
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $41.99−30% | 857.8Kreviews | 97% | #9 | $1B |
| $69.99 | 109.6Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really cannot stand the npc team mates. I found Lae'zel to be the most tolerable of the NPCs, but the rest were all pretty insufferable and the npc side quests were pretty lame. It was also really annoying that all the npc team mates were constantly trying to have sex with you. I just want to play the adventure, I don't want to constantly be worried about getting banged by everyone. By Act 3 I was skipping most cut scenes and just trying to get the game over with. On the plus side I enjoyed the earlier acts and I also enjoyed how customizable the classes were for character and their npc team.
BALDUR'S GATE 3 BAŞYAPIT BİR OYUN, HİKAYESİNİ MERAK ETMEDEN OYNUYORUM ÇÜNKÜ OYNANIŞI ÇOK EĞLENCELİ.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best CA #7, worst JP #58 · 14 markets collected
US · last 30 days
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 161.14/day in the week to Jul 30 → 196.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Italian, Spanish - Latin America, Traditional Chinese +3 more
| $69.99 |
| 17.5Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | 9.2Kratings | 92% | #162 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
瘾犯了→开个新卡→开了一个小时→累了 瘾犯了→完美开局出翠绿营地(or欢乐堡)→累了
[h1] ИГРА, КОТОРАЯ СПАСЛА МЕНЯ ОТ ИМПОТЕНЦИИ[/h1] (От игровой если что) Найти эту игру спустя сотни однотипного конвеера ощущается как если бы слепой всю жизнь наконец прозрел, как больной раком вылечился бы, как человек проживший всю жизнь в депрессии стал бы радоваться жизни, как если бы эмо вернул 2007. Единственная игра за последние 20 лет, который вернул меня в детство, когда я несколько ночей подряд мог играть до 6 утра в игру и изучать каждый уголок. Думаю этим все сказано. Долгое время я думал, что я просто уже соскуфился слишком, и поэтому пропало удовольствие от игр. Что я просто слишком привык, что я просто слишком "повзрослел", но нет. Эта игра как никто доказала обратное. Она настолько меня зацепила, что я не думал даже про другие игры, я думал лишь о том чтобы вернуться с работы и поиграть до самого утра в игру, поспать два часа и идти на работу, чтобы снова вернуться и поиграть. ПРям как в детстве когда в школе ты думал только о том чтобы прийти дом и поиграть в игрульки. Такое чувство собстна я и испытвал последний раз в лет 9-10. Но это игра доказывает, что дело не во мне, а в том, что все соврменные разработчики просто обнаглели и делают однотипный конвеер с гриндом и донатом, и лишь атланты по типу лариан студио держат на своих широких плечах игровую индустрию. Не хочу расписывать плюсы игры, тут уже много детальных обзоров, а если я начну то напишу книгу по больше чем война и мир. Просто поверьте - эта игра шедевр. (Не обращайте внимание на время часов. Покупал ранее в другом сервисе и там я наиграл более 700 часов )
--{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
[h3]More Than a Game, an Adventure I Will Remember[/h3] Some games entertain you. Some games impress you. A very small number of games stay with you long after the credits roll. [b]Baldur's Gate 3[/b] belongs to that last category. After completing the game 100%, earning every achievement, and spending well over a hundred hours in the Forgotten Realms, I can honestly say that this has become one of the most memorable gaming experiences I have ever had. It's not simply one of the best RPGs I've played. It's one of those rare games that completely absorbs your attention, making it difficult to think about anything else while you're playing it. [h3]A World That Reacts to You[/h3] One of the greatest strengths of [b]Baldur's Gate 3[/b] is the way it handles player choice. Many games advertise meaningful decisions, only for those choices to slightly alter a cutscene or determine which ending you receive. Here, choices constantly shape the journey itself. Conversations, relationships, quests, entire storylines, and even the fate of important characters can change depending on your actions. The result is a game that feels alive. You are never simply following a predetermined path. Instead, you feel as though you are creating your own story, one decision at a time. For the first time in a long time, I found myself genuinely thinking before making important choices because I knew they could have real consequences. [h3]An Incredible Cast of Characters[/h3] A great RPG lives or dies by its companions, and [b]Baldur's Gate 3[/b] delivers some of the most memorable characters I've encountered in years. Each companion feels like a fully realized individual with their own goals, flaws, motivations, and personal struggles. Their stories evolve naturally throughout the adventure, making them feel like true members of your party rather than simple quest-givers. The relationships you build with them become one of the driving forces behind the entire experience. By the end of the game, they don't feel like NPCs anymore. They feel like companions you genuinely traveled with. [h3]My Paladin's Journey[/h3] One of the things I loved most was the connection I developed with my own character. Throughout the entire adventure, I played as a Half-Elf Paladin, and over time he became much more than a collection of stats and abilities. His decisions became my decisions. His victories felt like my victories. His mistakes felt