
BallisticNG is a high speed, all thrills anti-gravity combat racer and open modding environment developed as a tribute to old school classics such as Wipeout, Rollcage and Jet Moto.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
whats the recommended amount of ritalin for me to be able to get the gold medals
I feel like the devs have made this amazing racing game but then curated the single player experience really strangely. It involves an arbitrary hodge-podge of modes (some of which are not very enjoyable) and shunts you around to different speeds/vehicles, so it's very hard to get any sense of mastery/progress (a shame, because when there is a high skill ceiling, as this game allows for, you really want to have that). ...but yeah, it mostly feels great, and is very fun to play. You can make your own campaign mode - possibly negating my above complaint, but I found the options a little overwhelming - feels like a missed opportunity to have someone who knows the gamevery well (not me) use its contents to make a really well-structured experience for onboarding new players.
Best anti gravity racer since wipeout. Controls are perfect. I like how the game gives you options for a more ps1-looking retro style or a more clean modern one. I mostly play on the steam deck which works great, but had to move to a bigger TV for the faster speed classes (could just be my bad eyes).
9.4 / 10 ost
A fun and interesting anti-grav racer game, I like it. Though i have only raced without weapons as of now, but still, the basic racing functions of this game are beautiful. though i cant say it's perfect. 9/10
This is weird one. its like a time machine. At times it gets so close to the original ps1 experience of playing WipEout, it tricks my mind. The way the ship moves, the very impressive set of visual options to emulate that typical psx look, the music, the attention to detail given to the whole graphic design... they all contribute to what must probably be the most nostalgic out-of-this-time game ever made. This experience can be augmented even, with the right mods. The game provides an robust and easy-to-use framework to integrate a large variety of new and altered content into the game Speaking of those mods. There is one crazy person contributing an insane amount of excellent custom tracks of which the quality is more than often barely discernable from the amazing tracks the devs have come up with. Just check the Workshop. It is absolutely nuts!
Simply the best. Basically “what if wip3out had all of Wipeout HD's modes“, on PC, infinitely-moddable, and runs at my monitor's max refresh rate even on my laptop's puny integrated graphics. “HD” style physics/FOV are there too (2280 mode), and having them side by side really makes me appreciate the older-style (2159) physics that this game uses by default. I modded in a bunch of extra music and a few Wipeout track conversions, but I see no need for the mods that add in Wipeout teams/liveries despite those being the most downloaded. Why replace a fictional team with a different fictional team? Let ballisticNG have its own world even if it's very transparently based on Wipeout's.
it is good
[b]Really good racing![/b] But also quite hard to master, at least when playing on a keyboard, like I do, so far. It's a bit like old(er) WipeOut for the PS. Graphics?? Well.. Meh. But it's so fast racing that you don't really "see" the graphics all that well anyhow, so that's okay. Wild, wild and ultrafast racing!
Yes
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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