
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game honestly, nice to just chill.
Bought it when it was early access... really enjoyed... after a year or so, saw that the game was complete and decided to platinate it... very good decision.... will play similar games always... Thanks developers for the good game and the good time...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, gameplaywise it is like tetris (item shapes + synergies), inventory management (limited space), a bit of stategic dungeon crawler (order of exploration), city manager (not my favourite genre, but not annoying as its quite basic here) and deck builder (toad playable character - my least favourite). My closest experience in gaming would be Ozymandias/Civilisation (not the same genre, but perception of time while playing is similar - there is always something small to do and switch to, very addictive). Dungeon monsters get a bit repetitive (~6 monster types per biom; next bioms reuse some types with minor tweaks), but game has many cool, challenging quests (mostly affecting your gear that must be used for the whole run); bioms are okay, but rarely affect your build and strategy. Each playable character gives interesting variation on mechanics and are actually fun to play (besides toad). User interface can get a bit clunky at times - especially since the game mixes lots of genres and features (e.g., selling items (sorting) works terribly, deck building is ugly (imho), pets get descriptions too long for the screen to display). But overall User eXperience is pretty good. Items to unlock are usually better than your previous gear (my biggest complaint about Dreamscaper - where many late game unlocks were barely usable due to clunky mechanics), but it is a bit difficult to truly plan your run - often you need to commit to specific type of gear for damage (weapons, bows, magic) and defense (armor+shields, magic, special effects) and it is difficult to switch to another type of gear mid run. E.G.: switching between archery and magic; armor and structures; Overall great game, that really keeps a good pace. To the moon!
Its a cute game, love the visuals with the 8-th bit, the story is oke, just the lack of updates or new content is my biggest gripe, but its fun!
good
8/10 Enjoyed the entirety of this game it was on my Wishlist for a long time and an old friend bought it for me out of nowhere The story is decent I wish there was more to it. The Research system i LOVED it encouraged me to try new build to unlock more synergy's The gameplay loop is VERY FUN and the different characters gameplay is distinct my favorite was the robot one of the last ones you unlock. I found that his plan ahead play style was the most enjoyable for me. I feel the curse system could be more punishing as is i just ignored them As for the challenge runs most were fun and provided a fun was to start runs even though most of them were fist try for me. The most difficult challenge and my favorite was the "Micro build" for the robot (took me many attempts)
much replay value. bogs down occasionally, but very much a game I'll return to
Silly little game that's a lot larger and deeper than I initially expected when I picked this game up.
Backpack Hero is a great example of roguelite done right. It looks good, sounds good, the gameplay is engaging, the builds are exciting and cathartic when they go off. Can't recommend it enough, honestly.
тыща предметов, много интересных механик, разные персонажи со своими стилями игры, сложность ненапряжная, но дает подумать. интересно собирать шмотки чтоб разблокировать другие шмотки. да и вайб подземелий и сундуков балдежный, саундтрек прикольный. можно было еще ачивку сделать на прохождение испытаний
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 644 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 35.6K | 98% | $9.89 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.4M | 5.4K | 75% | $22.99 |