
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가방을 잘 정리하면서 게임하면 이깁니다. 추천합니다.
I absolutely love the main theme song. How they got the guitar to work so well with the synth... It's fire! Oh, the games' pretty good to.
Pas grand chose à dire car même s’il y a une touche d’originalité avec l’idée du sac qui carry ça ne change pas tant que ça de ce qui se fait déjà ailleurs avec des cartes/sorts dans les grande ligne. Le village à améliorer ajoute bien une petite plus value, ce qui n’est pas faux car ça apporte une progression toujours bonne à prendre j’imagine. Mais malgré ça j’ai l’impression de faire vite le tour. Qu’il y ait des quêtes différentes ou des choses à débloquer dans le village au final tous les chemins mènent à Rome… euh non au donjon 🤡 et ce sera sans moi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game is pretty great value for $10 I spent on it. It's essentially a themed deckbuilding game, except instead of building a deck of cards you draw randomly you fill a backpack with gear drops. The items can effect nearby items and sometimes have limitations that you have to sort your pack around. A good example for both is the sapphire, it gives +1 damage to the weapon in the slot under it but it also floats so it'll automatically move to take the highest slot in the column it's placed in. There are a few special build routes like archery which requires you expand your backpack in a special way to maximize damage, or magic which requires you to make a network with manastones. It really adds a neat challenge to try and find a way to shift your inventory around to make the items you get work. The updates to this game have been pretty sporadic which is why a lot of people assume it's abandoned. I've also heard that 2026 is planned to have a balance update of some sort. I think that even with the content it currently has this game was a good buy for me personally. As of writing this there are 5 characters that have surprisingly unique gameplay styles. Purse is the default character with the default style, her special is that random items appear on the side of the screen that you can get by reorganizing during that combat turn, this lets her get a lot more rolls on loot and a better chance to get the build you want. Totes special is she uses carvings more than normal weapons, carvings are meant to be played then discarded so her backpack is much smaller and it makes her play more like a normal deck-builder. She's easily the weakest character and needs a major rework, she's actively harmed by looting too much and it's really hard to make a working build. Satchels has musical instruments which stack a special charm effect, if an enemies charm stacks exceed their remaining hp they'll start fighting for you, and if all enemies are on your side they run away ending the fight making it possible to do pacifist runs. His bag can also be separated into pockets and some items function better that way. Pochette gets pets, each pet has it's own inventory where it can carry treats that change how it interacts with her backpack and also what the pet does when summoned, defeated, or attacked. It makes the game feel more team based since you can build the pets to fill specific roles. CR-8 ends up with a huge backpack, they can't use most items directly and need to set up a circuit in their bag that activates items as the energy passes through it. This makes the game play more like an auto-battler, he's probably the most OP character. The story mode is an interesting addition, it's pretty basic but does the job, Purse is trying to find her mom who was lost in the dungeon and is using the loot from the dungeon to restore the town. It has it's charm and gives ways to unlock items so you're not just hosed with everything at once, it also offers challenges to force testing different run types with some even being introductory to how to play characters when you unlock them. I will say that it suffers from some issues. Like most games like this the build variety seems much more varied than it actually is. After a handful of runs you'll quickly realize that it's usually better to prioritize offense since enemies damage slowly increases as combat goes on so you can't turtle. Stacking effects are king too, getting items that can apply fury, poison, or burning, and items that give extra energy usually just have a better chance of getting you through the dungeon. Some of the niche builds that are clearly meant to be an option are just too cumbersome to use, like cleavers or summer items (most summer items are just bad).
간단히 하기 좋음. 근데 내가 하고 싶은 컨셉쪽으로 템이 잘 안나와서 답답할 때도 많은 듯. 세피리아 처럼 컨셉 태그 먹을수록 잘나오는 옵션이 있었으면... 좋았을 터
前10h比较上头,总体不错,后面有点乏味了,一般般,后面再玩玩看,期待会更好玩
The organizing mechanics are fun and it makes the game very replay-able. I've made a lot of different builds so far. Unfortunately I find myself wanting ways to make things tougher on purpose. I haven't tried all the challenge runs yet; I'm doing Story Mode and the first areas aren't that difficult to complete and you have to do a lot of runs to progress the Story Mode into tougher areas. The story, and the dialogues, aren't especially compelling, but the game is still very much worth trying.
O jogo é bão
I usually get stressed in rougelikes since it's usually difficult for me to know what differences my choices are making. Backpack Hero doesn't have this issue whatsoever (so far). Between getting items, upgrading, and fighting, you get to choose the path you take. And due to that my wins feel less reliant RNG and more on my actual choices. I watched a spoiler-free review before playing this and it was said that the story mode felt to slow. I personally love it since it gives you quite a few different game-modes and challenges while you progress. Which feels really fun. There's only a few tracks you'll be listening to throughout the game, but It really never got old. If you find normal Rougelikes too stressful try this! (And inscryption, that game gives you a lot of clear choices as well)
全成就,很上头,青蛙太难了,匕首鸟太简单了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
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