and pretty bad to watch, sometimes to characters will attempt to jump to nearly the same point in your store, making one of them fail to arrive even though they show up on the GUI. At least, that's the best explanation I have for why it happens, as there are two shelves where people stand in the same spot and that spot has always been full when I started to pay attention to it in relation to that bug. Beyond that obvious bit of nonsense, the game has several other bugs as well. There are times when doors will not open that should, which means you cannot carry some items out becuase they won't fit through standard doors. The developers know of this bug, and six years ago said they'd fix if. Even after two DLC released, it still exists. The developers "solved" this by giving you the ability to simply tag items to send them to your car automatically after a few seconds. Though that also comes into place when you have areas of maps that take you through warp points, such as being rowed to an island. At that point, the tagging items for transport becomes mandatory. There is no real attempt to balance the game. You can use an axe to destroy "junk" items and make them drop an increasing amount of 'salvage' items as you upgrade the axe. These salvage items can then be traded for $10 each... bought or sold for the same amount. It is not unreasonable to have a few thousand of these by the end. So every map comes down to cleaning up by destroying almost everything (you usually want to try to keep something around to jump up on if it becomes necessary), and picking up everything else you can. A "cleaning" game, if you will. Some of the items you do get head back to your shop. Your shop is a mess. There are a few stations you need to "upgrade" (read: buy) for functionality, such as cleaning or repairs. each one bein an awful 'minigame', the repair one by far the worst of the two as the item bounces up and down in station which can make it hard to keep your aim on the repair spots - which is necessary to fix them. It's really bad when using a controller. There is also an assembly station, as some items need to be found in parts and put together. There's not really an advantage to this, other than you do get a single reasonably priced item, if you aren't drowning in cash by the half way point of the game. Your shop has 3 small shelves, two wall displays - one large, one small, and 6 large item displays. Some of them will need to be built before use. You can upgrade these as well, if you wish. All that does is change the graphics (and in the case of at least one item, make it clip through the display when you've got it out). It doesn't bring more people to your store, it doesn't make them more likely to haggle or raise the price, it doesn't let you put more items on display - other than initially building some of the displays in the first place. It's just there to waste your money. There is a haggling mechanic. It is literally just a bar that goes back and forth and you want to hit it when it's max. Though even then sometimes the customer will not accept the change in price. The bar also does not necessarily match with what you will hit, a there are times when the bar was clearly in one zone, and a different zone activated for me. The graphics went out of sync. Something that is fatal in a timing game like that. Customers will also often let you haggle repeatedly. But not in a real "haggling" way where you have a price, they have a price, and you're trying to meet in the middle. The "haggle" mechanic just raises (or lower) the price on a failure... and then you can ask to do it agian. Quite a ♥♥♥♥ move to say "No, I want x for this.. on second thought, since i know you'll agree to that price, how about paying this much more instead?" Also, for the small shelves, customers will only ever purchase the first most item on the shelf. There is no randomization there. Whatever's in the lowest number position is what will sell. Because the developers couldn't figure out how to make them purchase something else on the shelf randomly, or based on personal preferences. Yes, the very limited selection of customers proports to have preferences on what they will buy, I have not seen this in action. They can also sell items to you, with the same haggling system. This is done by having one more standing point outside the store. With that point, there appears to be a list of what items can be sold that day, and every customer cycle will spawn one seller as well as the buyers until there's nobody left to sell you something. The maps start out fairly basic, but get wildly sprawling and complex after a while. A little too sprawling and complex, since you're supposed to find everything. Making you run through multiple transport methods to find everything gets tedious, not fun. Even when you have the item to find items you're missing, it can glitch a bit. It'll "find" big items you've already tagged to tow, and it ONLY finds items, not the collectables scattered about. Not that there's any point in getting the collectables. They do nothing for you. As for more instances of the developer's incomitance, achievements do not properly track things for triggering. Cleaning or repairing "everything" only increments a counter, and when you get duplicates sold in by customers it still increments. Even something as basic as given out cosmetics as rewards is flaws as your collection log posts a free vehicle skin every 40 redemptions. You get it every 30. And the bar will show up after you've collected them all and keep resetting. This game isn't good. It is he definition of slop, it is shovelware through and through. The only reason I decided to push through it was that I got it in a Humble Bundle that averaged out to around seventy five cents a game - And even then this one included both of its DLCs so it was the 'highest cost' of the bunch. At under a dollar, this game MIGHT be worth it. At anything more than that, pass. Even in this genre of 'work slop' you are flooded with options and you don't need to spend your time on this.
本以为是个类似汽车修理工的旧物修复模拟器,到手后发现其实是个地摊模拟器,玩法就是到地图里捡破烂运回店里上架销售,虽然有清洁与维修系统但极其粗糙,水管喷一喷、锤子敲一敲就了事。主线任务是帮客户找到藏在犄角旮旯的特殊物品,在这趟搜宝行中还糅合了解密、平台跳跃之类的元素。然而指引一塌糊涂,虽然发了支探测器但只能显示附近是否有剩余垃圾,大多数时候只能硬着头皮搞地毯式搜索,卡关的话非常恶心。 硬要夸几句的话,游戏里无处不在的致敬恶搞怪有趣的:上一关光临了超英骨灰粉建造的超人主题蝙蝠侠基地,下一关又收集了神秘印第安玄幻雕塑,最后发现整个主线背后都是外星人在操盘……这些颇具世纪末气息的文化产物也算是制作组的一种致青春了。 最后吐槽一下这游戏的UI。屏幕上方的一行按键提示很难看清,操作界面更是有一种学生时代手搓网页的美,用手柄时很难弄明白光标移到了哪个选项上。与之形成鲜明对比的是大量以手绘动画形式呈现的图标,制作组用心的地方真是很奇怪……
На один раз,норм
Веселая игра, еще и интересно вышло,что в руссик локализации один квест полностью на украинском)
I don't want to spend time in this janky game trying to stack things to get into the top of a barn.
👍
пушка 🔥
peak game no cap on god bro
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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