
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
추억을 만들어준 게임입니다 ~~
amazing
mass build important buildings in the beginning so nobody dies, everyone just stands around spazzing out because they didnt wanna move the logs off the unconstructed stock pile you strategically placed, so then you have to ruin the aesthetic setup putting a random stockpile in the fuhahh middle of a space just so they start operating again but then ♥♥♥♥ doesnt get built in time so they start dropping like flies because youre on a 10X speed and they didnt wanna figure ♥♥♥♥ out before they starved to death, but then once you get a bigger population your ♥♥♥♥ starts running low fps and lags and actions don't go through lol. Im addicted to settlement builders like this though ngl. I really enjoy this game, I just wish my computer could handle it so I could get the achievements without my computer exploding. WAHHHHHH
6 / 10 Pros Imagine making a competition of collecting food and wood in age of empires, stronghold or settlers - much fewer people would play in these games for more than 1 hour. This is it. You should check, if Bjorn the Child of the age of 12 has a room to get some time with Elizabeth the Smither of the age of 30 after Bjorn becomes the Laborer. Because if Bjorns parents and Elizabeth parents don't die by this time, you will get lack of workers for yours farms to feed everyone. 2 of your 20 citizens died by age or a rock? Now you should be prepared to look at yours grafs showing populations statsitics going down for the next 5 years (if you have a townhouse), because they were the only two fully prepared to mate 2 men with an option to marry not-a-sister-or-mother female. Gladly, you have 30% of citizens like a children - not working but eating - who will give an additional population, you should just wait for 5-10 years. You have built houses, buildins for food, clothes, wood and tools productions, and now you need to build a school or a townhouse. Are you sure? Because you already picked all the rock and iron in nearest miles, and now you need more rock to build a career to get more rock - your population is old enough now to get this done before their grandchildren become adult. Let's shift this plan to the next generations, you have no iron either and it seems like there will be no tools to feed these children - you better send someone to collect it. Cons The game has 3 main weak points, which make her uninteresting to play after 2-3 hours: 1. Hunters, fishermen, gatherners and farmers dying from starvation: how can a guy die while making a hunt? I had 20 of 40 citizens huntig, fishing or gathering - it is ridicilous that they continued to die while literally working to get food. 2. Prioritization: starving or suffering from wheater citizen will not run to get food or to get clothes, he will travel to the another player's seed, because there is no logic in not dying in his mind, of course. This leads to a situation, when the citizen is trying to get work done, have some food, get home in warmth in one time - with no planning for the next minute or even second of his life - and he dies with one tength of his work done and zero food in his stomach. Moreover, you can't make him hunt or gather food or make getting food higher priority for him. 3. Logistics and consumption: I can't understand, how my food and wood disappers from the storages. Citizens just run from one place to another without affection on starving level and fuel in the houses. Does the food appear in the storage, everyone run to eat, only half of them get them, and the another one runs back to work, wasting half of the year on that? Do the citizens know that it is more logic in eating food at the place, than bringing it to the storage and eating it there? I hopes at least someone knows these secrets. At least, my village just run out of citizens, but did not burn to dust. I think it is a succes!
Joguei por 76 horas e depois o jogo nao abriu mais. Não consigo nem o reembolso mais.
NICE
One of my favorite city builders. I've started a new map more times than I can count. The management aspect of developing your city is fun, but brutal. But you don't have to expand all the time. If you want, you can slow down and play at a very leisurely pace - but there's still a very delicate balance between the number of houses, the increase in population, and the amount of food and materials you have at your disposal. What I like is that WHERE you build roads, housing, jobs, storage spaces, in relation to each other, greatly affects the efficiency of the citizens and the transportation of resources - which can determine whether the city survives or not. This really appeals to the detail-oriented dopamine drive in me. I started playing it when it first came out in 2014, and in my opinion it still holds up in 2026.
Addicted to playing non stop
hellish music
Ein Klassiker der Städtebausimulation, es macht immer wieder aufs Neue Spaß eine große Stadt aufzubauen und am Leben zu halten. Uneingeschränkte Empfehlung.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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