
Roguelike combat mode, every battle is a new start, choose your favorite transfer route, learn new skills, face different enemies, and challenge the invincible devil. Bahamut 2-Bride of the Dragon parallel time and space, what different stories will there be?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
很有創意的玩法,一開始以為只是怪會不斷的出現,沒什麼稀奇的,沒想到在轉職選擇和技能使用上,都有很大的創意! 技能中除了爆發技以外,幾乎沒有全體攻擊的技能了,取而代之的是各種範圍攻擊,有周圍一定範圍還橫列範圍、直列範圍、傘型範圍、主角與敵人之間的直線範圍...等,我最喜歡把外圍零散的敵人逐一解決後,在集中用一招範圍技能殲滅一群敵人,打擊感極為爽快! 一開始玩以為每次戰鬥都要重練職業和重新組合技能很麻煩,但是玩個幾次卻發現可以運用組新技能時免費攻擊一次,流到打BOSS再來組合可以瞬間帶來大量傷害,再配合和師傅購買的快捷鍵記憶,讓戰鬥一開始就可以使用強大的技能,也是非常的有意思。 而中後期的戰場已經不再只是單純的敵人不斷出現而已,還有很多不一樣的玩法(例如蜥蜴人巢穴,一開始只有背對你的哨兵出現,如果不能一級必殺他們就會吹哨引來一堆超強的敵人)。 除了戰鬥以外,還有很多有趣的打工遊戲,以及賭場遊戲,其中的巴哈姆特大冒險很類似放置型APP遊戲,也很有趣。 玩了100多小時終於全成就,真的是很棒的遊戲,完第二輪用獨狼玩,會有完全不一樣的玩法和感受,讓時間不知不覺就過去了~期待出dlc或巴哈3!
好遊戲值得一推 玩法跟前作不一樣 可能要適應一下 但是 蠻好玩的 每場都有不同體驗 就是討論的少很多時候都得自己去研究XDD 作者很有心 有問題也會馬上去作修正 提供意見也會去作修改
遊玩心得: 本作畢竟是作為巴哈姆特2的外傳作品,有遊玩過前作再體驗本作會別有一番樂趣。 玩了快一週終於把困難主線通關了,能感受到作者在本作設置的遊戲探索要素費了相當的心力: 1.探索地圖功能,開啟的支線戰場都可以說是前作彩蛋吧XD 2.賭場颯爽回歸,又可以墮入狂賭之淵啦(?);換獎品越來越貴的機制...完全讓賭徒沉淪(咦 3.打工小遊戲覺得相當有趣又有挑戰性 4.武器防具附魔的隨機性充滿驚喜,打到好裝備就可以開啟龍傲天之路了,嘿嘿 5.劇情中的搞笑轉折與有夠無厘頭的對話內容(以及師傅的心狠手辣),我就喜歡這一味XD 先感謝作者的好玩遊戲,還在努力找齊戰場以及持續發現新要素~
Bahamut2-Come on, Fight is a quirky spin-off set within the broader Bahamut franchise, developed and published by 王韋. Instead of continuing the main storyline in a conventional manner, the game explores an alternate-world scenario that places familiar characters into unusual situations. This approach gives the title a playful identity of its own, allowing it to stand apart from its predecessors while still offering enough connections to reward long-time fans. The narrative places a strong emphasis on humor, character interactions, and lighthearted adventure, creating a tone that feels far more comedic than epic. The story follows alternate versions of established characters, particularly Clear and Celia, whose contrasting personalities drive much of the game's entertainment value. Their interactions are filled with amusing exchanges and exaggerated behavior that keep the narrative engaging throughout. Rather than focusing on grand political conflicts or world-threatening dangers, the game leans into character-driven comedy and self-aware storytelling. Players who appreciate dialogue-heavy adventures and humorous fantasy settings will likely find plenty to enjoy in the game's writing. The combat system is where Bahamut2-Come on, Fight truly distinguishes itself. Borrowing elements from roguelike design, the game encourages experimentation by allowing players to repeatedly develop characters through different advancement routes. Each playthrough can unfold differently depending on the classes, skills, and upgrades selected along the way. With hundreds of available abilities to unlock and combine, there