like my mistakes. I became so attached to this character that I ended up filling my Steam profile with screenshots documenting his journey. Looking back at those images now feels like revisiting moments from a long adventure shared with friends. [h3]Honor Mode: The Ultimate Challenge[/h3] Among all the achievements, Honor Mode stands out as one of the most demanding challenges I've faced in recent years. Knowing that a single mistake could potentially destroy an entire run completely changes the way you approach the game. Every battle becomes meaningful. Every decision carries weight. Every victory feels earned. There were moments of tension, moments of frustration, and moments where everything seemed on the verge of collapse. But reaching the end was one of the most satisfying accomplishments I've experienced in gaming. The sense of achievement made every difficult moment worthwhile. [h3]A Love Letter to Dungeons & Dragons[/h3] As someone who plays Dungeons & Dragons and spends time behind the Dungeon Master's screen, [b]Baldur's Gate 3[/b] felt particularly special. The game captures the spirit of a great tabletop campaign better than almost any adaptation I've ever seen. Creativity is constantly rewarded, unexpected solutions are encouraged, and the world reacts in ways that often feel remarkably similar to a real D&D session. Beyond simply entertaining me, the game also inspired many ideas for my own stories and adventures as a Dungeon Master. Few games have managed to influence my creativity in that way. [h3]A New Standard for RPGs[/h3] Everything else is equally impressive. The writing is exceptional. The world is fascinating. The voice acting is outstanding. The soundtrack perfectly accompanies every moment. The freedom offered to the player is extraordinary. Most importantly, the game never stops surprising you. Even after dozens and dozens of hours, there is always another path to discover, another secret to uncover, or another consequence you never anticipated. Few games maintain that sense of wonder for so long. [h3]Final Verdict[/h3] [b]Baldur's Gate 3[/b] is not merely one of the best RPGs I have ever played. It is one of the best games I have ever played, regardless of genre. It respects the player's intelligence, rewards curiosity, embraces creativity, and offers a level of freedom that many modern RPGs can only dream of achieving. This is the kind of game that reminds you why you fell in love with gaming in the first place. [h3]A Final Personal Thought[/h3] When I finally unlocked the last achievement and realized my journey was over, my first thought wasn't satisfaction. It was: "Now what?" What do I play after this? How do I move on from a world that has occupied so much of my free time, my thoughts, and my enthusiasm for over a hundred hours? Thankfully, Steam's Summer Sale helped me discover some worthy alternatives. Otherwise, I suspect I would have spent days opening my library, looking for something to play, and immediately closing it again. For me, [b]Baldur's Gate 3[/b] is one of those rare games that leaves a small void when it ends. Not because it disappoints, but because it manages to become part of your daily routine for so long that saying goodbye feels strange. That feeling eventually fades. What remains are the memories. The adventures. The victories. The impossible choices. The companions. The stories. And I already know that years from now, those memories will still make me smile. For that, I can only be grateful.
Jogar Baldur’s Gate 3 foi muito divertido e especial pra mim! Eu não conhecia muito bem jogos de turno, mas ele me conquistou logo na primeira luta. Achei muito interessante e satisfatório poder usar tantas coisas ao seu favor e ser criativa durante os combates. A história também é muito envolvente e faz você querer saber o que vai acontecer o tempo todo, então acaba sendo muuito viciante 💜✨
越玩越好玩。第一次玩这种类型的游戏,刚开始的时候很不习惯,后面觉得慢慢探索地图很有意思。地图设计是一绝,非常用心,真正的“门可以从两侧打开”,有的地点可以通过不同的方式/不同的道路到达。一个非常自由的游戏,没什么是不可错过的。
听说主脑很难打,于是全局一个烟粉桶火药桶炸弹都舍不得用,全留到最后送给主脑(太重了背不动还全体喝了力量药),然后一发火焰箭把四个人全轰下裂谷摔死了,哈哈 :o) 下周目我一定及时行乐
I can understand that this is a fantastic game. Great characters, well written story, awesome soundtrack, strong graphics, and just a fantastic time all around. But the reason I do not recommend this game is simple: every single thing you do is essentially a dice roll. And let me tell you, when you have Guidance, Deft hands, dexterity, and like 2 other things to give you a bonus and STILL fail 4 rolls to pick a 15 skill lock...... understand the game is the epitome of a gamble. While I also understand that's a facet of DnD as a whole, it is an aspect I cannot stand in this game. It seems to go out of its way to push your use of Inspiration if you've had 4 for too long. Or to ensure your roll fails if you're skipping dialogue. I understand that the program is exactly that, a program. It randomly generates your roll. But it somehow feels malicious in some cases. Look, if you're not gonna mind the constant gamble of everything you do outside of walking or are a DnD player yourself, this game is going to be one of the best RPG's you play. However, if you're anything like me and hate the randomness of your rolls even if you have all the advantages in the world, then do not get this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $458.6M | 368.2K | 64% | $69.99 | |
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