
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 244 reviews with recorded playtime.
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
触发球沿背包边缘移动激活物品,布局越短触发越快,得主动精简道具压缩路径。像素风,14.4入手能接受。不能后台运行有点烦。
Too easy but a lot of fun and a good twist on the backpack-tetris style of game. Definitely worth a try for the price
Ignore the AI haters. This game has so much depth. If you set aside the art, the game's content is freaking good.
ai做完你们有玩过吗,操作非常卡
시간가는줄 모르고함 재밌어요 ㅋㅋ
玩法挺有新意的,把背包直接当做战斗核心,肉鸽随机性也做得可以,玩着很上头。
很有想法的一款游戏,像素风格的暗黑地牢,设计了很多的道具和武器相互配合但是上手一点都不难,玩起来蛮爽的
这游戏简直绝了,便宜好玩,作者的脑洞也大,转到那个格子那个格子的装备就开火带给我一种别的游戏所没有的体验
很有创意,背包里的摆放位置决定输出节奏,职业玩法多,后期数值有点失衡,玩着挺爽
Great game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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