
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $41.99−30% | 858.2Kreviews | 97% | #10 | $1B |
| $69.99 | 109.6Kratings | 96% | #90 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty good
写给还没买《博德之门3》的你——来自一个普通玩家的真心话 它给你的不是任务,是一扇门 也许是我第一次在幽暗地域的荧光森林里抬头,看见那些发光的菌类漂浮在半空;也许是影心跟我说起她小时候的事情,那种欲言又止的语气;也许是我在博德之门城里闲逛,随便走进一个酒馆,发现里面的人都有自己的一肚子故事。 这像不是在"做任务"。而是在生活在这个世界里。那些NPC不是功能性的工具人,他们会生气、会记仇、会在你不注意的时候悄悄改变立场。你推过一个悬崖边的Boss吗?不是什么Boss战里设计好的地形机关,是你自己想到的——"哎,这旁边是悬崖,我能不能把他推下去?"然后你真的推了,系统接受了这个疯狂的点子,你还真的赢了这把。 这种感觉,你懂吗? 是你在玩规则,不是规则在玩你。这真的是在玩游戏 莽夫有莽夫的玩法,小偷有小偷的乐趣 你不想动脑子?那就选个战士,一剑一盾莽穿第一章,砍砍砍,爽就完事了。你想玩潜行暗杀?那就当个游荡者,摸进敌营背后,一刀背刺,直接让Boss死于不明不白。你想用法术玩花活儿?那就当法师,把敌人冻在原地再用火球补刀,看他们碎成一地。 我有个朋友,玩的就是个纯莽夫战士,一路上嘴臭话多,能动手绝不废话。他的体验和我的完全不同——但我们都玩得很开心,条条大路通罗马,而这个世界足够大,大到每条路都值得走一遍。 最打动我的:它不重复!!!!!! 说实话,我的生活挺枯燥的。每天上班、下班、吃饭、睡觉,有时候一周过去,我甚至想不起来中间发生了什么。 但《博德之门3》不一样。 每一天、每一次打开它,都是新的。你可能在森林里偶遇一个哭泣的幽灵,你可能在酒馆里听到一个有趣的传闻然后顺着查下去,你可能在某个对话里选了一个意想不到的选项,然后整个故事从此拐向了另一个方向。 最神奇的是——这个游戏记你。 你做的每一个选择,它都记得。不是那种系统弹出来说"你的选择改变了历史"的刻意提醒,而是某个NPC在几个月后的对话里突然提了一句你早已忘记的小事。那一瞬间,你会突然意识到:哦,原来我他喵全图乱搞支线把他忘了hhhh。 我通关的时候,在最后那段过场动画里坐了很久。 不是因为我感动得说不出话,而是因为我知道——我花了那么长时间在这个世界里,认识了那么多人,做了那么多选择,当我走出来的时候,现实世界反而变得有点不真实了。 这大概就是一个游戏能给一个玩家的,最高规格的赞美了吧。 所以,去吧。 被遗忘的国度,值得你去走一遭。 。。。。。。。。。。。。。。。。。。。。。。。。。。。 如果你决定入手,有一件事我可以提前告诉你—— 你大概率会后悔。后悔买得太晚了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best CA #7, worst JP #83 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 137.29/day in the week to Sep 15 → 125.2/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 137.57/day in the week to Sep 14 → 122/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 161.14/day in the week to Jul 30 → 196.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Italian, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| 17.5Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | 9.2Kratings | 92% | #212 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baldur's Gate 3 is absolutely an incredible game and I think almost every gamer should have the experience of playing it. That said, it gets so much praise that people tend to gloss over some of the pain points that are worth being aware of. 1) This game is ROUGH in multiplayer. Throughout Act 1 you may be ok, but as you get further in the game, issues get more and more pronounced. A lot of the problems are the same as ones from Divinity 2, though some are new. - Whoever walks into a conversation first is locked into it, which becomes incredibly frustrating when many rooms and areas trigger a conversation as soon as you walk in. Entire questlines can be cut short because your friend walked in, didn't have the right stat spread to pass the conversation checks, and now you just started a fight that you never wanted. - There doesn't really feel like there's enough good loot to go around for more than maybe 2 players. Part of that is due to the build diversity being so high -- oftentimes you will get some high-rarity drop from a boss that is the right armor class for you but which has abilities which synergize with an entirely different kind of character. I went through almost the entire the game with a green-rarity helmet and cloak because I either never found a good replacement or it just went to a friend who also needed it. - There is no fast-travel-to-friend feature like you acquire in Divinity, so if you decide to split up and each explore different parts of the zone, if you or a friend walks into a fight, the other has to now hoof it all the way over there on foot to join in, and then hoof it ALL the way back to go back to exploring. You can all explore one area... but then it feels like a feeding frenzy trying to find loot first, and then you start triggering conversations on accident, compounding on that issue. 