
Barback is a 1980s arcade action run and gun game.
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About
Welcome to Neo-Chicago nightclub, a popular Chicago venue that has been open since 1979. Now meet Dann, the club's Barback. Dann is tasked to get the club ready to open by stocking the beer, filling up the ice coolers, and other various tasks. It seemed like an ordinary job until one day, the vile Rat King who rules the Rat Kingdom deep below the city decided to send his army of rats to the surface to invade the nightclub. Now Dann has to rid Neo of these pests so that the club can open up for business and if he fails, he'll get fired! Can you help Dann get through his workweek and rid the club of these pests?
Barback is a retro 1980s style arcade overhead run n' gun where the player has the freedom to run around the nightclub defeating various monsters and avoiding traps while collecting items to obtain points. The player must search the club for a key that will allow the player to move to the next section of the game. The overall goal is to play through the main character's workweek at the nightclub and defeat the vile rat king. Each stage is broken down into 3 parts and new enemies and traps appear as the player progresses through the game. The game also has various secret areas where the player can obtain extra lives and also get an extra life when obtaining a score of 30,000 points.
The game was designed with NESmaker. It was also designed to play like a game that was released back in the 1980s. The only difference is the game has an actual ending before looping so that the main character gets rewarded instead of just receiving a "game over" screen. The gameplay is pretty straight forward and easy enough to get through without too much frustration.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Reviews
this feels just like a classic era NES game. it was a lot of fun. it also did a pretty great job of bringing back memories of neo.. ...the layout of the club, dance floor, bathrooms, dj booth and all. i'm so happy this game exists. :)
Awesome little 80's style NES game. If you love the old platforms from the old style NES, you will love Barback! I find this game challenging but yet not to challenging. Just enough to make you want to come back to see if you can finish the game! Loving it so far!
Brutal but rocking tunes, really brings that old NES feel
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This is a fantastic 8 bit arcade style shoot em up! reminds me alot of smash tv. Soundtrack is an absolute banger! Really designed well. Game has a really cool art design and the atmosphere makes me want to drink a beer as it does a great job creating the feeling of being in old dive bar from the 80s!! Has a solid difficulty curve but not over the top! Looking forward to see what else the dev does but if your into 8 bit games made for the NES that have been ported to steam then you NEED to play this.
Haven't gotten a lot of time in game yet, but I love the feel. Played on Steam Deck without much issue. Soundtrack is great. The game play is really easy to pickup and start slingin bottles!
Amusing little game, does as advertised. If I had to describe it, I'd say think of somewhere in between Fester's Quest and a more purely 80s arcade game where you complete a level, then the next one has the colors changed and some new enemies. As it was meant to be a little nostalgia project, I don't imagine it'll see any changes outside that scope, but there's a good core here. The bar layouts change in each level(lol @ DIE barrels), but it could be expanded on. More secret rooms(I did find that 1up room), maybe even secret levels or branch levels(i.e. go in the toilet, end up in a sewer section as an alternate route out the back door, or even something like "Tuesday: 2am" that introduces the puke puddle enemies sooner that can be accessed as a dangerous bonus round between days. Most things aside from the key seemed to just be for score; while serious scoring wasn't the intent, it'd probably be better to make those floor pickups one time things(and lend more reason to have secret areas that might have better stuff). The HUD should probably display whether or not you have the key(cheat and make it a changed background tile so you don't eat an extra sprite for it). It's also sort of confusing(in an extremely vague way) that you need the key to get through the door, then find another locked door at the end(general NES era logic would make you think you needed a second). Further uses for some items, for unlocking paths, could be looked into. The weapon is basic and follows the old theme of limited shots on the screen, but it is pretty funny beating rats to death with empty beer bottles. Powerups, maybe, limited by shots or time? You could even use those floor pickups as currency to buy them. Temporary speed-up, ice cold bottles that slow an enemy hit for a couple seconds if it doesn't die outright, and shots that can go through walls come to mind as obvious choices. One particular bug I noticed, something to do with loading background tiles. Sometimes you get an incorrect tile drawn, which doesn't impact anything but does make it look like there might be something special there(though it would be funny if it drew over a cracked tile and you went to go see if there was something neat). I didn't notice what separated the fire bats from the normal ones, but I did halfway expect them to split up into those mini fireballs when they died. I'm glad they didn't, when I panic-bottled the first one I saw that immediately flew close to me. XD And last but certainly not least: That was Buttercat, wasn't it?
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