
A dark tale of survival and conscience, blending platforming, puzzles, and haunting beauty. Journey through surreal lands where every choice shapes the fate of a world on the edge of ruin will you restore the light or embrace the darkness?
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About

Step into the eerie world of Ayasa, a dark tale that blends quests, horror, and puzzles into a haunting journey. Without a single spoken word, the story is told through pantomime, surreal imagery, and a soundtrack composed by Komitas.
You will navigate six symbolic lands Faith, Hope, Love, Greed, Indifference, and Betrayal each corrupted by darkness. Every choice you make, every act of compassion or indifference, may lead to an unexpected ending. Will you restore balance or become the very force you sought to defeat?

Story:
The Inverted World was once in balance, where light and shadow coexisted under the watch of Tas, the Absolute. But now, war has shattered that harmony. As darkness spreads, Ayasa must journey through lands ravaged by greed, betrayal, and indifference, seeking the remnants of Tas’s light hidden within the realms of love, faith, and hope. This is not just a quest to survive it is a war of the soul, where the battlefield lies within.

Key Features:
A Dark and Surreal World – Explore hauntingly beautiful lands inspired by Tim Burton, René Laloux, Robert Sahakyants, and Hayao Miyazaki.
Light and Shadow Mechanics – Use light to reveal paths, activate ancient machines, and push back the darkness.
Challenging Puzzles – Solve intricate environmental puzzles that test logic, timing, and creativity.
Unique Abilities – Unlock powers from the good lands during gameplay when solving puzzles.
Immersive Atmosphere – A dialogue-free narrative told through pantomime, visual symbolism, and a deeply emotional soundtrack.

Gameplay:
Navigate treacherous terrain, avoid dangers, and solve puzzles using Ayasa’s abilities. Each land brings unique mechanics and moral choices, where your conscience determines the world’s fate. The game blends platforming, exploration, and environmental storytelling into an unforgettable experience.

