
“A ~10 minutes experimental interactive experience about guilt and war and dream”
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 34 | 94% | Free | |
| — | 0 | — | — | |
| approximately $0 | 339 | 94% | Free | |
| approximately $58K | 525 | 72% | $6.99 | |
| approximately $15.3K | 235 | 89% | $4.99 | |
| approximately $14.8K | 44 | 59% | $19.99 |