is considerable room for customization. Discovering effective builds becomes a major part of the experience, and players who enjoy optimizing strategies will find a surprising amount of depth beneath the game's modest presentation. Another notable feature is the game's approach to progression. Instead of relying entirely on traditional RPG exploration and random encounters, the gameplay places a stronger focus on combat encounters and character growth. Battles are designed to feel more active, with customizable shortcuts and streamlined controls helping players access skills quickly. This creates a faster pace than many turn-based RPG Maker titles, reducing downtime and keeping players engaged during longer sessions. The result is a combat system that feels experimental and occasionally unconventional, but often rewarding once its mechanics become familiar. The inclusion of a pet system adds another layer of variety. Players can recruit numerous companions that contribute unique abilities and strategic advantages during battles. These companions complement the already expansive skill system, giving players even more freedom when constructing their preferred playstyle. The game also features optional activities such as mini-games and casino-style diversions, offering occasional breaks from combat and helping the overall experience feel more diverse. While these features are not the primary attraction, they contribute to the game's sense of charm and replayability. Visually, the game remains firmly rooted in its indie origins. The graphics are functional rather than groundbreaking, utilizing a style familiar to fans of RPG Maker projects. Character portraits and dialogue sequences do much of the heavy lifting when it comes to presentation. Although the visuals may not impress players seeking cutting-edge production values, they serve the game's needs adequately and allow the developer to focus resources on gameplay systems and storytelling. The game's greatest strength is its willingness to experiment. Many independent RPGs follow familiar formulas, but Bahamut2-Come on, Fight attempts to blend role-playing mechanics, roguelike progression, extensive skill customization, and comedic storytelling into a single package. Not every idea works perfectly, and some interface limitations or balancing issues may occasionally surface, but the ambition behind the design is evident. The sheer number of skills, progression choices, and possible character builds gives the game a level of replay value that exceeds what many players might initially expect. For newcomers, the game's connections to the wider Bahamut universe may occasionally feel confusing, especially when references to established characters or previous events appear. However, the alternate-world premise allows the