
Backrooms Lost Runners is a co-op survival horror with team play, voice-reactive AI, and immersive puzzles. This isn’t a “walking simulator”: explore liminal spaces, outsmart entities, and remember—even a whisper can give you away.
Modeled estimate, not a reported figure. How we estimate →
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About
Backrooms Lost Runners is a cooperative survival-horror experience where teamwork is your only real weapon
and even your voice can put you in danger.
Trapped inside the endless corridors of the Backrooms, you and your friends must explore abandoned camps, solve environmental puzzles, manage scarce resources, and survive encounters with entities that react to sound, light, and movement. Every dark hallway hides a threat. Every whisper can give you away. Every wrong decision can separate the group forever.
Immersive Horror Atmosphere
Venture through dimly lit corridors, abandoned shelters, and unstable spaces filled with oppressive silence, dynamic lighting, and realistic sound design. In the Backrooms, every footstep matters and every moment of silence feels wrong.

Cooperative Survival
Survival depends on communication, trust, and coordination. Share resources, split responsibilities, solve puzzles together, and make difficult choices as a team. Staying together is safer but sometimes the best loot is found far from the group.
True Cooperative Gameplay
Collaboration is crucial for survival. Manage your resources, coordinate tactics via voice chat, and make collective choices.


Voice-Reactive Threats
Face entities with different behaviors and weaknesses. Some react to sound. Some hunt through darkness. Some appear when your mind starts to break. Learn how they behave, stay quiet when needed, and use your environment to survive.

Sanity System
Darkness, fear, isolation, and supernatural events affect your mental state. Stay near light, heat sources, and safe areas to slow sanity loss. If your mind collapses, the Backrooms will begin to change around you.
Tesseract Afterlife
Death is not the end. When you die, you are pulled into a surreal Tesseract realm where you must find a way back to life. But returning may cost you time, resources, and the safety of your team.

Storyline & Quest System
Discover journals, audio recordings, floppy disks, and unsettling traces of survivors. Piece together the timeline of the catastrophe, uncover the fates of those who were here before you, and find out what is really happening inside the Backrooms.

Resource Management & Character Progression
Scavenge for food, clothing, and tools to maintain health, stamina, and sanity. Will you risk venturing alone for high-value loot, or stick close to your squad?
Find valuable items and resources by exploring camps, lockers, and shelters.

Reality-Bending Anomalies
Zero-gravity zones, sudden teleportation gates, shifting walls, broken physics, and impossible spaces will force you to question what is real. In the Backrooms, the environment itself can become the enemy.
YOUR ADVENTURE IS JUST BEGINNING.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Vietnamese, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil +5 more
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Интересная, атмосферная игра, мне рял понравилось. Единственное, что на протяжении всей игры, ощущение, словно чего-то не хватает, чего именно пока сам не понял. Стоило бы сделать паркур систему круче, интереснее, и чуть больше мест, где он будет нужен. Добавить еще крафтов, смысл от крафтов, может быть возможность разбирать мебель на ресурсы. Игра сильно напомнила Abiotic Factor, во всяком случае, лично мне. Очень красивая картинка, прям не терпится оказаться на уровне с бассейнами. Хотелось бы что бы добавили возможность переключать режим приседа, но это не особо важно. В общем, советую. Локации изучать интересно, секретки радуют, все круто. Добавьте еще ноги с телом и ваще збс.
Yes.
There are too few follow-up stories after demo trial. I hope more stories can be produced at one time. Otherwise, each update is too little and it is boring to play. You can promote on Tubing Twitter during the big update. I hope more people will know about this game by creating an account on China Tiktok Bill. I think this game is very innovative in the back room game, but I hope that the monsters in the back room don't kill when they see the players. For example, bacteria can be killed by the players' cooperation, and smiling faces can be scared off by flashlights. If all the equipment is killed by a single hit, it is useless. The production can open more parts to make recipes. Some accessories can only be picked up on the ground and bought No, it's too short.After defeating the monster again, you can also give some spoils of war, for example, if the scientists at the base need this substance, they can exchange it for money
The game is quite fun. playing with a friend is a big help
I've played alot of backroom games and i must say that this one is one of the few that managed to get me this hyped and scared at the same time. Genuinely looking forward to seeing what's for it in the future.
Хороший сюжетный бекрумс, играл с другом который весь лут брал и крафтом занимался для себя каких то фишек крутых не увидел связанных с лутанием и крафтом, миндальной воды в какой то момент вообще не хватает и по кд умираешь от нехватки, но для вайба норм. Игра огонь, жду продолжение сюжета и новые прикольные механики и мобов
fun 2 bugs is when i was stuck in the ground and can move around and my friend was invincible
This is actually so impressive I can't wait to play more!
This game has a lot of potential it has a lot of small bugs here and there but it still overall a good play
LE FALTAN ALGUNAS COSAS COMO GESTIONAR MEJOR EL ESPACIO DEL INVENTARIO HACER LOS PUZLES UN POCO MAS COMPLICADOS Y MAS NIVELES COMO EL DE HUIR DE LOS MOSTROS Y HECE DE MENOS MAS MOSTROS
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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