
Explore a sprawling, alien world in the sequel to the award winning Axiom Verge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 976reviews | 78% | — | $366.7K |
| $19.99 | 2.2Kratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хорошая игра прошёл в два присеста после прохождения первой части зашла так же как и первая первая - это Контра (Contra, Super C) вторая - дядюшка Блэйд (Power Blade) ..на NES исследовать всю карту не обязательно - прошёл сюжёт на 80% открытия карты бонусы, которые я бы нашёл при полном исследовании - мне бы не пригодились тут главное понимать куда бежать и понимать как работает разлом..
Review que é só uma série de vários pensamentos sem uma ordem específica: À primeira vista, a impressão é que, diferente do primeiro jogo (que tinha bastante inspiração em Metroid), desta vez a filosofia parece ser algo entre um Castlevania e Zelda. O mapa não é mais tão claustrofóbico quanto antes e a atmosfera é mais aberta. A comparação com Zelda se dá pelo fato de que, mesmo com uma filosofia parecida entre os estilos de design de exploração com "lock and key", aqui os upgrades costumam ser muito mais ferramentas para prosseguir na área, que, diga-se de passagem, acabaram ficando bem mais lineares, sem muito backtracking importante, já que não existe nada muito único para se voltar atrás que não seja apenas ponto de upgrade ou fragmentos de vida. Também, na temática de ser mais aberto, o jogo possui alguns bosses opcionais espalhados pelo mapa para você enfrentar. A comparação com Castlevania também ocorre porque, de início, a impressão no começo é que, como agora você possui ataques com armas melee e ranged, com estatísticas de dano e velocidade de ataque (em vez de uma arma de longo alcance única), é que esse elemento seria algo central. Porém, isso não se faz tão presente no jogo pois, tirando as duas primeiras armas que você adquire no começo, no mapa inteiro existem apenas ~4 armas de verdade para adquirir, realmente não entendi a lógica de se dar ao trabalho de fazer parecer que isso seria algo integral do jogo. Parando um pouco com as reclamações: mesmo com uma certa linearidade na progressão do mapa, o jogo acaba compensando com a mecânica de "Breach", que é basicamente um segundo mapa sobreposto que você consegue acessar para interagir com o mundo normal, burlando barreiras e outros obstáculos. A mecânica de hacking também teve um bom avanço em comparação ao primeiro (onde era apenas um dos tipos de tiro da arma); aqui ela faz parte do loop de gameplay tanto para combate quanto para exploração. Também foi feita de uma forma que consegue ter um meio-termo: não é obrigatório focar nela, mas o jogo também não te pune se você não quiser interagir com a mecânica. Vale dizer que, se você não é fã do estilo de narrativa não intrusiva (de ser jogado no meio dos acontecimentos sem muito contexto e deixar pra você entender oque esta acontecendo), aqui a história segue um estilo mais normal, com a personagem tendo um objetivo claro desde o começo e a narrativa tendo um começo claro. Ainda assim, o jogo não poupa na apresentação de conceitos e nomes confusos. Como considerações finais, eu ainda recomendo se você for fã de metroidvania. A experiência de exploração com o segundo mapa é bem legal, mas se estiver atrás de algo parecido com o primeiro, pode não ser sua praia. Também, para quem gosta de conquistas, o jogo possui todos os desafios padrão do gênero, desde pegar todos os coletáveis até speedrun. Ponto bônus por igual ao primeiro, ter uma conquista incomum te pedindo para fazer uma run low%. P.S. eu nunca joguei um zelda então posso estar fazendo comparação sem sentido
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Axiom Verge 2 is a very different game from Axiom Verge 1. Most notably, Axiom Verge 2 heavily disincentivizes direct combat as a means of progression and as a fun reward in and of itself. Where Trace enjoyed blasting monsters to high hell with an arsenal of over-the-top weapons, Indra instead utilizes an eclectic toolkit giving her some pretty tight movement - [i]double entendre intended[/i] - and hacking abilities in order to evade enemies. Precisely so, the average enemy in Axiom Verge 2 is better evaded than engaged head-on. I feel like this is likely the biggest point of disconnect that other players have with this game as opposed to the first. If gibbing enemies to bits with badass guns was what made Axiom Verge 1 so compelling for you, you likely won’t have a very good time with Axiom Verge 2 and Indra’s far more grounded toolkit. That said, I still found Axiom Verge 2 to be a great game. As previously noted, the average enemy is better evaded than engaged head-on. This is clearly intentional not merely as a gameplay mechanic, but as a means of influencing how the player identifies with Indra and the world she inhabits. Indra isn’t meant to feel like a warrior, or at least I don’t feel like she’s meant to. Arguably she becomes one over the course of the game, but she’s otherwise just an ordinary woman looking for someone she lost. As such, those moments when