
When Clear sealed Bahamut again, he grew up for the second time and still aspires to become an adventurer. What awaits him is a more magnificent adventure story, and everyone is welcome to experience it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Poor quality of translation makes this game unable to be completed.
Do you like the FFV jobs system? Do you like NG+? Do you dislike slow grinding and always having to select the same commands over and over again? If you say YES to each of these questions, then welcome to this game. The class system in this game is similar to FFV in a way that not only you retain all skills after learning them while changing to another class, you also gain attribute points that you can distribute across different stats. Any stats gain will also be carried over to the next class change. Class changing is also free of charge. In short, you get stronger the more levels you gain. Imagine using black magic with a warrior or dealing massive physical damage as a mage. This is the class system that you will encounter in this game. There are also shortcut keys that you can bind a maximum of 30 skills to use in battle. This is to cut down the time to find and use the favourite skills that you keep using. There is also a quick raid shortcut function by pressing the ` button(below Esc) on the keyboard. This works in battle only after beating a specific group of enemies for the first time. The game will recognized the specific groups of enemies you have defeated and hence quick raid is enabled for these groups. You can just press ` for an instant win even when you're being ambushed. This effectively speeds up the grinding process or annoying repeating battles that you come across so that you can just enjoy the story. [Quick raid: This is L1 + R1 if you're using a Playstation controller, or LB + RB on the Xbox controller] This is not the usual turn-based combat that the usual RPG Maker has. Instead, skills cost SP and SP is accumulated over time which is based on the speed attribute. There is an option to adjust the speed of battle. Even normal attack and defend command requires SP. As long as anyone in your party has the required SP to use a command, you can just initiate a command. So the more SP you have, the more consecutive actions you can take while the enemies take all the beating without moving. There are also over 300 skills, with skills learnt by default from classes and also by combining using different skills in battle. There are many new skills which can be combined and some of these can be quite intuitive and interesting. Storywise, there are a total of 14 Missions (or main objectives) excluding the first mission that is given to you on the initial island. These missions/stories can get interesting and engaging. Depending on the choices or actions you make, there are 2 different outcomes for each mission. Apart from missions, there are also sidequests which can net you valuable rewards. These sidequests are not obvious to the player when doing random interacting so sometimes it won't be immediately evident to you that you have triggered a sidequest. With that said, the game does have its flaws: [Translation errors and ambiguity] As this game is originally in mandarin chinese, the whole game is being translated using google. Hence, there are translations which does not make sense or ambiguity in the names of skills, towns and npcs. These can cause confusion to english speaking players. [Random ambushed battles] Despite having a passive skill that increases the rate of pre-emptive battles and having high stats across the party, there were occasionally times where the party was ambushed by weak enemies in the early areas of the game. This is not a big issue as quick raid shortcut button can be used. I am hoping someone can help fixed the translations because this game is fun to play. There is a PC demo available for download before you can decide if this game suits your taste. Also kudos to the developer for fixing an issue within just a few hours. Thank you for helping with my last achievement in this game. Recommendations for QoL feature: bind a page up/down button on the playstation L2 and R2 button so that the players can scroll to the next page faster in the items page rather than scrolling down.
非常好游戏使我童年旋转
雖然我給了好評...但並不好玩 只是尊敬作者和為童年補票 遊戲整體設計理念都很好,但有一件事情毀了整個遊戲 -- 數值膨脹 我完全沒有為了練等級在刷怪 只是一遇到導師就換職業,繼續往前跑劇情 跑到技能全學完就換職業,再繼續跑劇情 光是開困難模式+鍛鍊姿態的經驗值就足以讓我無間斷練到所有技能學完(30~50級) 但光光只是這樣,目前的遊戲體驗就降到0 沒有任何怪、任何王需要動腦 但凡這個遊戲如果沒有"全面突襲"這個功能,我可能會直接給負評 (甚至可以直接省略進戰鬥畫面的時間...省的偶爾遇到對面先手,還要花時間看動畫) 無論如何,謝謝作者願意再做續作 也看到作者廣納多方意見,不斷精進作品 但這個數值膨脹問題應該是一開始設計職業系統時留下的根本性失誤... 我對這代作品真的很失望,已經變成純看劇情 我不知道自己玩到哪個階段(還在一周目) 剛轉職成毀滅者練到50級,也剛好沒找到下一個導師 但基於大部分時間遊戲體驗太差 (大概只有出島前還覺得有點意思) 已經有點沒意願點開遊戲了...