story to remain relatively accessible even for those unfamiliar with earlier entries. Veterans of the series will naturally gain more enjoyment from the returning cast and altered character dynamics, but the game still functions as a standalone adventure. Overall, Bahamut2-Come on, Fight is an imaginative indie RPG that succeeds through creativity rather than spectacle. Its entertaining cast, humorous narrative, extensive skill system, and replay-focused progression mechanics help it carve out a unique identity within the Bahamut series. While the presentation remains modest and some systems may feel rough around the edges, the game offers enough depth and personality to make it a worthwhile experience for fans of experimental RPGs and character-building mechanics. Rating: 7/10
《巴哈姆特2外传-来战吧!》的故事发生在《巴哈姆特2-龙之新娘》的另一个平行时空之中。在这个时空中,巴哈姆特依旧被封印在克利尔的身体中,而且由于克利尔周围的人都知道他体内有巴哈姆特(只有克利尔自己不知),都很排挤他,却让克利尔误以为大家是害怕他的厉害,导致他的个性变得好战自大,看不起任何人。故事的开始我们的男主克利尔遇到了一个叫席莉雅的活了三千多年的女人,她因为在寻找她的老公巴哈姆特时发现了巴哈姆特就被封印克利尔的身体里,而如果想要解除封印就必须把克利尔锻炼到很强大,所以就强行收下了克利尔为徒。 本作的玩法延续了二代正传,但在此基础上还加入了一些肉鸽玩法。在每次的战斗开始前克利尔的等级都会归零,所有的技能都会遗忘。进入战斗后会从战士,法师,猎人三个职业中选择一个。在选定职业后正式开始战斗了。与传统的回合制rpg不同的是本作的行动点是一种会随时间回复的sp点,所有的行动都需要消耗sp点。 在操控主角进行攻击时会获得经验,打死敌方单位有几率掉落物品。击杀首领级怪物会获得转职卡,使用转职卡可以进行转职,玩家可以选择带着已有技能转职成为新的职业获得新的技能,也可以不转职而是给本职业升5级。当玩家被打死或者主动撤离后就会进行结算,所有打死的怪物和背包中物品都会转变为金币。而除了打怪获得金币还可以再城镇中的冒险者工会接取一些任务来获取金币。 玩家可以在城镇中花费金币进行一些活动,除此之外还可以花费金币在师傅那里点一些局外,从简单的一点点加成到开局直接10级这样强大的加成都有。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
普通難度破關,果然沒有人等擋得住翼神+提西福涅+亂射、極XD 遊戲性不錯,相比巴2,這款的職業更加有意義,畢竟每次回到原點 話說作者有考慮製作新的IP嗎?平台上的RPG遊戲大多都是黃油很難過
簡單、輕鬆、好玩,賭場的巴哈姆特大冒險玩法很有趣。 全人物的新對話、不同造型給出新感受,善惡交雜,讓人感覺有更多的選擇。
138小時終於完成全成就,先講講個人喜歡的部分:對於刷寶的roguelike玩法體驗還不錯,其次是美工部分:無患木大大繪製的Q版角色風格很可愛,讓我們看見了不一樣的克利爾。 但是打工小遊戲想達到最高階的難度真的讓人坐牢感很重……酒吧、家裡打工、裝備店小遊戲如果不另外開討論區解答&截圖開小畫家+縮小視窗用這種方法就很難過……大街打工雖然有爬文知道有北街,但是要達到升階標準容錯率還是太低了……囧 整體而言體驗還是算好的,期待創世神大大的新作品!
遊戲風格好特別呀 終於在45小時打爆機了 謝謝作者, 玩了正傳才玩外傳
去年重玩巴哈姆特1才發現有巴哈姆特2,玩了巴哈姆特2才注意到有外傳.... 以回憶殺的玩家而言整體的體驗很不錯,2代延伸了1代的劇情和世界觀(席莉雅DLC還真的很好哭); 外傳讓2代的風格增加了直男味的惡搞,以及將戰鬥系統做了極致的變動, 前期農很久後期就顯得輕鬆,整體下來會有很不錯的成就感,以及感受得到作者滿滿對巴哈姆特世界觀的關注。 但要說可惜的大概是我如果沒有玩過巴哈1那應該就無法進入巴哈2和巴哈2外, 故事的延續度高可以讓老玩家心理的感動重生和繼續延續,但很可能就不太有新玩家(因為很丈二金剛阿), 這大概是這一款外傳到現在討論度相對少的因由吧,找攻略找得有點費力....(本人是劇情向玩家+玩RPG都習慣作弊+農爆 (艸) 蠻希望這個系列可以有更多新血玩家能進來領略,不用一代一代延續(雖然這可能需要不只作者一個人的努力了...), 但能身為延續回憶而繼續玩下去,以及看得到作者屢屢的回應和更新, 玩延續兩款遊戲還是有很滿足的幸福感! 謝謝創世神,希望這系列能延續下去,也希望有更多的新玩家進入讓作者更有創作的動力~!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bouncy Weapons | $8.8K | 65 | 48% | $4.99 |
| Pythagoria | $8.8K | 258 | 74% | $1.99 |
| Mahjong Deluxe 3 | $8.8K | 137 | 70% | $3.99 |
| Beat the Humans | $8.8K | 66 | 77% | $4.99 |
| Judas | $8.8K | 145 | 68% | $2.99 |
| Fhtagn! - Tales of the Creeping Madness | $8.8K | 52 | 96% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% |
| $47.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |