
Frog has fallen into a sinkhole, and only you can help him out of the pit while dealing with some of the most janky and unfair physics you'll ever see in a precision platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Honestly, I have played Jump King before, and saw this and was expecting a bad experience based on the reviews; however, whoever these cry babies are, they must suck at video games because for $3 and almost 3 hours of time, I had a pretty good time jumping with my little froggy. Now, the pinball thing was a little annoying, but you can move your frog from left to right very easily to try and counteract that. I feel the game has been poorly judged and deserves a chance if you enjoy the hard games like Jump King. I mean hey - its only $3. P.S. For the person expecting Elden Ring graphics, why don't you go make a game yourself.
add sex.
The most basic rule of precision platformers is control, if the player lacks control you lack a game. A game of pinball doesn't rely on control, you can aim your shot and what happens after is the chaos of bumpers, flashing lights and score multipliers. This game calls itself a precision platformer but is actually pinball. You can aim where you want the frog to go but once you release the button the frog will bounce off every surface multiple times ending wherever the engine pleases. A simple "L" shaped platform may as well be a pinbull bumper. Precision platformers like Jump King allow you to walk to whatever spot on a platform you choose allowing you to trial and error how much power is needed to reach the next platform from the current spot. This game doesn't allow any form of movement outside jumping, crippling your ability to learn. Being your only form of movement you'd want control over your jumping, instead you get two jumps - straight up or 45 degree angle. The game lets you hold left and right to move in mid air but since holding left/right is how you shift to a 45 degree jump your ability to jump up and then drift comes with the risk of accidentally launching into another pinball wall. The art as can be seen from the previews is non-existent but what can't be seen is the audio which can only be described as an auditory assault. There's a line between a frustrating game which can be mastered and a frustrating game which isn't worth mastering. This isn't even worth playing.
Frog Fall Down is a 2D retro pixel physics puzzle/platformer that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. It's extremely bare bones as you control a "stationary" frog that you can force to jump with a pinball-spring mechanism, and steer to the side while it jumps, to help you climb up various ledges. It's shallower than most mobile apps. This makes Flappy Bird look like a masterpiece of video game design. The implementation here is deplorably low quality. There's no working full screen mode. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. These flaws push this game far below minimum acceptable standards for PC. GameMaker Studio is a very poor quality game construction kit, and unsurprisingly results in products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Using a video game construction kit requires little to no talent or skill as a game developer. Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, which is the case here, as the game was dumped into DailyIndieGame bundles at launch to attempt to extract as much money as possible from this non-game. I've played far better free student projects and demos than this shovelware, and they seriously want $3 for this garbage.
Very good
I took a break from Elden Ring to play this. Better jumping physics. 5/7
This game is simply amazing
壺やjump kingを想起させる登山系ゲーム。穴に落ちた蛙を操作して地上を目指す。 (注:私はレビュー執筆時にはまだ2面までしか行けていない) [b]操作[/b] ・ジャンプボタンでジャンプ。長押しで溜めることで跳ぶ高さが変化。どのくらい溜めてるかのゲージは頭上に表示される。 ・ジャンプする際に左右キーを入力しているとその方向へジャンプ。 ・空中では左右キーで位置調整が可能。 [b]難易度[/b] この系統のゲームなのだから当然といえば当然だが、難易度は高め。 空中で左右制御が可能なのだが、そもそも[u]空中以外では一切移動できない[/u]。平地を横に移動するだけでも小ジャンプ+空中で左右キーで少しずつ動くしかない。 また、一番の敵は[u]自機がとにかくよくバウンドする[/u]点。少しでも壁にぶつかろうものならバウンドを繰り返しあっという間にスタート地点、なんてことは日常茶飯事。着地の時にちょっと傾いた、天井にちょっと傾いて頭を打ったとかでもすさまじいバウンドを見せて進捗を奪っていく。一応、ジャンプボタンを押しっぱなしにしておくと若干着地が安定するが、それでもなおバウンドによる後退幅は大きい。そのため、壁にぶつからないように注意しつつ、垂直ジャンプ+空中で位置調整、を繰り返すことになる。 [b]評価点[/b] ・操作方法が簡単。 ・空中での行動はかなり直感的にできるので、垂直ジャンプ+左右で空中制御、はプレイし始めでもかなり安定する。高難易度ゲーながら壺やjump king等よりも慣れやすい。 ・難易度の上り方がちょっと極端な箇所もあるが、オブジェクトの配置はかなり丁寧に作られており、適切なルート、手法を探して登る楽しさは大きい。 [b]難点[/b] ・ [strike]ゲーム起動時しかオプションを操作できない。[/strike] アップデートで修正済み ・キーボードでもゲームパッドでもプレイ可能だが、ゲームパッド→キーボードの切り替えのためにはまずゲームパッドでオプションを操作する必要があり、逆も然り、という地味に嫌な仕様。 ・左右キー押しながらの斜めジャンプの使い勝手が悪い。高確率でどこかにぶつかってバウンドしてしまうので、とにかく使いにくい。慣れれば使いこなせるのだろうか……。 ・音が少ない。BGMが無く、基本SE以外何も鳴らない。 ・高所からの落下時のSEが妙にリアル。個人的には割と不快。 この系統のゲームとしては、値段も安くとっつきやすさもあるので、興味があるならやってみても良いと思う。苦行ギフトとしてもお手頃価格である。
very good game. I havent played jump king or anything of that sort but this game gave me more than i expected. also idk why people are complaining about bad graphics and/or physics. it says it in the description lol. P.S. mad cuz bad + stay mad + ratio
♥♥♥♥ this game
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