2) If you aren't familiar with DnD you *will* be overwhelmed by the number of spells, abilities, builds, etc unless you pick a class and subclass that intentionally simplify the actions you can take. There is a *lot* to digest and it's oftentimes unclear how things scale, particularly when it comes to spells/abilities that depend strongly on enemy resistances (e.g. something that inflicts Sleep) which can feel very arbitrary to someone not familiar with DnD. In multiplayer this becomes more of a pain point as someone playing a simpler kit is done with a level up almost immediately while a wizard or warlock leveling up may take 5+ minutes just reading what everything does. 3) There is so much content that it starts to become a curse as much as it is a blessing. Quests are frequently split across Acts in the game, which led to a lot of intended-to-be-climactic boss fights in the final act just leaving my friends and I going "so who was that guy anyway?" after finishing them. If you are trying to clear every quest that you have for an area you are likely to burn yourself out. It feels like the intent is to replay the game and try various pathways through the story that naturally lead you to different quests. This is fine, just be aware of it as a player. Not everyone wants to go through 60+ hour games multiple times. 4) Many quests put you in the position of "pass a high stat roll or fight", which can be really frustrating if it's a character / questline you care about, especially if all you did wrong was start the conversation with the wrong character with the wrong statline. It drives you away from picking Feats and Talents that are more beneficial in exploration / town interactions and puts more emphasis on combat since things so often just end in a fight. This isn't offputting at first, but after tens of hours of it, you start to feel like every conversation is less a case of "how do you want to play this?" and most a case of "battlestations, everyone". Baldur's Game 3 is an amazing game with an unbelievable amount of content, but it's worth having an honest understanding of some of the pitfalls so you can have a good time rather than feeling like you got baited-and-switched.
神中神
shart
Me gusto mucho, a las 100 horas conseguí mi primer logro🫰
[spoiler] 👍👍👍👍😥😥😊😊😊😁😁😁👍👍👍👍😁😁😁😁😁😁😁😁👍👍👍👍 [/spoiler]
10/10 so much content and replayability.
[h1] Points positifs : [/h1] - Monde de jeu riche et immersif - Une profondeur de gameplay digne d'un jeu de rôle papier - Direction artistique formidable - Un sens de la démesure évident, une aventure impressionnante - Une écriture fine et des personnages cultes - Combats tactiques captivants - Personnages bien développés et choix impactants - L'évolution des différentes relations entre les personnages - Une bande-sonore remarquable - Les actes 1 et 2 réussis - Une durée de vie gigantesque... (environ 300 heures) [h1] Points négatifs : [/h1] - ...Au prix d'une potentielle lassitude - Les trop nombreux embranchements scénaristiques... parfois imbuvable ! - Des soucis inhérents à beaucoup de jeux à embranchements narratifs (choix pas toujours clairs, etc) - Tout fouiller, tout fouiller, raaaaaaaaaaaaaaaaaaaaaaaaaa !!! - Un troisième acte en dessous des deux premiers - La carte du monde et ses icônes, une vraie vision de l'enfer - Une ergonomie et une austérité problématiques - Gestion de l'inventaire fouillis - Le joueur est quasiment privé de libre arbitre à cause des dés, paradoxal vu le discours du jeu [h1] En conclusion... [/h1] [i] Ne paniquez pas : la note a (littéralement) été attribuée sur un jet de dés, et Baldur's Gate III ne l'a pas totalement volée. Me faisant passer par toutes les émotions, le jeu est dans un sens fascinant. D'un côté, l'immersion est à son sommet en matière de production, d'écriture et d'interactivité. Néanmoins, le titre oublie parfois les fondamentaux et fait le choix de l'élitisme en se rendant diablement austère. Autant être clair : dans l'industrie du jeu vidéo en 2023, cela ressemble à une régression et à un acte manqué. Parce que même en passant outre des choix de game design parfois discutables, il est difficile de fermer les yeux sur tous les soucis d'interface et d'ergonomie. Les boomers défendant le bastion du PC trouveront probablement en Baldur's Gate III un porte-étendard et un nouveau cheval de bataille mais, ici, j'aime penser que l'on peut faire des expériences profondes, démesurées et accessibles. Baldur's Gate III reste néanmoins un très grand jeu-monstre, difforme, gargantuesque, destiné à une élite, mais livrant un discours malin sur l'identification ainsi que son lot de moments mémorables. Un terrible mélange d'amour et de haine, en somme... Mais avec une autre philosophie et quelques autres choix, il aurait assurément pu prétendre à mon panthéon des jeux favoris [/i] >> 15/20
Чотка ставлю лосяру
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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