
Backrooms Lost Runners is a co-op survival horror with team play, voice-reactive AI, and immersive puzzles. This isn’t a “walking simulator”: explore liminal spaces, outsmart entities, and remember—even a whisper can give you away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Backrooms Lost Runners is a cooperative survival-horror experience where teamwork is your only real weapon
and even your voice can put you in danger.
Trapped inside the endless corridors of the Backrooms, you and your friends must explore abandoned camps, solve environmental puzzles, manage scarce resources, and survive encounters with entities that react to sound, light, and movement. Every dark hallway hides a threat. Every whisper can give you away. Every wrong decision can separate the group forever.
Immersive Horror Atmosphere
Venture through dimly lit corridors, abandoned shelters, and unstable spaces filled with oppressive silence, dynamic lighting, and realistic sound design. In the Backrooms, every footstep matters and every moment of silence feels wrong.

Cooperative Survival
Survival depends on communication, trust, and coordination. Share resources, split responsibilities, solve puzzles together, and make difficult choices as a team. Staying together is safer but sometimes the best loot is found far from the group.
True Cooperative Gameplay
Collaboration is crucial for survival. Manage your resources, coordinate tactics via voice chat, and make collective choices.


Voice-Reactive Threats
Face entities with different behaviors and weaknesses. Some react to sound. Some hunt through darkness. Some appear when your mind starts to break. Learn how they behave, stay quiet when needed, and use your environment to survive.

Sanity System
Darkness, fear, isolation, and supernatural events affect your mental state. Stay near light, heat sources, and safe areas to slow sanity loss. If your mind collapses, the Backrooms will begin to change around you.
Tesseract Afterlife
Death is not the end. When you die, you are pulled into a surreal Tesseract realm where you must find a way back to life. But returning may cost you time, resources, and the safety of your team.

Storyline & Quest System
Discover journals, audio recordings, floppy disks, and unsettling traces of survivors. Piece together the timeline of the catastrophe, uncover the fates of those who were here before you, and find out what is really happening inside the Backrooms.

Resource Management & Character Progression
Scavenge for food, clothing, and tools to maintain health, stamina, and sanity. Will you risk venturing alone for high-value loot, or stick close to your squad?
Find valuable items and resources by exploring camps, lockers, and shelters.

Reality-Bending Anomalies
Zero-gravity zones, sudden teleportation gates, shifting walls, broken physics, and impossible spaces will force you to question what is real. In the Backrooms, the environment itself can become the enemy.
YOUR ADVENTURE IS JUST BEGINNING.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Vietnamese, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil +5 more
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un moment agréable, mélangent surprises, fou rire et belle découverte. Le scenario, rien n'a dire, il est très interressant et prenant. Vraiment hâte de découvrir la suite cette aventure !
Excellent chapitre 1 on a pas vu le temps passer, l'histoire est prenante et vite la suite!!
Игра хуже карт на прохождение в КС или в ГМоде
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alan runner
fun 2 bugs is when i was stuck in the ground and can move around and my friend was invincible
MEGA
Para ser un acceso anticipado, me gustó más de lo que creía. Cabe recalcar que hablo desde la experiencia single player. Cosas que destaco del juego: -Su ambientación es el punto más fuerte en mi opinión. El cómo están construidos los escenarios y el sonido ambiental da esa sensación de tensión incluso sin la necesidad de tener algo persiguiéndote. -El diseño artístico complementa de una manera espectacular unos gráficos que, sin ser punteros, dan una sensación de realismo y detalle a los escenarios muy buena. -El diseño de niveles es destacable. El cómo te adentras en una zona y tras estar 20 minutos cumpliendo el objetivo, al final logra conectarse de vuelta con una zona inicial de una forma "natural" en el contexto de los backrooms. -No es tan destacable pero sus momentos de "acción" son entretenidos, algunos son más largos que otros (se nota que están pensadas para más jugadores). Cosas que ojalá arreglen: -El combate en los momentos de acción a veces se siente muy tosco. Además cuando golpeas a un enemigo no tienes feedback del impacto, se siente muy plano en general. -El crafteo se siente como relleno, lo usaras si es que te interesa hacerte una armadura pero ya, el juego de por si ya te da armaduras y armas de tiers altos simplemente explorando. Esto le quita sentido al crafteo. -La economia es un sin sentido, para fabricar una ram que tiene un valor de 25$ necesito 7 de chatarra que puedo vender por 70$. -El peso de la muerte es nulo, si no tienes cordura o estas muy bajo de vida, suicídate, antes que seguir gastando consumibles. Además cuando obtienes un objeto de misión puedes matarte y volver al objetivo salteándote el camino de regreso. Esto le quita peso al elemento survival en mi opinion. Una reducción de dinero o ítems aleatorios al morir no lo vería mal. -Los enemigos no intimidan, sientes más terror explorando o en la zona inicial que cuando realmente hay monstruos, se sienten pobres. -Otros temas como la historia y variedad de monstruos no los critico al ser un early access. En términos generales, para ser un juego early access me gustó. No es un juego que destaque mucho, pero si es un buen juego dentro de todo. Hasta el momento, creo que tiene el potencial para convertirse en lo mejor en cuanto a juegos ambientados en los Backrooms se refiere. Lo recomiendo si estás dispuesto/a a gastar 7-8 dólares por 4-8 horas de gameplay, si es con amigos mejor, aunque en singleplayer la experiencia también se disfruta. Pero si no estas dispuesto a pagar eso por el juego lo mejor es esperar, sigue teniendo muy poco contenido y cosas por pulir.
fun needs more content
من التجارب اللذيذة
데모랑 다를 게 없음 엔딩도 완성되지 않은 상태로 나오고 퍼즐이나 기믹 스토리도 완전 별로임 플레이 타임 어거지로 늘려놓은 수준... 백룸도 아니고 그냥 탈출게임? 아이템 재료를 얻어도 활용도가 낮음. 먹는 것 말고는 쓸모가 없음 절대 정가로 살 게임이 아님
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 46.8K | 80% | $6.99 | |
| $1.1K | 51 | 55% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $198.3K | 654 | 78% | $9.99 | |
| $193.1K | 1.4K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.2K | 997 | 85% | $9.99 | |
| $197.1K | 194 | 92% | $20.99 | |
| $197.2K | 623 | 84% | $14.99 | |
| $197.2K | 429 | 80% | $16.99 | |
| $197.2K | 1.1K | 67% | $6.99 | |
| $197.2K | 719 | 87% | $8.99 |