
Jump your way to get the blue diamonds as you try to survive a very annoying banana monologue! A REALLY HARD game!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ragebait funny haha
Es mag zwar nur 5 Level haben aber die haben Spaß gemacht aber irgendwie ist es auch total verrückt und Witzig gemacht also für was kurzes ist es echt zu empfehlen.
没中文 没成就 《香蕉地狱》 《香蕉地狱》是一款平台跳跃挑战游戏,向上攀爬收集神秘水晶!这场冒险需要你完全掌控并精通跳跃技巧,是一款充满香蕉独白、难度极高的平台游戏。 游戏玩法: 向上跳跃闯关!穿越平台、一路攀升完成关卡!避开敌人否则会被击落,就这么简单(或许并非如此)。 操作简单,精通不易!找准移动时机、精准下蹲瞬间、完美起跳角度 —— 你需要熟练掌握这些基础操作才能通关。听起来或许轻松,实际难度远超想象! 极限挑战难度!这是一款真正的硬核游戏,准备好花费数小时攻克难关吧!像素级精准跳跃、借力敌人推进、难度逐步升级,你能成功通关吗? 香蕉独白相伴!这场冒险你并非孤身一人 —— 香蕉人是个话痨伙伴。有了这个满是冷笑话的神奇搭档,旅途绝不无聊! 爬得越高,摔得越惨! 5 个极限挑战关卡! 超过 300 句香蕉人台词! “这游戏超难。我是说…… 真的巨难。有人说它是款虐心游戏。而且主角是我 —— 一根香蕉…… 同时也是个人,我意思是 —— 抱歉是不是太绕了?我知道这游戏毫无逻辑。啊对了忘了说,我超烦人的,而且还不喜欢你 —— 玩家本人。”——2020 年,香蕉人约翰逊谈《香蕉地狱》
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🍌🍌🍌🍌🍌
Sem tempo irmão
huh
Судя по проморолику даже автор не осилил своё творение. Это отличная демка начинающего разработчика игр, но не более. Думаю, что такую поделку сможет любой наклипать в течении недели. Вопрос стоит "Вы рекомендуете эту игру?". Мой ответ - Нет. Это не игра.
Если вам нравятся кривые и тяжелые из-за своей кривизны платформеры, то эта игра для вас.
Colorful and fun arcade where you dodge bananas and outsmart enemies. sparks excitement and makes you smile. perfect for fans of speedy gameplay and silly humor. keeps you on your toes and laughing all the way!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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