
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就,很上头,青蛙太难了,匕首鸟太简单了。
Really fun game with interresting concept.
Мне понравилась эта игра за идею, за главную механику и множество подходов к банальному "разместить предметы в инвентаре" Но я не могу рекомендовать из-за кучи механик "просто чтобы было" и ужасного перевода. Сюжетный режим с постройкой города вызвал скуку и раздражение, сильно растянут игровой процесс. Режим быстрых забегов можно попробовать самостоятельно при помощи itch.io, без траты денег Явно не стоит 710 руб. Выглядит недоделанным и заброшенным проектом
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never tried a inventory manager rouge-like game before and I thoroughly enjoy this one. The game is fun, the challenges keep the game new and fresh while being semi-challenging. Its also the type of game that you can get up and leave at any point which is a big win for me. My only complaint is that I wish more of the challenges were spread to the different characters. Overall, pretty solid game would recommend if you're looking for a chill single player game.
Buggy and abandoned since launch, no kickstarter goals added as previously promised. Yet.. i still would recommend this one, it's pretty enjoyable and an unique twist on deckbuilding / roguelike.
Is it buggy? Yes. Is it grindy? Yes. Does that outweigh the positives? I don't think so. I can forgive plenty of jank when a games good and this is very very good - unique characters with very different play styles and their own individual quests; wholesome, only slightly annoying (why don't all the doors line up with the paths!!!) city building that attracts a host of cute characters that help you get gudder; the ability to scratch that 'one more run' itch and make hours fly by. Instant favourite, despite it flaws, much like all of my favourites.
A very fun mix of different genres. I have yet to beat it, but it’s always hard to put it down, so I already know the gameplay loop works. Very casual and easy to grasp, but with a lot of depth and different systems. Works well on Steam Deck too. Backpack Hero is one of those games that has that “Just one more run” feeling. It’s very easy to get into, but it has many possible builds and combinations. It depends on R&G for the good and the bad, like a lot of these games, but the good parts outweigh the bad ones for me. Not sure of much replayability one could get after finishing the game, but it has a lot of content for the price tag. Slay the Spire + Resident Evil’s 4 Inventory management + Animal Crossing, the weird combination, somehow, works really well.
It's really fun and love the quests.
建議加大CR-8背包跟玩法,只覺得CR-8好玩,錢鼠普通,鳥跟錢鼠差不多,松鼠跟蛙不太好玩。
Took a little getting used to but quite easy to lose a lot of time in once you get on its level. The variations that come from the different characters keeps it interesting for longer than it might have otherwise. If there's anything I'd criticize, I'd say that maybe a few too many things are left more or less completely random, with some things spawning for a run that are literally useless or specific builds not getting the loot you need to do what you wanted. Some late game ways to tilt the scales in your favor as far as the random drops go wouldn't go amiss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 644 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 35.6K | 98% | $9.89 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.4M | 4.8K | 76% | $22.99 |