
In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Atmospheric puzzle platformer that tries something new. Levels are dark and because of that you fall into darkness. Just make sure to grab some light with you to have some kind of ground underneath your feet. Explore surrounding to know how to proceed. Orbs of light can be placed in designated places to make moving platforms. Soundtrack is great and can play in the background making you jump on the chair. Simple visuals, but idea and execution is good. Can't complain, maybe not great for every mood but at least it makes something out of nothingness. High five in complete darkness. [/h1]
Buen juego de plataformas y puzles. Algunos niveles son un auténtico quebradero de cabeza. Buenas ideas y ejecución.
An incredibly idea with fantastic atmosphere and art, that just lacked in the gameplay. The light mechanic means that puzzles are obfuscated, and the solution often requires a higher level of platforming or quick movement than I like in puzzle games. It means each puzzle started with me spending a decent amount of time trying to figure out what I was looking at, then trying to solve it, then trying to execute it, whilst often accidentally dropping off the edge of the screen. Many of the puzzles are also much bigger than the size of the screen, which just makes that initial obfuscation even more frustrating.
Extremely underrated
Surprisingly solid puzzle platformer game I must've bought in some bundle more than a decade ago and gave it a shot only the other day. The gimmick is already well-described in the blurb - you traverse pitch dark rooms where things exist only if lit with a source of light. It usually means moving a light orb around increasingly convoluted paths, mixed with a number of tricks and environmental effects, such as bodies of water or reflectors. My only two gripes are - water levels suck, as they usually do in every platformer, and Closure is very much a platformer, requiring some degree of timing and reflex; operating lamps and such, which rotate by 360 degrees, seems designed for gamepad controls, but on a keyboard it's pure hell, more than half the time the keys change the direction of rotation seemingly at random. Otherwise, it's more than 80 levels of very nice brain teasers, with 30 optional items to collect to unlock the True Real Ending. I didn't bother with it, since the game is very subdued and boasts no writing whatsoever. There's not that much environmental storytelling either, the game runs purely on mood. It's worth the dollar I've paid for it during Obama.
Only sometimes to make a great game, you need a big budget. Sometimes great ideas, handcrafted graphics and smooth gameplay work. Closure, includes it all, packed in a dark monochrome world with a good soundtrack and environment. It is a puzzle game, but you will never get stuck in impossible puzzles. Some may be more complex, but at least it will guarantee hours of engaging play. For me, is a thumbs up.
Una joya oscura con mecánicas únicas de luz y sombra 🔦🕷️ Closure es uno de esos juegos que te atrapa por su atmósfera inquietante y su original propuesta jugable. Aquí, solo existe lo que puedes ver: si una plataforma no está iluminada, simplemente no existe, y caerás al vacío. Este concepto tan simple se convierte en la base de puzles cada vez más creativos y retorcidos. 🎮 Lo mejor: La mecánica de luz es brillante (nunca mejor dicho). El diseño visual en blanco y negro, junto con la música minimalista, crea una experiencia muy envolvente. Tiene un toque narrativo curioso a través de las historias humanas que exploras siendo un extraño demonio. ⚠️ Lo que puede no gustarte: A veces puede ser frustrante hasta que pillas bien cómo funciona la lógica del juego. No tiene texto ni explicaciones, todo se entiende jugando (lo cual puede ser bueno o malo según el jugador). En resumen: si te gustan los juegos de puzles con un enfoque artístico y original, Closure es una apuesta segura. A pesar de tener más de una década, sigue siendo fresco gracias a su creatividad. ✔️ Recomendado.
