
An atmospheric horror micro-game that touches on topics of anxiety, isolation, body image and obsessive habits with a surreal PSX aesthetic.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Barbotine is a very short, experimental and linear game designed to be completed in a single sitting (20 - 30 minutes). There is no save system and minimal replay value. It can be played for FREE or donated to on itch.io.
Features:
Explore your progressively distorting apartment across 7 levels and indulge in the increasingly uncanny atmosphere.
Engage in a tense melee combat system against a peculiar enemy (Easy mode now available in the pause menu!).
Dig a big hole.
Music sampled from freesound. Creator credits:
Soundmatch24, Thehorsevalse, Volvion, Univ_lyon3, Keygenerator, Saintsamael, Doctor_Dreamchip, Arseniiv, Clacksberg, Giouseppe, Tobiasz 'unfa' Karoń, DZeDeNZ, David819
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Die Empfehlung ist eher für den Artstyle des Games. Rein Gameplay bezogen ist es mehr ein Laufsimulator mit minimalen Combat. Das Spiel erzählt dir auch gar nichts über die Story oder dem Meaning. Es erzählt mehr durch den Artstyle und der Atmosphäre. D.h. viel Raum für Interpretation. Leider gibt das Spiel zum letzten Teil wenig Zeit zum "Überlegen", da man mit dem plötzlich überladenen Combat zu tun hat. Für kleines Geld kann man es mitnehmen, wenn man mehr den Artstyle geniessen möchte.
short and sweet if you love grunge and dark aesthetic, the modelling is also very good and im happy i bought this
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and fun horror game. Inspired by Silent Hill? GO BUY IT!!!
英語ができなくたって楽しめる! ここが高評価ポイントです あと、このグラフィックが妙に癖になります… ストーリーは正直「???」だけど考察が楽しめそうです アクションは最初戸惑いましたが慣れるとおもしろい おススメです
Neat little horror game that can be completed in less than 20 minutes if you're decent at games. I just loved the style and atmosphere when I saw it, so of course I had to support it. No reason to refund a game I enjoyed that costs as much as a soda. Personal Opinions: 1.) I don't understand why people think the combat was "clunky". All you need are two clicks and decent reaction time, and no physics are involved. "Clunky" has to be one of the weirdest descriptions I've ever seen over the most simple combat mechanics. 2.) I never understood why people think horror loses its meaning as soon as you add combat. The whole point of combat in horror is being able to overcome your struggles, which is the message of this game. Not every horror media has to have the main character be in a bleak situation, just like how not every main character has to be given combat. Ultimately, it's up to the creator to decide what narrative tools they wanna add in their story, and either way is cool. And it's not meant to be this big, epic, complex, deep message. It's just a small experience with relatable themes of isolation and whatnot, and that's cool too.
Like any good symbolic horror fiction, it makes itself interesting and evocative [i]independently of how the player may interpret the symbolism[/i]. The delightfully grimy, murky aesthetics and presentation, combined with the measured escalation of everything going bad, make the experience worth having -- and because of that, I voluntarily thought about what it all meant as I played. I didn't come up with a specific answer, but I believed that there [i]was[/i] a specific answer, which is the ideal balance to strike in many cases. The addition of combat is a very good idea, and for the most part it's implemented well. I do think that the quickest of the enemy attacks could stand to be tweaked a little -- I felt like I needed just a few more milliseconds to react to it, whereas the timing on the other attacks is quite easy. As "phantasmagorical party aftermath" games go, I must say that I prefer Nobody's Home, but Barbotine is a very solid addition to the genre.
뒷집 떡뽂이 파는 두바이 할머니가 만든 쫀득쿠키 급 가격은 비싼데 먹을게 없음
The amount of people who don't get that it is not supposed to be a "game game" is seriously concerning. It is art. It is not meant to be fun. And just as all arts, it's meaning can be different to everyone. To me it is a perfect representation of what social anxiety can do to someone. How it can destroy your mind and how hard it is trying to fix it. If you are going to buy this, buy this viewing it as am interactive art project, not a game.
Short but engaging, I liked the combat even if it felt a little janky at times. Just wish this was longer
A fun little 20 minute surrealist jaunt. Combat was pretty fun for something you had to learn and execute in a few minutes, though the AI does sometimes have problems when it gets stuck on the stairs. A lot of complaints seem to revolve around paying any money for a 20 minute game, but if you feel that way, the game is free on itch.io, so you can grab it there if you're curious.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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