
When Clear sealed Bahamut again, he grew up for the second time and still aspires to become an adventurer. What awaits him is a more magnificent adventure story, and everyone is welcome to experience it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 愛玩
Bahamut2-dragon's bride is a classic fantasy role-playing game developed by 王韋 and published by RMAsia. As a sequel to the original Bahamut, it continues the journey of Clear, a hero whose destiny remains tied to the mighty dragon Bahamut. The narrative follows a familiar JRPG structure filled with magical conflicts, personal growth, and world-threatening dangers, but it also introduces enough new systems and content to stand on its own. While the presentation is rooted in retro RPG traditions, the game offers a surprisingly expansive adventure that rewards players who enjoy deep progression and long-term character development. One of the most impressive aspects of the game is its extensive class system. Players are given access to a large selection of professions that include standard classes, advanced upgrades, and hybrid variants. The freedom to switch and experiment between classes creates a highly customizable experience. Rather than forcing players into rigid character archetypes, the game encourages creativity, allowing different builds and strategies to emerge naturally. This flexibility gives the adventure significant replay value, as players can approach combat and progression in numerous ways. Character growth becomes even more engaging through the game's enormous collection of skills. With hundreds of abilities available and a system that allows certain skills to combine into entirely new techniques, experimentation becomes a central part of the experience. Discovering powerful combinations feels rewarding and helps maintain a sense of progression throughout the campaign. Players who enjoy optimizing characters and uncovering hidden mechanics will likely find this system to be one of the game's strongest features. Combat offers a twist on traditional turn-based mechanics through its SP management system. Instead of beginning battles with a full resource pool, characters generate SP over time and must decide carefully when to spend it. This approach creates a more tactical flow to encounters, encouraging players to think ahead rather than simply selecting the strongest attack every turn. Boss battles particularly benefit from this design, as resource management becomes just as important as selecting the right abilities. The inclusion of customizable shortcuts also helps keep battles moving smoothly despite the large number of available skills. The game further expands its depth with a monster companion system. Certain creatures encountered throughout the adventure can be recruited and trained to assist the party. Collecting pets adds another layer of customization and encourages exploration beyond the main storyline. These companions are not merely cosmetic additions; they contribute to combat and provide players with additional strategic options. For fans of collection mechanics, this feature adds substantial value to the overall package. Content quantity is another major strength. The campaign is supported by numerous story missions, side activities, achievements, and optional challenges. Different narrative outcomes help make player decisions feel meaningful, while the large amount of unlockable content ensures there is always another goal to pursue. A useful raid function also helps reduce repetitive grinding by allowing previously defeated enemy groups to be cleared instantly, making the game more accessible without sacrificing its RPG roots. Visually, Bahamut2-dragon's bride embraces a nostalgic pixel-art style that will feel familiar to fans of older RPGMaker titles. The graphics are simple rather than spectacular, but they effectively support the fantasy setting. Towns, dungeons, monsters, and characters are presented clearly, while the soundtrack complements the adventure with a fitting atmosphere. Players looking for cutting-edge visuals may find the presentation modest, but those who appreciate retro aesthetics will likely enjoy its charm. The most noticeable drawback is the English localization. Since portions of the translation rely heavily on automated methods, some dialogue and story scenes can feel awkward or unnatural. While the core plot remains understandable, the writing occasionally loses emotional impact because of grammatical inconsistencies and unusual phrasing. This issue does not ruin the experience, but it can diminish immersion during important narrative moments. Despite its localization shortcomings, Bahamut2-dragon's bride succeeds because of the depth of its systems and the sheer amount of content available. The combination of class customization, skill experimentation, strategic combat, monster collection, and extensive progression creates a rewarding experience for players who enjoy traditional Japanese-style RPGs. It may not have the polish of a major commercial release, but its ambition and gameplay depth make it a memorable adventure that offers excellent value for dedicated genre fans. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打通巴哈姆特重製版再無縫銜接龍之新娘, 農, 還要更農!
Only at the beginning, but it's real good. The auto-translation isn't really a problem. Battles are appropriately challenging in consideration of the "raid" feature that lets you auto-wipe enemy parties that you've faced before--i.e. if you beat 4 slimes and run into 4 slimes in the future, you'll be able to insta-end the fight and still pick up rewards. A party of 3 slimes is considered different though! Lots of customization options too! Battle system seems semi reminiscent of FF13 where time passes continously despite the turn-based aesthetic.
好玩是真的好玩, 技能組合也是真的煩人! ( 對於有強迫症, 需要技能圖鑑全開的人來說 網路上攻略很多, 就不多說了, 但還是給一個小建議... 如果會想繼續玩二周目, 或是想要打敗創世神的人, 一周目建議玩獨狼模式, 原因: 1. 獎勵好 2. 血多, 打敗創世神的門檻低, 因為有那一招...
简单的画面下玩出了童年RPG游戏的快乐,要是换武器时候能把不能释放的技能隐藏以下就更好, 想学成全部技能太难了。
好玩
童年回憶! 非常好玩,每個職業特色都滿有趣的~
Fun premise and combat. The localization in English is maybe the worst I've seen since "All your base are belong to us." The button mapping for gamepads doesn't seem to be complete, but there's no way to customize it – I can't find a way to go back/cancel with a gamepad, for example – I always have to hit the escape key on my keyboard. Just lots of technical errors like that that make it frustrating, but it's otherwise a solid like JRPG with some fun writing and gameplay.
整體是好玩 還有一代的情懷加成 也便宜 但還是要說說缺點 1.有些地圖場景很不明顯,像開頭下面哥布林森林,我玩到後面才知道那邊可以進去,還有像熱川鎮的村長家,找很久才找到原來入口在藏在牆邊 2.很多便捷功能藏在求生專家,像瞬間移動、快速行走,沒看攻略根本不知道,我一路走到清河鎮還卡西鎮才從npc口中得知,又一路走回去學 3.雖然有技能快捷鍵,但需要記位置,應該像網路遊戲一樣,戰鬥畫面上面顯示你哪個鍵設了什麼技能,調戰鬥速度也應該放在戰鬥畫面上才對
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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