she narrowly evades death by the skin of her teeth and the savvy of her cunning make it feel all the more real. There are still some metroidvania-esque weapons to find and Indra can become quite powerful by the end of her journey, but not before already having needed to flee from so many combat encounters that it feels a bit moot. Even once I was kitted up, I’d grown so accustom to evading enemies that I simply continued to do so as a matter of course. Axiom Verge 2 trades the wholly alien setting of Axiom Verge 1 for a far more grounded alt-history setting. The breaches – which are quite plentiful in Axiom Verge 2 – remain as alien as in the first, but the overworld setting feels rather familiar. The game even includes several human NPCs to chat with; as such, the environment of Axiom Verge 2 feels markedly less isolating and daunting than that of the first game’s setting. Concerning the story, I’d thought it might be a bit easier to understand than that of the first game given the far more grounded setting, but I thought wrong. The story of Indra and her journey is relatively straightforward; rather, it’s the lore of the world she finds herself in which remains beyond my understanding. There are plenty of journal entries/codices/history logs to find throughout the game which elaborate on little bits and pieces of the world’s lore and give some ideas as to how things went down, but not enough to paint a complete picture of it all. There’s still a lot that I don’t get about the Lamassu, Udug, and the other worlds at odds with each other. After meditating on it, I feel like this is likely intentional storytelling and Tom wanted to leave some things up in the air so as to compel the player’s intrigue in the world itself; as the hypothetical of what [i]could[/i] be may be more compelling than stating things outright. Either that or I’m too stupid to pick up what Tom’s putting down lol. I also encountered a few bugs in my playthrough. Most were minor enough that they don’t bare mention, but one was: occasionally when in the map menu the screen outside the map would glitch and rapidly oscillate between light and dark. I experienced this glitch multiple times over the course of multiple play sessions, although I couldn’t figure out what caused it. I personally didn’t mind it very much and felt like it was only mildly immersion-breaking, but this glitch may be a tangible concern for those with photosensitivity so I feel it’s worth mentioning. I feel like I could write a whole lot more about Axiom Verge 2 but I’m running out of steam at the moment, so I’ll sign off by saying that I overall found Axiom Verge 2 to be a game with gorgeous visuals, intriguing lore, a fantastic soundtrack, tight platforming, and sublime body horror. If you’re open to the idea of playing an atypical metroidvania which foregoes direct combat in favour of evading enemies via a combination of platforming + hacking tools, then I strongly recommend you give Axiom Verge 2 a shot.
If not for those last few items behind foreground walls, then this game would be a 10/10. I know I usually write something funny in my reviews but this game is just really cool. It is so unique within the genre of metroidvania, even having some immersive sim elements. I can't stress enough how excited I am for the next game.
Axiom Verge 2 is ultimately an uneven experience. The game truly shines in its satisfying Metroidvania-style world, which rewards exploration and discovery. Unfortunately, the story feels nonsensical at times and somewhat disconnected from the first game, making it difficult to stay invested. The audio design is also mixed. While the game leans into a retro-inspired sound, some effects can come across as unpleasant. That said, the soundtrack features several genuinely memorable tracks, particularly those in the Breach, the parallel dimension you explore with your drone. Despite its flaws, I still enjoyed the game overall, mainly for its exploration, and would recommend it to the fans of the Metroidvania genre.
Se você gostou do 1, pode comprar esse sem medo: é melhor, mais divertido e com a música menos pior.
A great metroidvania with excellent music, progression, weapons and atmosphere. The combat can get a bit repetitive, and is more melee-focused this time, which is very different from the first game. The exploration with the multi-world system is by far the best part of this game. My only real issue with the first game were the bosses, and they are, unfortunately, even worse in this game. They are not challenging, fun or creative, but that's not the focus of the game.
neat :)
Playing this right after finishing Axiom Verge 1. It is a very different style of game, not without its similarities. First game focuses more on combat while the sequel more on exploration. This game has its charm and well worth playing. Amazing music will keep you immersed in each part of the map.
很好玩和1代相比基本不是一个游戏了,隙界和现实世界的穿梭很有意思,两张地图是重合的,一些表面去不到的地方需要到里世界进去,上手后基本停不下来了!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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