
Get ready to walk – walk as far as you can!
Modeled estimate, not a reported figure. How we estimate →
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About
Take control of a baby!
Walk by holding and releasing a single button!
Defeat yourself and other players!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
( ᐛ👐)
Strangely addictive trying to go as far as possible. Annoying but fun
This Game is a ♥♥♥♥♥♥♥ master piece, from the out standing visuals to the way the bebe walks, it is perfection that us mortals shouldn't be able to touch. 11/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty cool if you like babies!
It's called Baby Walking Simulator, but I found "Baby Takes Two Steps, Starts Dancing, Falls Over, and Dies Simulator" to be a more fitting name. I don't know how babies do it. Me personally, I swim everywhere, even to Walmart. The look on everyone's faces when I start screaming on the ceiling makes leaving the house worth it.
As this game is no longer available on Steam, I'd like to take a moment to reflect on this masterpiece. Not even 4 years ago, the developers at "One Button Please" unleashed the game known as "Baby Walking Simulator" upon this world. A simple game, Baby Walking Simulator has the player use the space bar to balance the baby's posture, with the baby continuously walking forward as long as it remains balanced. A simple enough task, but it becomes a test of faith and endurance, as you are required to trust the baby to heed your call. I would often yell to the child, "STOP, what are you doing? Don't fall over yet, we've barely walked to the 2 meter mark!" Perhaps it was my own lack of trust in the baby that was at fault. I shouldn't have been so afraid of it falling over, I should've trusted it's ability to stand up for itself. Truly, how can any child grow if they are not even trusted to walk on their own. Truly, this game has opened my eyes and my heart. I understand the struggles of parenthood, the fears of letting go of your child. So, when I saw this game was delisted from Steam, my heart sank. I cried aloud, "WHY?! How could this happen?!" But then I realized: that was the message all along. In my desperation to keep pushing the baby forward, I never realized that I simply needed to let go. To let the baby walk for itself. Similarly, I need to let Baby Walking Simulator go, and let the developers walk for themselves. By keeping Baby Walking Simulator up on Steam, how could they ever grow? People would always say, "Wow, YoUR neW gAMe is SO bAd, whERe'S An uPDAte fOr BaBy WalkING siMULAtor?!!?!!?!?11/11?" They'd always feel confined by their creation, trapped in an endless cycle. This was their attempt to break free, to allow themselves to flourish. Perhaps it's for the best that the game was taken down. Perhaps, it was destiny.
赤ちゃんのよちよち歩きをサポートして遠くを目指そう。操作はスペースキーを押すか離すのみ。プリプリ揺れるおしりがキュートで癒される。赤ちゃんから目を離してはいけない、頭はぐわんぐわんに揺れるし一瞬の気も抜けないのは実にそれっぽい。レビュー時点では[strike] なぜかSteamでの提供が停止された。やはり頭からぶっ倒れる赤ちゃんはダメだったか… [/strike] BGMが無駄に豊富。 追記:な ぜ か 長年の時を経て提供再開されました。
I am finally learning how to walk
baibee walk
this is the dark souls of walking simulators
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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