
Show off your mad Awesome Obstacle Challenge skills in a VR-ONLY race to the finish. Run, climb, and leap your way through dozens of courses to see if you can finish on top of the global charts. Climb walls, nets, and ropes. Traverse high canyons. Dodge lasers, fire and more!
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所謂、サスケVR VIVEコントローラーを握って腕を振って前に進むタイプ EAとは言えゲーム移動時のチュートリアルは最悪、というか1面から始まってない… レーススタート前にリアルで進めてフライングし放題 走っていて壁にぶつかるとあたり判定がないために壁の中にめり込む 等々、EAとしても甘い作り けどしっかり作りこめば面白いゲームにはなると思います
如果你对这个游戏感兴趣,不妨先看看我的视频(video): http://v.youku.com/v_show/id_XMTczNTY3NTM0MA==.html 玩法刺激新颖,但是对我来说有那么一点点的晕,不是特别厉害 《Awesome Obstacle Challenge》这款游戏最大的亮点在在于给了VR迷一个全新的角度去体验紧张刺激的户外运动,27个关卡挑战内容可谓十分丰富。在这之中你可以奔跑、攀爬和跳跃穿过多条线路,充分调动身体机能在VR的世界挑战极限! 另外,这款游戏可以实时查看自己在全球排行榜中的成绩,比比谁是体能之王。游戏设置有爬墙、穿网利用绳索穿过高耸的峡谷的同时玩家还要时不时避开激光和燃烧的火焰的干扰。 我喜欢玩VR也喜欢探索最新的VR游戏,也会用心做好每一个视频 steam是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏 最后,祝大家游戏越快哦~
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] So this is a well executed obstacle challenge for VR. The challenges ramp up after each level. I did almost get stuck on one of the beginning levels (1-3) but I managed to figure out how to do that last jump swing. That's really my main gripe with the game as it never quite explains how to do these swinging jumps. The last jump from the grip to launch yourself to the finish line is quite large. I basically did a hammer down arm motion from the very top and let go to get this challenge completed. Also, I was able to reach the bars that were sometimes far from each other. But a person who has small arms may not be able to reach and have to jump swing a lot more and in some places that are not intended. The game ran smoothly. I had no problems as far as the game recognizing where I was trying to grab. Grab areas within objects seemed pretty generous. On the Oculus, you move by clicking down on the joysticks and swinging your arms. You go in the direction they are facing. There was some minor clipping issues on walls at times, but it's not as bad as the negative reviews would have you believe. This is a good game, better than most other obstacle challenge VR games. The challenges are well designed. All your obstacle finishes are timed. You can get gold, silver, of bronze if you beat the challenge within the alloted time frames. There's global leadersboards. You unlock more levels by beating the current obstacle challenge. Rate 7/10. Be a ninja in training!
It's a little rough, but I think it's fun. There's a leader board for each course, but that seems buggy too. A guy with a faster time was underneath my time. I think the obstacles and grips work well. I'm a climber, and I feel like it approximates it well. You can switch between single and matching (both hands on one grip) holds. Locomotion is done by holding down the grips and swinging your arms back and forth. Holding one grip is normal speed, and holding two grips is fast speed. There are clipping issues, and the black countdown screen at the beginning of each course gets in your way, making it hard to see the start of each course, until you get past the screen, but it's usually right next to a wall, so you tend to get past the screen and then clip into the wall, unless you're careful with your arm swings. EDIT: They fixed the black countdown screen and scoreboard issues. Most clipping issues might have been fixed too. You can walk into a tall column and then end up on top of it out of nowhere though. Jumping from vertical pole to pole is very difficult. Maybe, some of the grips/poles need larger grabable areas.
TBH I havent read the full spec on early access, but my take is that its about buying the game early, helping fund and influence the developers, and seeing if you like the game enough to stick with it. If Steam allows a refund if you really hate the way it is or is going, then that seems great to me, and the review during early access should be about the idea, main gameplay and major control systems. So, with that in mind, I think this game has huge potential for Vive users, is a great idea, is well implemented, and has some bugs, like clipping etc, which is why its early access and not finished, I believe. So as an early access game I think its worth buying, if you dont get nausius from the gameplay, and like the idea of a Wipeout style game. The courses could be placed in locations I would hope, like above a shark infested water tank perhaps? It could be made to resemble a game show, like in RUNNING MAN or something too, or even made like FIFA with commentary to be like the total Wipeout TV show. Real potential I think, little rough, but that is to be expected, right? Not refunding this one, but have many others,
今から買うならこちらの http://store.steampowered.com/app/520010 Climbeyがおすすめです。 http://steamcommunity.com/sharedfiles/filedetails/?id=769188164 最初に何をしてよいのかわからん。>< まずはコースを選びましょう。 最初にタッチパッドを押せって出てるけど押しても永久ループするだけでゲームは始まりません。 良い所 面白そうに思えた。 この手の体を使うゲームは、VRと相性が良いですね。 悪い所 最後のアップデートが2016/09/末?EAなのに詐欺にあった気分。 壁にめり込んでしまいます。>< 判定が甘いのが原因なのかシビアなのが原因なのかわかりませんが、反応が悪いです。
This is my favorite game right now, best replayability in VR for me so far, up there with Windlands.
It's in early stage but i like it, locomotion system is very good and game can be really entartaining. To the developer i suggest a level editor later on. And a Nerf cannon, and a giant hamster ball to put the player in as possible obstacles :D
This game could be good, but it needs a fair bit of work to make this "that" good. 1: It is not kid friendly. Kids do not have 6 foot arm span, and cannot reach the grips never mind reach across and up. 2: It needs better collision detection. climbing through a wall is frustrating enough without the hmd going black for a few seconds and then falling because you thought it crashed. 3: Music. People, add some energetic music to get the adrenalin going because at the moment, it is plain boring. 4: sort out the leaderboard. I'm all for being the most useless person to play, but I refuse to believe a course that would take a very very quick person a minimum of 15 seconds to complete... has a leaderboard score of 2 seconds???? No way, not even if you could fly through it, someone cheated, or there is a glitch. I know it sounds like I'm ripping the game to pieces, but this really has the base work to be brilliant. It just hasn't been done yet. Devs, have a quick look at dorito challenge on xbox 360 to get an idea of adrenalin music, and colission detection. I'm going to keep coming back to this, as it's fun to play if you work around the bugs, and i also want this to be fantastic as it can potentially be!
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