在离岛前通过了无限迷宫底层了,先开简单模式,然后用99级全速加点的猫及吸血蝙蝠+全双抗加点的哥布林+全攻击加点的主角,然后开攻击姿势+战神勋章+力量宝石,堆到了4000+攻击,先秒了死灵,因为他有个莫名其妙的秒杀技能,机制没搞懂,然后参考了指南的顺序,兽人→恶魔→勇者→吸血鬼,那个恶魔也有个群体高伤技能,好像应该第二个打死 —————————————————————————— 全技能合成方法 治癒系 祝福+回復术=全体回復术 祝福+究级回復术=全体究级回復术 明亮 解毒 清醒活动=健康术 魔法系(单体) (单)冰棺+炎爆术=冰炎爆破 (单)风压+雷霆之剑=风雷交加 (单)黑暗侵袭+吸取HP=黑暗侵袭、嗜血 (单)黑暗压缩+吸取HP=黑暗压缩、嗜血 魔法系(群体) (群)冰棺+魔力扩散=暴雪 (群)风压+魔力扩散=暴风 (群)炎爆术+魔力扩散=地狱之火 (群)雷霆之剑+魔力扩散=八方电击 (群)暴风+暴雪+魔力融合=暴风雪 (群)地狱之火+八方电击+魔力融合=地狱炎雷 魔法系(群体异常) 暴雪+诅咒+魔力变异=暴雪、诅咒 地狱之火+剧毒之雾+魔力变异=地狱之火、火毒 暴风+催眠藤蔓+魔力变异=暴风、催眠 八方电击+电流之网+魔力变异=八方电击、触电 进战系(单体)剑、斧、槌 噼砍x?=急骤雨(连砍9下)、可能需要二刀流 强力攻击x4=强力连击(连砍9下 魔力斩+中阶属性魔法+对应属性附魔=属性斩 魔力斩+强力连击+高阶属性魔法+对应属性附魔=属性连斩(爽感一级棒) 进战系(群体)剑、斧、槌 迴旋击X4=旋风斩 近战系(单体)小刀 刺击x4=连刺击(刺4下) 连刺击x4=绝对爆击 弓箭系 射击+快速射击=重叠箭 散射+ 魔法箭 +地狱之火+火属性附魔=炎岚 鸟羽+魔法箭+暴雪+冰附魔=冰闪 超位技能 (单)勇者之心+上级雷、火、风魔法=天雷焚风 (群)火、冰、雷 光、闇、? 勇者之心+祝福+健康术= 暴雪+诅咒+魔力变异 地狱之火+剧毒之雾+魔力变异 暴风+催眠藤蔓+魔力变异 八方电击+电流之网+魔力变异 进阶版的aoe+状态 网上搜到的组合技,但是看起来不全,开发者这边还有吗,你说的巴哈论坛我都没找到
The game itself is good but the translation is absolutely abysmal. im not sure if i will find the motivation to finish the game. maybe a remake should be made with better translation.
[h1]翻訳は致命的だが、中国圏に愛される隠れた名作[/h1] 圧倒的好評で日本語にも対応しているのに日本語のレビューがゼロ。その理由を知りたくてセール時に購入しました。 結論から言うと、[b]「翻訳の壁さえ(自力で)突破できれば、価格以上の体験ができる良作」[/b]です。 [h1]■ 翻訳について【※重要】[/h1] 起動して即、あまりの翻訳の酷さに閉口します。機械翻訳なのは承知でしたがとにかく意味がわからない。 そこでプログラムとAIを使ってテキストデータを全面リライトする作業を行いました。オリジナルの機械翻訳では到底突破できないクイズをデータ解析したりしながらクリアしました。 [b]「JSONデータを書き換えて自分好みの翻訳を作る」[/b]くらいの気概がある方以外には、現状おすすめしません。 [h1]■ ゲーム内容(翻訳の壁を越えた先)[/h1] しかし、手間をかけた価値はありました。 [list] [*] [b]サガフロ2ライクな閃きシステム:[/b] 職業ごとのスキルを組み合わせ、戦闘中に新技を閃くシステムは中毒性があります。 [*] [b]快適性の追求:[/b] 「戦闘のダルさ」を極限まで削ぎ落としたシステム設計で、非常にテンポが良いです。 [*] [b]探索の楽しさ:[/b] パッシブスキル解放により移動や探索が快適になるメトロイドヴァニア的な楽しみがあります。 [/list] [h1]■ おわりに[/h1] 日本のツール(RPGツクール)製でありながら、日本人が誰もレビューしていないこのゲーム。 手を出した結果、数百円で素晴らしい冒険と、[b]データ解析の知識(笑)[/b]が得られました。 自分で作業したのもあって特別な愛着がわき、全実績解除まで駆け抜けました。 人生で初めてのSteamゲームレビューをここに。 製作者の方に深く感謝します。ありがとう。
想想一代,花我多少時間,阿......45小時過去了???太棒了吧!
非常喜歡該作品 在現今速食遊戲的時代 這種探索的小品遊戲真的很棒 一邊回憶小時候的記憶以及享受二代的彩蛋內容 期待作者的第三代作品 小小建議 1.希望可以新增師傅的好感度顯示 (或許有但我沒看到在哪) 2.物品上限只有99真的不太夠,後期農七彩鑽石一下就滿,但錢還賺的不夠多其實挺煩躁的。 3.希望增加手把控制設定
好好玩 從國中就開始玩第一代,偶爾無聊會重新玩,沒想到四年前有出第二代,超好玩的!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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