
Kou Kadokura, a cyber officer, seeks to uncover the truth behind the tragedy that ended his once peaceful life. A war looms, and the answers he’s looking for are locked away in him... So why can't he remember anything? Unravel the mysteries hidden in his lost memories through this fast-paced mech action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About












Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行
剧情和便秘一样 又臭又长 战斗也是一坨 还死命往里加 我的评价是:差不多得了
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无论在哪个世界里,我都会一直观测着你
很容易闪退
Baldr Sky is a weird one to talk about. It's something I don't exactly regret playing/reading but do regret the amount of time I invested in it. It's strengths are its great presentation and utterly fertile foundation/setting that will get you hooked for the romp that is to come. It's weaknesses are that it half asses its presentation when it really matters and wastes your time whenever possible. I was going to give an overly detailed breakdown of my issues but I think I will just list them out (in no particular order of importance): * Too many routes for no reason. * Routes not long enough to make me give a damn about the characters (this is not strictly a time issue thing, but more a "characters written as a function rather than a person" thing). * Routed characters come off as redundant; should have combined them (reducing overall character count) and given us higher quality routes. * Chapter/System structure encourages rereading the same content over and over for no reason. * Despite the game having great presentation overall, it half asses it in certain very important parts (the whole motivation for the main character came off as a joke to me when the VN finally showed what happened). * Combat is finicky; it's really fun early game but late game or Survival Mode 1 show how unfit the systems at play are. * In combination with all the time wasters, the damn things crashes a lot. In a weird way, Baldr Sky is at its best when you are halfway through the thing and seeing all the pieces in play and imagining how everything is going to come together, rather than actually seeing it all through and realizing the whole thing was pretty underwhelming. Except for the soundtrack. The soundtrack is amazing.
劇情超神 最後那最終戰真的看到讓我燃起來很激動 至今都無法忘了結尾的那份感動阿
集中推了一个月推完了。虽然推的过程中有不愉快的地方,不过当最终ed响起,一个个令人印象颇深的cg在屏幕闪回时,酸甜苦辣的回忆重新涌入心头,一切又都是值得的。 在我看来,baldr sky的优缺点是非常明显的。 先说优点,得益于成熟的act系统,bsd的战斗系统相当有深度且不无聊,act与adv巧妙结合,使得游玩过程中节奏很舒服。其次是游戏的音乐相当出彩,无论是纯音乐还是带人声的bgm,说是整部作品的精髓也不为过,音乐与当下玩家的心情完美契合,烘托并营造出极致的氛围和沉浸感,我曾不止一次推的过程中听的出神,放下手柄仔细体会心中的五味杂陈。 再说缺点,虽然游戏的人物塑造我认为是相当不错的,但感情戏仍然是糟粕之笔,第一印象总是对人很重要,而主角和真女主的初次交往简直可以说是莫名其妙,虽然在推完之后可以得知这段是伏笔,不过仍然让我对因男主而受伤的其他女主无法轻易释怀。并且会衍生出来一些角色ooc的胃疼片段。再就是游戏的脚本我认为有些晦涩,很多地方我需要回看历史文本仔细阅读才能明白,而且有些地方我反复阅读也无法理解,不知道是不是翻译的问题我觉得有些句子本来就是不通顺,或不符合正常人阅读习惯的。由于游戏的叙事方式比较特殊,很多剧情是男主不同视角的重复展开,虽然说会有差异,不过也确实会带来一定程度上的阅读疲劳。 总而言之,bsd还是一部相当优秀的作品,虽不完美,但如果重来,我还是会选择再推一遍。
今年玩过最喜欢的作品,超前的设定和紧凑的剧情节奏,加上非常耐玩且与剧情发展契合的战斗系统,战斗曲都非常好听,画风也是少有的非纯萌系画风很对我口味,群像感也很强,除了感情线发展拉了(但部分感情线设定还是很对我口味的)和有的r18过于生硬之外,堪称完美的作品
The game crashed 100+ times and I am finally under the unforgettable blue sky It has best story and interesting worldview Gameplay is fun and challenging And Dive 1 survival mode is harder than souls game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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