
Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.3Kreviews | 79% | — | $169.4K |
| $19.99 | 72ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh... I was really excited for this game during the previews. The ability to choose a path, build a deck, and see a full story. After 5 hours I found the combat underwhelming with a rinse and repeat storyline. The game loop just isn't as entertaining as say something like Darkest Dungeon II or and in depth story line like Wildermyth. There a few different types of armor and swords, but again, nothing that stands out. The bosses aren't special, just HP sponges and it's a game attrition. There are combos, but nothing that stood out like, "I need to build my deck for this." Graphics and UI are nice, but it's overly taxing on my PC for a game that honestly doesn't need to be doing much. If you like deck builders, sure get it, but on sale... don't buy the DLC until you try it out (unlike me who went all in).
Great game, despite being quite short for a roguelike. I finished with an OP combo after a few runs to understand the mechanics, still unlocking new characters and features. It's good to replay, but each run is quite long, up to 2h. Combat depends on shield management, which can push for longer sessions.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Korean, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Затягивает. Игра не для всех и не для каждого, но ценители беспрерывного однообразия найдут ее привлекательной.
Great deckbuilder with an immersive atmosphere that somehow manages to feel a tad too shallow. Would love to see a sequel with tons more content.
I don't play a lot of deckbuilders, so take my two cents with a grain of salt, but I truly do not understand the mixed reviews. I bought it this summer sale and I've had a blast so far. My learning curve was steep and painful, RNG will never be my friend and I still make silly mistakes. But all in all it's a fun game, I really like the art style and it does have a lot of replay value, all while running great on the steam deck.
没有卡牌构筑爽感,ui交互很迟钝,有时候要点好几下,没有反复刷的欲望,打完一轮就没啥意思了,中评
pues cuando pueden arreglar su juego por que no puedo pasar de la pantalla principal
At full price this is a good deal. But when on sale... wow, you really can't find many deals like this. What a fantastic game! I've played and liked, and disliked, some other deckbuilding games but this one... it's exactly what any great game should be: Fun, Challenging, Rewarding, and Thank Every God - Does NOT force you info 1 path to success. There are so many choices and combinations in this game that you experience freedom of choice and great replay-ability! Unlike so many other games - you are NOT subject to a RNG determined death, nor are you subjected to a game that seems on the surface to give you choices but is truly as unforgiving as any slave master in determining your linear future. This game has some great cards and abilities that you can get... but there's no "best" anything, even cards that seem horrible are fantastic when used correctly. It does lack an undo button, so beware... because a false move or a missed action can hurt or even crush your ability to finish. Getting to the extra Prince boss is pretty easy, so is killing the normal boss... but beware, the Prince Boss Battle is tough. The Prince himself is easy, when alone, but his guards are hard. I saw several of my poor guys die the first time I met and killed the Prince. Seriously, you should absolutely fight the Prince, just be ready for a much harder battle then normal... and you might want to thank your guys in advance as some... maybe even most... won't be alive after a few rounds... And... if needed... there sort-of is an undo button. When in a battle, if you made a mistake, you can use Steam to force Stop the game. This allows you to re-enter the game and restart the battle, although depending on where you are in progression in the game will depend on whether the enemies will be different or not... your card draws will always be identical though... so be aware, this "easy mode" is available if needed.
Low-key one of the best games in the roguelike deckbuilder genre. The art direction & illustrations - Redwall meets Game Of Thrones by way of Watership Down - are just *chef's kiss*. It's also a great example of combining a very specific atmosphere & tone - gritty, minimalist, fatalistic - with matching mechanics. Each run you really do feel like you're a small band of comrades who have lost everything and have one last night for a (likely doomed) quest for revenge. I think one of the reasons this game never quite caught on is precisely because it's got an understated slow-burn vibe. Unfortunately it does take some run attempts to unlock the mechanics/cards that really open up character combos and gameplay. I wonder how many new players bounced early, who might have stuck with it had the devs made more cards/skills/characters available at the start. Would love to see a sequel, or even a different genre game set in this world!
I really wanted to like Banners of Ruin. It has a great visual style and is a deckbuilding, turn-based roguelike, exactly my cup of tea, but it ultimately turned out to be a letdown. The biggest problem is the inconsistent balance. Some encounters are easy, while others suddenly become overwhelming, with enemies and bosses that can feel nearly impossible to defeat with the tools available. Unlike Slay the Spire or Darkest Dungeon, where difficult encounters generally feel more manageable and understandable, Banners of Ruin can make some fights feel disproportionately difficult. The deckbuilding and progression also lack depth. Leveling characters and upgrading cards often provide little meaningful improvement, while unlocking new content can take a long time without significantly expanding your options. The UI makes combat more frustrating than it needs to be, with unclear damage calculations, confusing targeting, unexplained status effects, tiny icons, and limited information about enemy actions. Overall, Banners of Ruin has great art and plenty of potential, but its inconsistent difficulty, shallow progression, frustrating UI, and lack of polish make it more tedious than it should be.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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