
Backrooms Untold is an atmospheric horror experience where you’re lost in an endless, infinite maze of fluorescent lit corridors, stained carpet, and humming lights. The deeper you go, the more it feels wrong—familiar spaces twisting into something hostile and unknowable. 8 total levels on launch.
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About
The Backrooms: Untold is a liminal horror experience that blends unsettling VHS-style visuals, atmospheric exploration, and light puzzle-solving in it's 8 total levels at launch. Venture through distinct Backrooms-inspired environments filled with eerie corridors, abandoned spaces, and hidden secrets waiting to be uncovered.
Explore each level at your own pace as you search for clues, solve puzzles, and discover the story hidden within these strange and seemingly endless locations. The game focuses on immersion, tension, and exploration rather than combat, creating a constantly uneasy experience where every new area feels unfamiliar and unpredictable.
Nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Found this little gem through CaseOh!! Neat little Backrooms experience! you can really tell the developer has lots of love of the genre! Very cool!
The background music is excellent in this one, it provides some much needed ambience in the backrooms. Solid variety of settings as well for your video options, it is impressive visually on maxed out settings. This liminal experience doesn't overstay its welcome because it's short and not large enough to truly get lost in. Each level is a distinct environment and fairly digestible. Autosaves occur at the start of each level as well. Thankfully they put the door keys in more obvious places. However, what I thought was a much cooler way of unlocking new paths was using the iconic Polaroid camera. That was a great addition since you have to shake the printed picture to develop it in real time while being uncertain if what you took a shot of was even real. I think if this idea is expanded on you'll have a winner of a liminal space game. Also, stuff like the VHS machine playing into the lore would have been neat. I like being able to interact with the strange environments since that makes it more immersive. I enjoyed finding the hidden secrets in the corridors as well, some were genuinely unsettling, again with heavy lifting courtesy of the great sound design. Those are my thoughts and suggestions after having participated in the playtest and getting the game. It was a good backrooms experience and I'll be looking forward to more. Peace.
It's not a hard game by any means but, It is a nice dip into the genre without being to in your face. It's more unique in it's own way then most the backroom games are these days as it doesn't look to relying heavily on entities. Solid recommend!
This is the worst optimization I've ever seen. But again Thank you for your efforts for the game
pu la merde. bien trop cher.
i had to keep restarting because the game was not saving at each point when i played each time to top it all off all the fake jump scares to lead to the most horribel ending ever go down a green tube to just have the game just end right their
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