
A dark tale of survival and conscience, blending platforming, puzzles, and haunting beauty. Journey through surreal lands where every choice shapes the fate of a world on the edge of ruin will you restore the light or embrace the darkness?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 1.14/day in the week after.
About

Step into the eerie world of Ayasa, a dark tale that blends quests, horror, and puzzles into a haunting journey. Without a single spoken word, the story is told through pantomime, surreal imagery, and a soundtrack composed by Komitas.
You will navigate six symbolic lands Faith, Hope, Love, Greed, Indifference, and Betrayal each corrupted by darkness. Every choice you make, every act of compassion or indifference, may lead to an unexpected ending. Will you restore balance or become the very force you sought to defeat?

Story:
The Inverted World was once in balance, where light and shadow coexisted under the watch of Tas, the Absolute. But now, war has shattered that harmony. As darkness spreads, Ayasa must journey through lands ravaged by greed, betrayal, and indifference, seeking the remnants of Tas’s light hidden within the realms of love, faith, and hope. This is not just a quest to survive it is a war of the soul, where the battlefield lies within.

Key Features:
A Dark and Surreal World – Explore hauntingly beautiful lands inspired by Tim Burton, René Laloux, Robert Sahakyants, and Hayao Miyazaki.
Light and Shadow Mechanics – Use light to reveal paths, activate ancient machines, and push back the darkness.
Challenging Puzzles – Solve intricate environmental puzzles that test logic, timing, and creativity.
Unique Abilities – Unlock powers from the good lands during gameplay when solving puzzles.
Immersive Atmosphere – A dialogue-free narrative told through pantomime, visual symbolism, and a deeply emotional soundtrack.

Gameplay:
Navigate treacherous terrain, avoid dangers, and solve puzzles using Ayasa’s abilities. Each land brings unique mechanics and moral choices, where your conscience determines the world’s fate. The game blends platforming, exploration, and environmental storytelling into an unforgettable experience.