Art Direction
Every frame is a painting rich in symbolism, surrealism, and noir emotion. The world’s beauty is laced with melancholy, using a minimalist yet powerful color palette to evoke both wonder and dread. Levels feel alive, each location tells its own silent story.
Ayasa: Shadows of Silence invites players into a world where the smallest act can change everything and where the end depends on the heart that guides your choices.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Armenian, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +12 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While the game is currently a "test of frustration," it is a "beautiful dream trapped in corrupted code." If you can wait a few more months, you’ll likely get the polished, haunting experience the developers originally envisioned.
Absolute GARBAGE! How do they think it's acceptable to release a game in this state. The controls don't work properly, the screen judders constantly, the controller mappings are wrong and awkward, there are no graphics settings and graphics quality is very poor. This is truly AWFUL...switched it off after 20 minutes it was so bad. Even after this so called Major update it's still terrible. Don't waste your money.
Es tut mir mehr als leid dem Spiel eine negative Bewertung zu geben. Bereits in der Demo hatte ich Probleme die Tiefe zu erkennen und bin immer daneben gesprungen, was sich leider jetzt nicht wirklich verändert hat. Die Animationen von Ayasa sehen immer wieder ruckelig aus. Empfohlen wird eine RTX 2080, aber selbst meine 4070 Super läuft, außer in Sequenzen, auf 100% Hab eine Rückerstattung beantragt.
Ultimately, this is a novel about loss and identity that isn’t easy to grasp, but for fans of introspective, surreal fiction, it’s a powerful and thought-provoking read.
Отвратительная Сырая Игра с Багами, Фризами и кривым управлением. Такое же Убожество как и Маленькие Кошмары 3. Хотели прыгнуть выше головы, на Хайпе Кошмаров и Реанимал, увы господа не вышло. Возврат.
hauntingly beautiful and emotionally charged track. The minimalist violin melodies are delicate yet powerful, conveying deep emotions like vulnerability and introspection. The arrangement allows the violin to take center stage, with subtle background layers that create a cinematic, almost dreamlike atmosphere. What stands out is Ayasa’s control over pacing—letting the music breathe and speak through silences as much as notes. There’s no rush, only a slow, intentional unfolding of emotion. Whether you’re a fan of classical or ambient music, this track resonates universally with its raw emotional depth. A truly moving piece that lingers long after the music ends. Highly recommended for moments of reflection or quiet solitude.
I generally enjoyed the games. The atmosphere is well done and very immersive, reminding me of games like Inside and Little Nightmares. However, at the moment, the game has quite many bugs that affect the overall experience. These technical issues need to be fixed in order to truly appreciate the game and its full potential.
Jugué a la demo del Ayasa y la sensación inicial fue muy buena. Me pareció un juego con futuro, con una ambientación cuidada y una historia que apuntaba maneras. Por eso decidí comprarlo de salida y completarlo entero… y ahí es donde llegó la decepción. El juego tenía —y tiene— un potencial enorme. Desde el principio recuerda mucho a títulos como Bramble o Little Nightmares, y durante las primeras horas le fui cogiendo bastante cariño. La historia es, sin duda, uno de sus puntos fuertes: está bien planteada y consigue enganchar. El problema llega cuando el apartado técnico empieza a pesar más de la cuenta. El juego sufre demasiados bugs, tanto visuales como de música y, sobre todo, de jugabilidad. Esto rompe constantemente la inmersión y hace que la experiencia se resienta mucho. Y lo más frustrante es que, pese a haber recibido dos parches de mejora, muchos de estos problemas siguen presentes. Valoración por apartados - Jugabilidad: 3/10 Tiene muchos bugs de movimiento, el personaje se atasca con frecuencia y en determinados momentos no responde bien a los controles, algo especialmente grave en un juego donde la precisión es importante. - Música: 4/10 La música en sí está bien y acompaña la ambientación, pero se corta demasiado. Las transiciones entre canciones no son suaves y en ocasiones la música se detiene de golpe, rompiendo el clima del juego. - Gráficos: 6/10 Visualmente es un juego bonito y con buena dirección artística. Seguramente podría mejorarse en algunos aspectos, aunque aquí reconozco que no soy especialmente exigente ni me fijo demasiado en los gráficos 😅. Nota final: 6/10 - Recomiendo Ayasa: Shadows of Silence? Sí, pero con matices. No lo recomiendo a precio completo. Si lo encuentras en rebajas y te interesa especialmente su historia y ambientación, puede merecer la pena. Pero a día de hoy, los problemas técnicos le quitan demasiado brillo a un juego que podría haber sido mucho mejor.
While technical rough edges occasionally pull you out of the experience, the developers have captured a specific, haunting magic that’s hard to find. It’s a "diamond in the rough" that succeeds on pure creative soul. With a few patches to smooth out the controls, this team will be a force to be reckoned with in the genre.
Read the full review with accompanying screenshots here: https://playcritically.com/2026/01/23/ayasa-shadows-of-silence-review/ This is the 231st review I have written for Play Critically, and of all those videogames, Ayasa: Shadows of Silence feels least ready to be put into the hands of players. Basic iconography that highlights what I may interact with is often absent, and where it does exist, it may be showing the wrong icons. Platforming is made imprecise by depth perception issues. Only the scarcity of deadly platforming challenges minimizes aggravation. Level design consists uniformly of running from the left side of an area to its right. Stealth mechanics function inconsistently, when they function at all, so success feels disconcertingly like a coin flip. Many open areas that allow Ayasa to explore beyond the linear path are prone to breaking the camera, the level, or the player character. Elements that might salvage the experience are themes and visuals. It isn’t much of a recommendation for a videogame that its best parts are its non-interactive ones. Maybe if this laundry list of problems are addressed, Ayasa: Shadows of Silence will become visually interesting, if mechanically predictable. Right now it simply isn’t ready to be in players’ hands.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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