
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
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About
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…
In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!
Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.
Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.
Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.
Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison
Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you told me they didn't playtest this at all I would believe you
Having a 70% + chance for any hit actually means 10% so be prepared to miss every single shot u take. Playing through this game sadly is pure misery which is sad, because i like the setting, the art and the idea of the gameplay in general. Every level in late game makes me want to rip my hair out, u try every level a thousand times, because its insane RNG completely in the favor of the AI. Im not joking when i say i just missed 6 80% shots in a row. I was thinking about writing this while playing the whole game but the last mission gave me the rest. NO SPOILER - the level is taking an insanely amount of time just to play through and when u start missing every shot in the middle of this level and die because of it, which means u have to restart and do everything over again, u just start asking urself why u put urself through is absolute torture of a game. Most frustrating game ive ever played and yes i played the dark souls games and probably other games that are considered worse than this lmfao.
[h2]Sinopsis[/h2] Halfway es un juego de combates por turnos y mecánicas RPG ambientado en el espacio. Corre el año 2.450, la humanidad ha conseguido alcanzar lugares remotos de la galaxia a la velocidad de la luz y las corporaciones han suplantado a los gobiernos, dirigiendo una constante colonización espacial. Al frente de esta política expansionista se encuentra la “Global Space Agency” (GSA). Desde hace un tiempo están desapareciendo naves en el hiperespacio, sin dejar rastro ni señal evidente. La historia se centra en la nave Goliath, presuntamente desaparecida. Nosotros formamos parte de la tripulación de la nave, liderados por el capitán Morten Lannis. Incomunicados y desesperados, deberemos hacer frente a la gran amenaza que ha abordado la nave, buscando la manera de restablecer las comunicaciones y salir con vida de esta grave situación. [h2]Jugabilidad / Apartado técnico[/h2] El juego se divide en misiones, algunas principales y otras secundarias que serán opcionales. Durante las misiones destacaremos dos importantes aspectos, comunes en este tipo de juegos RPG. Por un lado, tendremos el componente de exploración, pudiendo desplazarnos libremente por los distintos espacios de la nave Goliath, rumbo hacia el objetivo de la misión. Deberemos revisar cajones, armarios y cualquier otro recipiente, haciéndonos con valiosos materiales, armas y equipamiento. Al encontrarnos con algún enemigo pasaremos al modo de combate. Es aquí donde empieza la estrategia por turnos. El escenario se divide en casillas, esencial para calcular los movimientos, buscar coberturas y medir el alcance de las armas y habilidades. Al pulsar sobre un personaje se desplegará un árbol de acciones y habilidades, la barra de salud y armadura. Los enemigos mostrarán su correspondiente salud/armadura y un porcentaje, correspondiente a la probabilidad de acierto en caso de atacarles. Como en otros juegos del género, dispondremos de puntos de acción (AP), que nos informan del número de acciones que podemos hacer o la distancia que podremos recorrer durante el combate. Cada personaje contará con un set de habilidades únicas, unos atributos (vida, agilidad y puntería), así como una mayor predisposición para emplear determinadas armas y equipo, por lo que será esencial valorar la equipación de cada uno. A partir de aquí los combate se irán resolviendo por turnos entre aliados y enemigos, hasta acabar con todos ellos o caer en combate. [h2]Valoración[/h2] Halfway me ha sorprendido gratamente, sobre todo porque no tenía mucha información de él cuando lo jugué y me pareció excelente. Tendremos multitud de armas, equipamiento, sets de habilidades y personajes que descubrir, así como dominar el componente estratégico. La trama de ciencia ficción resulta bastante interesante, dando un par de giros que llaman la atención. Si disponemos de algo de experiencia en el género veremos que hace uso de muchos elementos clásicos, siendo sencillo familiarizarnos rápido con la jugabilidad. El apartado gráfico está bien cuidado, con un pixel art bien hecho. Completar el juego al 100% me ha llevado unas 18 horas y lo cierto es que he disfrutado mucho jugándolo. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
It wasn't great in 2014 and it hasn't gotten better with age. Much like Starbound, there's not much meat to the game - you're fighting the same three fights over and over and over again barely strung together with a few sentences of dialogue between each mission. Add in terrible accuracy curves, clunky inventory management, and no experience gain - then you really have no reward for grinding through the story to reveal the next story segment. If the story was good, I would recommend the investment - but it's a fairly boilerplate "stranded in space, get to the cockpit" trope.
As one of the fewer than 10% of players who have completed the main story AND stop the invasion, I feel I have the authority to present myself as an ambassador to this game and say that it was really hard.... like REALLY hard.... like an exasperating curve of exponential difficulty that's only palatable to a connoisseur of tactical turn-based gameplay and who revels in the glory of turning unwinnable situations into well earned challenges. You're gonna love it.
The graphics are cute. The gameplay is, unfortunately, drab.
I'm giving this a thumbs up but I didn't finish this game and I don't know that I'd care to play it again. It is a turn-based tactical shooter which is really neat. I like the simplicity of the game and the narrative is engaging. Managing your squad is not burdensome and you can get into the game quickly. However, the big negative for me is that it is unforgiving. There are wave after wave of enemies coming at you and they seem to hit more often than your squad does, regardless of cover or the % chance of hitting. The number of shots that I missed that said I had 80+% chance of hitting was ridiculous and very demotivating. For someone who doesn't mind the grind of doing a level over and over until you unlock the formula for success, go ahead, but I don't think its geared towards someone wanting a more casual experience.
If you like Turn Based Strategy and 100% completion, then this game is for you. The story is enjoyable, the characters are memorable and the grinding is almost non existent. It took me close to 20 hours to finish Halfway and it was satisfying. Unless if you're looking for 100% achievements, then probably add 30 more minutes to the total playtime, which is, not bad at all.
Really want to be able to recommend this but repetitive boring music and infuriating Xcom-esque BS where your unit ever hit anything and enemies hit you from across the map will make this too annoying after a while.
Although this game isn't as polished as their sequel Pathway, I still love it! :D There's something about this system of flat 2D strategy games I just love and this one delivers :) Looking forward to more Robotality/ChuckleFish games in the future! Fantastic work :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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