
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially a fun game, but has numerous bugs and unfinished content. Do not recommend this game, out of principle.
用耗子的时候感觉还行,用鸟儿,蛤蟆,刺猬的时候感觉有点儿难,用机器人的时候,卧槽,头好痒,感觉要长脑子了。这游戏我只有1个忠告,开始的时候打到美味苍蝇一定要卖给商店完成成就,否则解锁物品越多,拿到几率越小,110多个小时的时间里,我再没见过第二只
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
才刚玩没多久我就已经能感觉到后面要有多肝了,想玩更多种类的武器就要局外研究,要研究就要完成各种冒险任务或者局内拿小垃圾占背包格子影响局内体验,然后解锁的东西多了之后想玩某个流派又要看脸了,因为我没发现有ban武器的功能,或许是没解锁,无所谓了。我是因为玩了类似玩法的游戏才慕名而来的,不能说大失所望,只能说不适合我。
Backpack Hero is an Indie Roguelike Dungeon Crawler with good item variety and quite a few mechanics, introduced slowly over time as to not overwhelm new players. While I would like to give it a recommended review, I can't due to a number of factors. First are the bugs. I ran into one major issue of whenever one transforms the Shoe Hat, it completely locks them out of any interactivity other than moving on the map and the options / exit menu. This is especially annoying if you transformed it in the middle of combat, as your only recourse will be to quit to the menu and reset to your last auto / manual save. This has apparently been an issue since 2023. Another bug features the Keg(?) item that spawns other items. If you have a full inventory when combat starts, spawn a drink in using the Keg, take an item out so you have space, and put a drink in where it was... It'll be instantly destroyed when you drink it. Which is a huge negative for a Bomb run. Second is the UI. While it's fine most of the time, there's some noticeab;e issues. For instance, in town you can't see how many resources you're creating unless you're in build mode. In addition if an item is disabled, there's no big red "x" over it or anything of the like. If you accidentally put two incompatible items beside each other in that massive backpack, you often won't find out until combat. While that does add difficulty, it's not a fun sort. Finally, town design, I had several minor compounding issues with it. Being unable to scroll around the map unless you're in Build Mode, so that you're unable to move. If you select any Build item or the Destroy button, you have to right click to cancel the action; this kicks you out of build mode entirely for Builds, but not Destroy. You also get an overwhelming amount of Food production specifically; Treasure and Building Materials are far harder to come by becoming the major limiting factors, especially Building Materials. And while the NPCs are all very well designed and cute, the game incentivizes placing buildings very close together to save on resource cost, which can make swarms of them that are difficult to navigate through manually, There is a button in the bottom left to pathfind to specific NPCs, which *does* highlight NPCs with active quests... But it doens't state their names or roles and nearly blacks out their portraits if they *don't* have a currently ongoing quest, so it can be quite hard to find a specific NPC to talk to (like the Librarian or Schoolteacher) even then. Overall I'd say Backpack Hero has great game design, characters, and a fulfilling sense of progression, However, the multiplicity of small issues that keep popping up make me unable to reccomend it, more than what I wrote here for the sake of... some semblance of brevity. If they improved on some of these elements I could reccommend it in earnest, but at current time, shall not.
セール1,384円 面白い、ストーリーモード実装前に沢山プレイしてしまったので。実績解除は無駄足が多く、面倒だった。初見なら良かったかも。イベントフラグを日本語で解説している人がいなくてチャットGPTに聞いたら教えてくれてました。
It goes in the square hole
Очень много багов, очень плохое описание предметов, нечитабельный интерфейс.
Overall an excellent and very enjoyable game. Fun mechanics, interesting and engaging gameplay loop, and excellent music. It does, however, severely lack polish, which would preclude me from justifying paying full price for it. It still possesses a set of glaringly bad and consistent bugs that should have been noticeable enough to be caught during quality control. For example: - One of the main buildings in Story Mode is impossible to unlock properly without following a highly convoluted step-by-step process involving downloading Steam repos. - If you reload a save (for example, if you had to close the game in the middle of a run to deal with a bug) certain rooms become bugged or inaccessible in dungeons. - If you have too many effects that activate on Turn Start, and the enemy dies during its turn due to status effects like poison, the "Victory" screen can get stuck superimposed over the "Combat" screen, forcing you to close and re-open the game or abandon the run. - The Skip button doesn't work in the Credits even after watching the entire thing, so I had to close the game and re-open it to continue. This didn't severely hamper my enjoyment of the game but it did force me to use the Debug Mode pretty regularly. The ending is also very rushed and disappointing - the final boss is exceedingly easy, there's no special dungeon or events leading up to it, and it didn't even have a unique music track. The credits don't have unique music either. There was a noticeable point at which everything seemed to suddenly stop having effort put into it, and dialogue from the characters starts becoming short and strictly informational. It's a shame because this game has the potential to be up there alongside some of my favorite Indie games, but it just didn't receive the care and dedication it needed to be properly polished and given a final release.
The game has plenty of content to keep you entertained, but its also been abandoned in a buggy state. So I cant recommend it in good faith.
ビジュアルも操作感も昔の洋ゲーみたいだ。 レトロなノリを狙って作ってるのかも知れないが。 ゲームを進めるヒントが提示されないのには困った。 延々と同じクエストを周回するハメになってしまいました。 不親切なところまで昔風の洋ゲーじゃダメだってばよ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.