
Create, customize and command your battle wagon to conquer crazed enemy factions and save innocent survivors scattered throughout the lawless Badlands in the aftermath of a devastating apocalypse. Do you have what it takes to Build, Evolve and Fight to survive?
Modeled estimate, not a reported figure. How we estimate →
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About

Build a Battle Wagon worthy of dominating death-defying enemies! Completely customize your rig from the ground up with a huge range of components such as flamethrowers, sniper turrets, gatling guns, lookout towers, medical stations, wheels, engines, armor and so much more.

As you complete missions, your crew will become more experienced. Use this experience to transform them into a group of elite road warriors with abilities that complement your battle wagon and playstyle. Kit out each of your warriors with armor sets and weapons to increase their chances of surviving to fight another day.

Combat will require you to multitask under pressure! While out on a mission, you must strategize and manage your crew members efficiently to man guns, repair your rig, heal injured crew mates and more. All whilst you drive and navigate environmental hazards and gigantic sandworms.

The Gun Nutz, Pyros, Vultures and Klowns are the savage militia groups that roam the Badlands, each led by a crazed Warlord boss. As you progress, you’ll need to plan, adapt and change your tactics as each enemy faction possesses unique weaponry and combat strategies.

Approach the campaign how you want! Your decisions influence control as faction influence shifts throughout the campaign. Smart decision-making in the heat of battle and planning routes is imperative to ensure you achieve victory while fighting to seize enemy strongholds and outposts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I fell in love with this game as soon as I booted it. The menu music alone caught me. I have played the other two installments in the Crew series. And so I had high hopes and high expectations going into this. Must I say, that I basically played through the whole game in one sitting? Well it was more like over the course of a few weeks, perhaps. It is a short game, sure. I finished it with all achievements in under 40 hours. But worth it? Totally! I am not totally sure about the replay value, but I enjoyed it so much, I was really sad by the time I was done with the story. And if I'm not wrong, in a second playthrough, you will actually encounter enemy battle wagons with layouts you created. From the first two games, Bomber Crew and Space Crew, this expanded on one of the most frustrating thing with the two other games. In them you had a very limited amount of crew members. So do you starting off here. But with the ability to grow your crew over time feels really rewarding to progress. Also the layout of your craft (aircraft and spacecraft in first two games) now really turns into a craft. Because now you make them yourself. This allows for so much customisation and also for a lot of optimisation. You can, with a bit of patience, completely remove the nuisances that came with the preset layout in the other games. Also really love the gallery, where it shows you all of your designs after you played. Great feature! Brings up memories I made 5 hours ago. The fact that that can happen is saying something, isn't it? The post apocalyptic theme might be slightly overused, but it fits so well into the series. And don't get me started on the music. Some of the melodies are a regular listen. Using simple instruments and still making such a good soundtrack. And I really love the detail of the instruments in the game being made of scraps and still. Also that perfectly shows how music is important, even post apocalips. So the first two games were already great, but this really took it up a notch. Great game, can absolutely recommend! PS. Also play the other Crew games!
