
Azuran Tales: Trials offers challenging combat, beautiful levels and merciless enemies to overcome. Journey across the World of Azuran as you discover its many environments, lore and history in a game that blends platformers with RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 40reviews | 68% | — | $11K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried for 2 hours to give this game a chance, but it sucks, it has some good ideas but the execution fails expetacularly because of the controls. As a lot of the other reviews will tell you, the game is hard and that`s great, but the difficulty is exponentially increased by the terrible lack of responsiveness of the controls. You will die a lot, but not because of your mistakes, but because the hit detection is really really bad. Fix the hit detection and you will have a solid game, as it is right now, not recomended...
+ a lot of work went into the environment and models - story is given as pages to collect; I'm a fan of "show, don't tell" in games - wonky controls (played on keyboard & mouse) - a few bugs - the foreground can block the view of combat/traps - achievements don't work (still? saw another review mention it...) overall: there's a lot of potential there, but as it is I can't recommend it
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No! Too bloody one sided, Controls are beyond control, and the absolute pathetic high speed of losing "Conviction" makes me lose conviction of ever playing it again. 1st: They strike like crazy, but you are like Click, ho-hum, strike, ho-hum, OH, you're ready to click again, um, gimme a moment. 2nd: The controls could probably be taken care of by using, um, a controller, but I'm a KB user, and hate controllers. 3rd: By the time I can get my fingers to the bloody Conviction casts to USE them, the conviction is almost gone already. That's IF(!) I haven't died by then. It fades WAY TOO FAST! 10-20 at a time!?!?! Bite Me!! I Do Not Recommend. I play games to ENJOY them. If I have to work at them, then bloody well pay me for my time.
The game is pretty meh. The controls feel a bit off and the enemy hit boxes and locations don't feel right. Maybe this was to add to the difficulty but having to adjust for the hit got a bit annoying after killing a few skeletons. The writing is generic and bland. I'm glad that I did not pay much for this game.
Overall a very nice game, although i must say it provokes a lot of frustration sometimes because of the difficulty level, i would say is set to extreme, it has been a long time since i felt frustration and in the same time feel the urge to continue and press on, graphically very nice, a lot of imagination and effort has been put in this game, and there is a lot of room for improvements. The developer is also very responsive and open minded. I would also like to see it on the mobile platform, maybe the devs would consider this. Thank you and keep at it.
Fun for one or two hours. Pros: - Nice graphics - Nice level design Cons: - Achievements broken (won't get any) - Traps often can be seen when it's too late - Sometimes enemies are hidden behind the environment
il gioco è un pò un pacco, morirete spesso solo perchè "missate" il colpo (e con questo intendo che colpite ma l'hitbox faila), la presenza di una barra di vita è superflua in quanto la maggior parte dei mob vi shottera in un colpo, la grafica è carina ma alcune volte fastidiosa e certe scelte sono assai poco azzeccate (armatura nera su sfondo nero che rende il pg quasi invisibile), il gioco ha una durata di circa 4-6 ore dipende da voi, inutile la presenza di un counter delle morti e di un timer senza una classifica, inoltre il finale aperto rovina decisamente un possibile finale autoconclusivo, vi chiederete come mai consiglio cmq il gioco, perchè oltre a essere un indie, comunque il gioco non annoia e i levelli sono carini, nonostante le madonne lanciate per le morti inutili il gioco si fa giocare, prendetelo come passatempo in sconto tra un gioco e l'altro, rimane comunque molto grave che gli achivement non mi siano stati sbloccati tutti nonostante li abbia conseguiti (il gioco mi dovrebbe risultare platinato al 100%) ma mi ha sbloccato solo la metà degli achivement posti.
Pro: - ???? IDEA - Graphics Con: - Bad controls - Annoying gameplay - It's too hard - Lots of bugs. - After death, you can still hit. The texts protrude from the image. The camera once approached and did not recover. - Most enemies will kill you with one or two hits. - The look has a strong asset feel. Missed opportunity, pierced workmanship. Good idea and good playing style.
画面不错,但是战斗系统挺不好的,经常砍空。
Seems like a good concept but lack's execution. TLDR shows promise but needs polish in the controls and game-play feedback to the player. The game is mostly hard because of poor control reactivity. there's no animation lock but the roll I frames seem hard to know if you'll actually avoid the damage or not. Some times it worked others it didn't. Often my attacks miss the target since you can move during the animation even do a 180. I guess timing would come with playing the game more but not interested. I feel like a feedback system is much needed to the game-play, i mean give some feel that you hit something or are getting hit. missed many jumps due to terrain interfering with jump animation. IE stairs. Died for no reason a few times on some tiles that might be missing a trap animation. Really hated the Large pillars blocking your view of the level, especially when fighting mobs. At times fighting 2 enemies but can't see them. I am more interested in the upcoming tactical RPG but if the game feels as lifeless as this one ill likely pass.
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Players by region
Where this game's players are, estimated from review languages.
Related
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