
Azuran Tales: Trials offers challenging combat, beautiful levels and merciless enemies to overcome. Journey across the World of Azuran as you discover its many environments, lore and history in a game that blends platformers with RPG elements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+ great mood and visuals + interesting, detailed lore + nice RPG elements + the fragmentation of the campaign into trials + skills add a decent amount of depth to the combat - iffy combat, takes a while to get used to - some monsters like the elementals are outright doinks, but that's more a consequence of the iffy combat Overall, I recommend it, it somehow feels old school to me while also looking very new and modern. Good job! If the combat could get a little better (or I learn how to play better), it would be freaking awesome! I want to at least auto-turn to the enemy when I'm in range and I attack (but maybe I've just become a filthy casual, oh no!)
A challenging 3D platformer with his own identity. Not a big fan of platformers, but this one has something that gets me, maybe is the difficulty, or the skills, or/and the combat. If you like challenging 3D platformers, give it a try, for this low price, has lots of content and its quite fun. Ahh.... A shiny new armor! ... Dead!
The game is HARD + Gameplay + Level up system + Story + Athmosphere + Graphic Style - Some combat mechanics need improvement - Stamina cost for roll - Cannot interrupt attacks EDIT: Another thing on the plus side + the developer is active and responsive to sugestions
Un video vale más que mil palabras....... https://www.youtube.com/watch?v=Ek_t9TvnXEU Azuran Tales: Trials nos pone en la piel de un monje cuyo objetivo es recurar los fragmentos de un amuleto para poder enfrentarse a Magrath. Un juego en 2D, scroll lateral con unos graficos bonitos y una jugabilidad sencilla, un unico boton para atacar, otro para bloquear y otro para rodar. Con un cierto componente de Rpg, podremos ir mejorando habilidades de nuestro pj, tal como daño, critico, regeracion de mana, stamina, vida etc. No es un juego facil, cada enemigo tiene su forma de atacar y si se juntan varios a la vez, la cosa se complica y si nos quedamos sin stamina estamos muertos, si añadimos trampas que resultan mortales, hay momentos complicados. Se juega con teclado, el mando no esta complementado y tal vez seria mas sencillo jugar con éste. Un juego a tener en cuenta y seguirle la pista. Un saludo
*中国鉴赏家同好会[开发者邀请]评测 *开发者邀请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 初看《Azuran Tales: Trials》,画面让我想到了《暗黑破坏神2》或者《火炬之光2》的经典风格,又不知怎么想起了iOS上的重置版《波斯王子(FC版)》。 这是一款横版的,但是操作却像《暗黑2》这样的鼠标左右键点击发招的游戏。 由于语言的原因,我没怎么细看技能加点都是怎么回事。 这款游戏的画面,确实有截图那么精美,就凭这点就可以推荐一下。 不过游戏的问题是难度太大,主角被打几下就死了,也许是因为我没看里边的技能属性之类的,也许有一些提高防御或者回血的东西。游戏中的敌人的弓箭手可是真厉害,不仅仅上弹速度很快,而且还具有击退和击晕效果。游戏中的各种敌人的远程攻击,对付的办法不是传统的“跳”,而是按鼠标右键防御。 游戏暂时没有背景音乐,只有音效,不过这个我觉得之后会出的。 最关键的是!!!这个游戏最大的硬伤!!!操作非常慢,并且很僵硬!按一下攻击都要好久才能发出来。完全没有马里奥或者洛克人那种自如的手感!!这是最希望改进的地方!!! 总而言之,游戏虽然有很多不足之处,但是其精美的画面,我还是推荐一下的,鼓励一下游戏的开发商。
I will start by saying that I do not know when I grew so old. Better said, I reckon time is defined by some sort of sarcasm that I do not always understand. Although I cannot always tell when it flies by me with increasing speed, I do observe that my own tolerance for crap has been drastically falling. Especially for video games, one of the primary hobbies that I still keep. What happened to this medium of art, one cannot tell. In a mass of unrecognizable products, with too little uniqueness to show for themselves, the consumer ends being tormented by mediocrity to a point where one prefers to reorient oneself to other means of entertainment. From time to time, especially now that technology has allowed for the expression of unknown talent to wider markets, you stumble upon little gems that remind one why so much energy had been invested in pixels swirling behind a piece of glass or plastic. Azuran Tales, although not without its own faults, minuscule in comparison with much grander titles that I have played this year, makes my heart warm at the sight of a long-passed childhood enjoyed in the company of titles that constantly stared at me with unflinching conviction that one must first suffer before enjoying the fleeting senses of happiness. It is an unforgiving title that will treat you well if one just invests enough for it to consider you worthy. Another great opportunity to support inventive and talented developers that still want games to be what they once were: the opportunity to explore the need for self-improvement. I do recommend it, and I hope that you will enjoy this as much as your time allows.
Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.
5時間ちょっとでクリアしました。 ガードより回避のほうが強いので必要な箇所だけしか防御は使いませんでした。 初めから最後まで同じような面が続くので3面あたりでうんざりしてきます。 コントローラーでのややこしい操作を強いられます。 全体的に敵が固いです。弱い敵でも最低2発当てないと倒せないので爽快感はまったくありません。 半分以上が同じような面です。 ダークソウルみたいな駆け引きもありません。 復活ポイントが無数にあるのでそこから何度も死にながら先に進むだけです。 なにも面白くありませんでした。
Great story, the platforming can be difficult if you don't learn from your mistakes. The bosses are difficult and a good place to learn the controls well as you die repeatably. Expect to die a ton of times. Some areas seem almost impossible to survive through the first try, but you can keep attacking it an wearing it down as you become more skilled. Don't expect an easy game. I am pushing through because I love the story. Also after the about 300th death I think I am getting the hang of it. I just need to stop standing on traps while looking for where to go next. Note: there are a few things that could be done to improve the experience a bit, and I am sure they are working on them.
The game is pretty meh. The controls feel a bit off and the enemy hit boxes and locations don't feel right. Maybe this was to add to the difficulty but having to adjust for the hit got a bit annoying after killing a few skeletons. The writing is generic and bland. I'm glad that I did not pay much for this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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