Another great addition to the Crew games by Runner Duck, really enjoyed it. There's something very satisfying about selecting and equipping your team, building their vehicle then sending them out on missions, collecting more resources and blueprints, getting them all home, modifying your build then sending them out again. There's a huge amount of crew, vehicle and weapon customisation. The beginning is hard as your crew and vehicle are very weak, but the final pay off is great- you have super strong build that you can dominate the badlands with. There are only a few negatives: 1- the gameplay loop gets very repetitive, and I particularly felt this in this game as it feels longer than the previous titles. I completed about 80% of the game then got bored and stopped playing, only coming back to it a few months later as I hate not completing games. I did eventually complete it after a total of 68 hours. I think if it were completable in ~50 hours that would have been perfect. 2- poor performance on a 4k ultrawide monitor. I upgraded my monitor before coming back to the game and I noticed significantly worse performance during the missions. At 4k I was getting about 20-30 fps (variable). I lowered the resolution to 2560x1080 and got about 35-45fps which helped (again variable), but I felt a game with such simple graphics should run much better on a Nvidia rtx 5070. After doing some reading it seems the low framerate is primarily due to the Unity engine. Overall great game, really enjoyed it and cannot wait for the next game from this Studio. I really hope they make Bomber Crew 2...
В целом - мне понравилось, бросить игру не хотелось. Так же смело можно менять управление на WASD, абсолютно удобно. [hr][/hr] Оптимизация - ужасно, просадки до 25 кадров в нагруженных сценах: много машин+песчанная буря и тд/ Игра ОЧЕНЬ затянута. Сплошные аванпосты, одинаковые блин, разбавляется иногда заданиями, но их не так много чтобы вывозить собой душность аванпостов. Динамика - нельзя ускорять время в бою, в эндгейме - это невероятно раздражает, особенно когда за тобой едут враги, на которых тебе все-равно, или когда враги вообще под мостом по которому ты едешь... Прокачка - приятно, большое разнообразие оружия, одежды. Слабая музыкальная составляющая, без боя - нет и музыки, вот и всё. Постоянно видос на фоне. [hr][/hr] Если бы я читал даже свой отзыв - я бы, наверное, все-равно купил игру, геймплейно выглядит круто, драйвово, с духом кроссаута и мэд макса.
游戏的操控的确一开始不适应,但是第二天就没问题了,就是每次开局人物的站位都是乱的,不能保存站位,每次开局得重新调整,这款游戏可以让我DIY《疯狂麦克斯》的战车。打仗5分钟拼装1小时。需要考虑各种配置,比如炮塔射击角度,装甲防护区域,关键设施摆放,补给品存放空间,设备的重量平衡,人员技能组合。这是一款让我废寝忘食的好游戏。 然而,我这台电脑玩过不少3A,画质顶天的育碧游戏都没有低于80帧,然而这款7个G的游戏把我卡到怀疑人生,地图中心区域20-30帧,新手村地区勉强50-60帧。emmmmm........你什么货色这么吃配置啊?什么? 处理器推荐i9 ? 我现在甚至怀疑每次打开你这游戏都是在让我机子挖矿!
三部曲最垃圾的一做,标点是没有的,出门不是刮风就是下雨,到处都是各种敌人跟各种debuff强迫周旋消耗油量,手感一坨大粪,极其不推荐
My first game of this studio and i was suprised how much i enjoyed it. A bit repetetive at the end but still worth trying.
Очень удобное управление грузовика прям ваще даже ногами можно легко управлять
ta bonito y corre bien en 2k X)
mad max meets bomber crew, g'day
разрабы на удивление не стали до посинения долбить старую концепцию, где глобально прогресса тупо не было враги появлялись у тебя перед базой тунисе и срать что ты уже высадку в италии прикрываешь , как это было в прошлых играх серии, то есть скелет игры наконц-то обрел глобальную карту, а не 3 коридора на выбор Кратно улучшили систему прокачки экипажа и техники, теперь хоть можно выставлять самому сектора обстрела турелек, и ставить мед отсек в защищенную часть машины? вообщем теперь можно не бояться за то движок стоит по борту без защиты и моментально выбиваеться Изменили боевку теперь можно "управлять" судном через пилота, а не штурмана, НО управление зачем то сделано не на привычное Wasd, а через круиз контроль (это не тоже самое что жмякаешь "в" машина поворачивает вправо, обычно бот так и делает ,но упаси тебя господь попыться на малой скорости довернуть на противника, сядящего у тебя на шести, колбасить машину будет так что (нужное придумать), а все потому что тупорылого водятла разраб не научил полумерам, и у него выпрямление руля начинается от момента достижения заданного направления, а не до, с последствиями можно ознакомиться самим (я так с обрыва улетел)) и пожалуй управление в трилогии это единственный раздражающий фактор, к которому не впадлу привыкать, ради сюжета, боевки, прокачки, стройки, да и просто приятно сочетающийся графики, где ассеты не шлют друг друга в забавные края, Иногда игра подлагивала на подзагрузке биомов, 5 -6 раз было при поездке от 20 минут КРАТКО: рекомендую под пиво, или детям без сдвг
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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