
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is Manor Lords disappointing you? Play Banished instead. ML wishes it could be this game.
J'aime ce jeu mais ce jeu me DETESTE. Les choses peuvent dégénérer très, très rapidement. Soyez prudents !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
siktimin oynunu en kolayda oynuyorum her şey güzel gidiyor ulan çiftçisin sen çiftçi bir tane görevin var aq 14e 14lük o tarlayı ek ki kış gelince mal gibi ölme ekmiyorlar tüm köy ölüyor aq max 22 nüfüs gördüm şu oyunda o da en son şimdi oynadığım oyundu ekmediler kış geldi hepsi öldü sinirlendim bunu yazmaya geldim hayır anlamadım ki aq her şey güzel gidiyor ek onu da ölme amk bu kadar mı malsın.
Finally after several years i got play this game on steam again
very fun
It's fun.
.
重新开了好多个档,最近的一个人口500左右,感觉已经可以告一段落了。前期来讲规划的乐趣很高,以上帝视角看着自己的小人在大地上劳作,看着街区市场一个个落地并活跃,很有成就感。但后期随着规模的扩大就无法着眼于局部了,更多的是计算数据和贸易产业链的管理,我造了多个贸易港用于自动化交易,一个屯木柴换取煤矿和铁矿,然后多个铁匠铺利用这些资源批量生产工具,另一个贸易港屯工具换取部分食物,然后结合自给自足的部分食物养活小人,然后批量造森林小屋砍树,伐木场将木头加工成木柴,木柴又运到港口换取铁和煤,然后管理好人口稳定发展,以此完成整个闭环(上面的工具产业链可以换成衣服之类的,也可以反过来主要生产食物然后换取衣服和工具都行)。计算好各项数据的变动后,整个发展基本就稳定下来了,这个游戏也就基本吃透了。以这个游戏的体量来说,能做到这个样子已经非常棒了,不愧是好多模拟经营类游戏的鼻祖!推荐!
Fun simulation. Need to have a bunch of farms to start out so everyone doesn't starve. Then it is addicting.
I'm constantly looking for a game much like Banished. I enjoy management games. I like games that let you choose your pace. I like games that are a bit complicated, so I have a chance to really be pulled in. I love games that allow for creative problem-solving. I love open-ended games that let you choose your own goals and play style. I've been playing it for a couple of days now, and I'm fully immersed—it's well worth the cost. 5/5 stars. Would recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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