非常有创意的解谜游戏,整体偏难但是关卡设计很巧妙,气氛渲染很沉浸,解谜设定让人眼前一亮: 黑暗等于虚无,光明照耀出路 用简单的设定,做出了有深度的解谜,做到了刚玩易上手,久玩有嚼头。
A short and eerie puzzler worth trying out for their intriguing light mechanic. After the tutorial stage, the game seldomly gives any more advice and you are left to your own to figure it out. So stage completion can vary between "I see the full picture and I know what to do" and "I- I don't think I was suppose to do that... but it worked?!". Love the atmo and the music! Some advice from me (don't read if you want to go in completely [b]blind[/b]... ha): [spoiler]- Yes, some silver moths are out of the way and requires back tracking (or redoing) steps to reach. Hub world will highlight which stages have silver moths once you complete all three worlds. - In the 3rd world, you can move the reflective lenses/mirrors. I might have missed a tutorial prompt for it and spent a good couple of minutes pacing back and forth. Until I finally got close to one and noticed the thing highlight as interactable).[/spoiler]
[h1]Closure[/h1] Closure é um jogo de quebra-cabeças bem simples, porém extremamente intrigante. O jogo se baseia na mecânica de: o que não está iluminado, não existe. Ou seja, os objetos e o chão só possuem colisão se houver luz sobre eles (ou se eles mesmo emitirem luz). Essa premissa cria puzzles bem criativos, que conforme o jogo vai progredindo aparecem novos objetos que aumentam a complexidade dos mesmos. Alguns níveis são mais difíceis e demorei um pouco neles. Recomendo pra quem gosta de jogos de puzzle que dão um certo trabalho e que possuem uma atmosfera bem única e diferente. [h2]== Gráficos ==[/h2] ✅ Bons 🔲 Tem seu charme 🔲 Ótimos 🔲 Obra de arte [h2]== Gameplay ==[/h2] 🔲 Cansativa e repetitiva ✅ Funciona bem 🔲 Intuitiva e divertida 🔲 Satisfatória quando se aprende 🔲 Caótica [h2]== Músicas ==[/h2] 🔲 Ruins 🔲 Repetitivas ✅ Boas 🔲 Ótimas 🔲 Excelentes 🔲 Arrepiantes, impecáveis e perfeitas [h2]== Sons e Efeitos Sonoros ==[/h2] 🔲 Ruins ✅ Aceitáveis 🔲 Bons 🔲 Ótimos 🔲 Excelentes [h2]== Requisitos do PC ==[/h2] 🔲 Doom ✅ Celular 🔲 PC básico 🔲 Necessário uma placa de vídeo 🔲 Mal otimizado, então boa sorte [h2]== Dificuldade ==[/h2] 🔲 Pode ser alterada 🔲 Médio ✅ Difícil (alguns puzzles demorei um tempinho) 🔲 Boa sorte [h2]== História ==[/h2] ✅ Nem ta lá 🔲 Ta lá 🔲 Boa 🔲 Muito boa 🔲 Tocante e memorável [h2]== Tempo de Jogo ==[/h2] 🔲 Pô, já acabou? ✅ 6h ✅ 12h 🔲 24h 🔲 48h 🔲 100h+ [h2]== Vale a Pena Comprar? ==[/h2] 🔲 De Graça ✅ Vale o gasto ✅ Espere uma promoção 🔲 Mesmo Full price vale a pena 🔲 Só se tiver dinheiro sobrando [h2]== Bugs ==[/h2] ✅ Não vi nenhum 🔲 Não me atrapalharam 🔲 Apenas visuais 🔲 Tão engraçados que melhoraram a experiência 🔲 Estragam a gameplay em certos momentos [h2]== Platina ==[/h2] 🔲 Não platinei ainda 🔲 Não possui conquistas ✅ Apenas seguir a história e pegar os coletáveis 🔲 Pegar todas conquistas me fez aproveitar mais o jogo 🔲 Tem que rejogar 🔲 Conquistas chatas
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| STRIDE: Fates | $209.4K | 303 | 40% | $29.99 |
| Left in the Dark: No One on Board | $209.4K | 784 | 83% | $14.99 |
| Loco Motive | $209.4K | 1.2K | 93% | $10.79 |
| Blades of Jianghu: Ballad of Wind and Dust | $209.4K | 485 | 84% | $18.99 |
| Journey of Greed | $209.5K | 1.3K | 89% | $6.99 |
| Dungeons and Dragons: Daggerdale | $209.2K | 497 | 31% | $14.99 |
Related
| LIMBO | $17.5M | 61.6K | 92% | $12.49 |
| Pinstripe | $470.8K | 2K | 90% | $14.99 |
| Little Nightmares | $39.5M | 116.3K | 95% | $19.99 |
| GRIS | $19.6M | 95.6K | 96% | $14.99 |
| ANIMAL WELL | $14.3M | 22.5K | 96% | $24.99 |
| Little Nightmares II | $8.7M | 58K | 93% | $9.89 |