
BAPTISM is a short kinetic novel about a madman, a child, and a lake.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
First of all, this is a kinetic or visual novel, in the length of a short story. Not a game. Which is not to say that it isn’t good, but rather that it doesn't have any interactive elements aside from controlling when to advance to the next written phrase. In fact, when you start from that expectation, BAPTISM is really quite good. Both the story and writing are very well done, and the character design is distinct and striking, capturing the weight of the characters and their situations quite well. For me, the tone reads much like an Esben and the Witch song - eerie, self-fulfilling, and prophetic in feel. Dark, sad, troubling, yet without feeling despondent - it instead just looms overpresent and discontent like an ancient mysterious god. And this is a tone that I enjoy, hinting towards those of Lovecraft, David Lynch, Portal, BioShock, and more. The writing is evocative, written in a future-perfect tense that captures the prophetic-horror-tragedy mood perfectly, and is full of great asides and phrasings that clue us in to what may come ahead without giving anything away. The music, though sparse outside of the ending, does its job well, expanding the mood created by the images and words to a satisfying end. As well, the serene yet off-putting character designs and beautiful background photographs fill the story with memorable images and imaginings that stick in the mind past completion of the game. A few non-character shots are also drawn by the artist, which capture more of the burbling emotion, darkness, and depth rumbling beneath the surface of this story than any of the photographs do, leaving me wanting more of these throughout. However, where BAPTISM does suffer, and this is where my only drawbacks lie, is from a clear lack of budget, time, and resources. Where the writing draws you in with good suspense and evocative phrasing that perfects the horrific tone, it is also clear that it would have benefitted from having a professional editor in certain places, or more time to develop the story in deeper detail. This is a tragedy I wanted to spend much more time with and was disappointed I could not. Similarly, while the character art is striking and removed in an elegant and terrible (in the biblical sense) way, the budget or staff to have these animated or increased in number, at least for certain portions, would have improved the product further. And a voice cast or addition of any sound effects outside the music would have added further immersion and truly completed a couple of already great moments. Lastly, the story is only 30-55 minutes, depending on how slowly you read or want to stay with the panels, which leaves me aching for more story to see and read, and may seem too short for most. This clearly also came from time and budget restraints, which is unfortunate, as with more material it could have expanded the story further or offered differentiating narrative decision paths for the reader to choose between, much like other visual novels might. However, overall, I truly enjoyed this story and was quite pleased with the material I got. It was an interesting, different sort of myth that kept my attention and kept me thinking about it some time past when I finished. I was satisfied with my experience and was left wanting to learn more about this tragedy and this setting. I can’t wait to see more from this creator and spend more time in this terrifying but serene world of horrifying beauty and pulchritudinous terror.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
A kinetic visual novel, curiously referred to by its developer as a "game". As a strong and frequent advocate of walking simulators and such, even I'd opine that a product in which you click through a linear story and never once make anything resembling a choice is not really a "game". It is, however, a fairly interesting and by-and-largely well-written short story (though the end was a tad abrupt for my liking). So is the unorthodox audio-visual presentation of a visual novel justified? I would say so, yes. It arguably makes for a more immersive experience, though some literary purists would no doubt argue that the text should be doing that job for itself. Each to their own I'd say, and I certainly can't fault someone for trying something new in this artistically-saturated day and age. This said, the otherwise excellent choice of music does go a little askew in the story's final act. There are also some...odd visual choices which I'll leave you to discover and ponder upon for yourself. They certainly increase the sense of enigma already inherent in the narrative. Whether I would have opted for these choices myself is another matter entirely. I can certainly recommend this to anyone who enjoys a dark, slightly surrealistic story. Is it worth three dollars? Hmmm...I guess the question is whether or not you're the kind of person who would pay that much money to read a 5000 word short story written by an author you're unfamiliar with. I generally wouldn't, so I'd probably say wait for a sale. Verdict: 6/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
[h1]Религия страшная сила[/h1] https://youtu.be/MWXSOS9MpmI Неплохая история на полчаса, но саундтрек просто кошмар. В любом случае цену свою оправдывает, даже без скидки. ----------------------------- Мои [url=https://steamcommunity.com/profiles/76561198029238071/recommended/] обзоры [/url] и [url=https://www.youtube.com/c/BOLTOREZ] прохождения [/url]
I really liked the story. It was short, dark and straight to the point. My only question is what was it about exactly? [spoiler] I understood that it was about a religion or cult, but apart from that I was lost. [/spoiler]
Even though BAPTISM has great looking artwork and an interesting story premise, the actual contents of the game seem to be lacking. BAPTISM is a kinetic novel, there are no choices, no dividing paths, you only need to read the story to complete it. It can be completed fairly fast, depending on your reading speed, which was a disappointment in my opinion. I wished that it would have gone for longer, as the story was fairly interesting. I don't think I can recommend this game, as the amount of content you get seems too lacking. I guess if you have some cents leftover and you wish to own it, then go for it, but otherwise it's not worth it.
真的很短,半小时以内可以打完,定价有点高了毕竟其他20以内的VN都差不多可以读一到两个小时甚至更长。其他还行,背景用的都是照片,CG不多剧情还可以,看着有点乙一短篇的感觉。
A short atmospheric visual novel with great music and artworks.
Renpy製なのでVNTranslatorで自動翻訳出来る。VNTranslatorの翻訳設定はPapagoにしているが、だいたいの意味はわかる(機械翻訳なので意味不明な部分も当然あるが)。 翻訳中はゲーム画面上部に「Clipboard voicing enabled, Press 'shift+C' to disable.」という文がずっと表示されたままになるが、それを消すにはゲームフォルダ→enpyフォルダ→commonフォルダ内にある「00preferences.rpy」というファイルをメモ帳などで開いて、一番下の方にある $ message = _("Clipboard voicing enabled. Press 'shift+C' to disable.")という部分を $ message = _("")に変更して保存すれば画面上部の文章が消える。
They should have prayed harder!
Oyun, bir deli, bir çocuk ve bir göl hakkında kısa bir kinetik romandır. çerezlik.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.9K | 94% | $24.99 |
| Soulmask | $17.8M | 22.1K | 77% | $23.99 |
| Awesomenauts | $16.5M | 26.9K | 85% | $19.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Brotato | $7.4M | 116.9K | 96% | $2.99 |
| Soundpad | $5.3M | 103K | 96% | $4.99 |