Art Direction
Every frame is a painting rich in symbolism, surrealism, and noir emotion. The world’s beauty is laced with melancholy, using a minimalist yet powerful color palette to evoke both wonder and dread. Levels feel alive, each location tells its own silent story.
Ayasa: Shadows of Silence invites players into a world where the smallest act can change everything and where the end depends on the heart that guides your choices.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 129reviews | 72% | — | $57K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The jumping mechanics is a joke. And if you don't have your joystick in the perfect position when moving forward or preparing to jump He's not good either you bump into things And if you don't land perfect, you slide backwards and fall. I'm not sure if the game is good or not but so far the mechanics are not good and I just started. So who knows if I'm going to finish it. So far not worth the money. If you can fix these issues I'm guessing the game would be a lot better. But as of right now it's not good
A beautiful horror platformer with a dark, mysterious atmosphere that kept me interested from start to finish. The music is excellent and perfectly matches the mood, while the sense of mystery makes exploration enjoyable. There are some bugs and technical issues, but it's clear the developers are working hard to fix them and improve the experience. Overall, a memorable and atmospheric adventure that horror fans should check out. 8/10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Armenian, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +12 more
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ayasa: Shadows of Silence has a strong horror atmosphere, but it struggles to fully deliver on its potential. The environments and sound design are easily the best parts of the game. The audio work does a lot of heavy lifting, creating tension even when very little is happening on screen. Visually, the game looks decent for an indie title, but animations and movement feel stiff, which hurts immersion more than it should in a horror experience. Gameplay is extremely basic. Exploration and puzzles make up most of the experience, but many puzzles lack clear logic or feedback, leading to frustration rather than fear. The pacing is also uneven long stretches of walking with little payoff make the game feel padded at times. The story is vague to the point of being underdeveloped. While ambiguity can work in psychological horror, here it often feels like missing context rather than intentional mystery. Players looking for a coherent narrative may walk away disappointed. The developer is active, listens to feedback, and has released updates addressing bugs and performance issues since launch. It’s clear there is genuine effort to improve the game, even if the core design flaws remain.
Game is not my type, so I would love to see a difficulty setting. Also graphical settings would be cool too. All in all, interesting and nice dark vibes. The setting is cool.
Je ne peux pas recommander le jeu en l'état. Les ennemies buggé a mort, qui t'arrive dessus à la vitesse de la lumière car ils t'ont vue de à l'autre bout de la map sans raison. Les bug de colision, la gestion de la profondeur calamiteuse qui te fait tomber 9 fois sur 10. Les temps de chargement horriblement long... C'est vraiment dommage car l'ambiance du jeu à l'air prometteur. Dommage car le jeu à l'air vraiment prometteur dans l'ambiance des rare jeu Little Nightemare, Limbo and co. A voir avec la grosse maj qu'ils promettent prochainement s'il sauve leur jeu.
Absolute GARBAGE! How do they think it's acceptable to release a game in this state. The controls don't work properly, the screen judders constantly, the controller mappings are wrong and awkward, there are no graphics settings and graphics quality is very poor. This is truly AWFUL...switched it off after 20 minutes it was so bad. Even after this so called Major update it's still terrible. Don't waste your money.
Look, I’ll be honest this game grabbed me by the collar right from the start. It’s not your typical “run, jump, kill” kind of thing. Ayasa: Shadows of Silence feels like stepping into a dark fairy tale one where you’re not sure if you’re the hero or just another piece in someone else’s story. What I loved The atmosphere is chef’s kiss. Imagine walking through a forest where the trees whisper secrets, and every shadow feels like it’s watching you. The lighting is moody, the sound design is haunting (those distant howls still give me goosebumps), and the music? It’s like someone took sadness and turned it into piano notes. You’re never truly alone here even when there’s no one around. Visual storytelling is top-notch. The devs didn’t spoon-feed me the plot. Instead, they let the world speak for itself. A pile of bones here, a half-burnt painting there it all adds up to something bigger. I found myself stopping just to stare at the scenery, wondering, “What happened here?” Enemy design is unsettling in the best way. These aren’t generic monsters. They’re twisted, nightmarish things that feel like they crawled out of someone’s worst dreams. One creature in particular a tall, skeletal figure with too many joints still makes me hesitate before entering certain areas. Where it stumbles Controls can be… finicky. There were moments when I’d try to jump onto a ledge, and Ayasa would either overshoot it or refuse to jump at all. It felt like the game was saying, “Nope, not today,” just as I was about to make a cool leap. Frustrating? Absolutely. But not enough to make me quit. Some puzzles left me scratching my head. Not in a “Oh, that’s clever!” way, but more like “Wait, what am I supposed to do here?” A few sections felt less like a challenge and more like the game forgot to explain the rules. The story starts strong but gets murky. The opening cutscene is stunning —a world going from lush greenery to ash in seconds. But then the narrative kind of… drifts. I wanted more context, more why, but the game seemed content to let me piece it together myself. Which is fine, but sometimes I just wanted a little nudge. The little things that stuck with me That moment when the music drops out completely, and all you hear is your character’s breathing. Terrifying. Finding a small, glowing flower in a pitch-black cave. It felt like a tiny victory. The way light filters through the trees in certain areas it’s beautiful, even when everything else is horrifying. Who should play this? If you love games that: Make you think, not just react. Have a strong sense of place (this world feels alive). Don’t hold your hand you’re expected to explore and fail a bit. Prioritize mood over flashy action. …then Shadows of Silence will sink its claws into you. Final thoughts This isn’t a perfect game. It has rough edges, moments where I wanted to throw my controller, and parts that left me confused. But it also has soul. It’s the kind of game that lingers in your head after you turn it off the kind you think about during quiet moments. Would I recommend it? Yeah, but with a caveat: go in expecting to be uncomfortable. Go in ready to get lost. And if you can handle that, you might just find something special.
Отвратительная Сырая Игра с Багами, Фризами и кривым управлением. Такое же Убожество как и Маленькие Кошмары 3. Хотели прыгнуть выше головы, на Хайпе Кошмаров и Реанимал, увы господа не вышло. Возврат.
After the last update I finally understand the main story better. The world and atmosphere are really unique. It turned into a great game.
Das Spiel sieht sehr schön aus, düstere Atmosphäre und Stimmung. Du bist eine junge Frau (hier im Text in der "Ich-Form" geschrieben) und läufst in einer zerstörten Erde von links nach rechts, aber auch nach vorne und in die Tiefe nach hinten. Zu sehen gibt es alte Koffer, Überreste der Menschen, überwiegend deformiert, die dich fangen wollen oder fressen. Hierzu gibt es Fluchtpassagen, die aber nicht sehr schwer sind, wenn man weiß was zu tun ist. Und hier fängt mein Problem mit dem Spiel an. Einen Abgrund bin ich etwa 5x runtergestürzt, bis ich herausfand, das ich hier eine "magische" Gabe einsetzen muss. Auch der erste Sprung am Anfang des Spiels hat nach etwa 5 Versuchen erst geklappt. Und so wurde der Spielspaß immer weniger wegen der vielen Trial -and Error Passagen. Mir ist aber bewusst, das solche Spiele eben auch durch dieses herausfinden "wie", funktionieren, sollte aber meiner Meinung nach nicht übertrieben werden. Gesucht hatte ich auch nach versteckten Sammelobjekten, entweder fand ich keine oder es gibt keine. Ist aber nicht Abwertend, nicht jedes Spiel braucht welche. Als ich eines in einer Höhle hinter einem Wasserfall vermutete, starb ich darin - nun ja, die Rücksetzpunkte sind fair gesetzt. Edit: Laut Forum gibt es, so glaube ich, verschiedene Enden, die man durch erreichen bestimmter Tätigkeiten, oder entdecken geheimer Orte freischaltet. Jetzt bin ich nach 83 Minuten Spielzeit an einer Holzkiste durch die ich durchlaufen kann. Hier komme ich jetzt nicht mehr weiter leider. Aus Frust bin ich im Spiel über das Geländer gesprungen und landete frei im unteren Level wo ich durch die Luft gelaufen bin über den Häuserdächern hinweg - schöne Aussicht, trotzdem schlecht. Edit: Mit Hilfe eines Videos bin ich nun weiter gekommen, die Lösung war nicht ganz offensichtlich, aber ok. Trotzdem verwirrend das man durch die Kiste laufen konnte. Im Hauptmenü angekommen, gibt es übrigens keine Level Auswahl, zumindest sah ich keine. (Vielleicht kommt noch eine) Auch gibt es keine Grafikeinstellungen. Spiel lief aber flüssig, bin hier über die Hardware Anforderungen. Gespielt habe ich mit dem X-Controller. Wie am Anfang schon beschrieben, Atmosphäre, Stimmung und Grafik sind sehr schön gemacht, am Ende kann ich es bis jetzt nur bedingt empfehlen. Edit: Nach etwas mehr als 4 Stunden kam der Abspann. Gefallen hat es mir gut, obwohl ich viele Tode starb bei vielen Versuchen manche Szene zu schaffen. Dennoch hat mich die düstere Stimmung und tolle Grafik bei Stange gehalten. Das Ende ist für mich gut abgeschlossen, obwohl ich rein gar nichts verstanden habe. Negativ ist mir noch aufgefallen, das es manche Nachlade Ruckler gab, einige Spawn Punkte doch etwas weit waren und ich nur durch den Task Manager den Abspann verlassen konnte.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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