
This is a "Rube Goldberg" style puzzle game inspired on the award winning "The incredible Machine". Discover what it takes to be a scientist and build awesome contraptions with simulated real physics using trampolines, balls, explosives and much more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
To unlock new levels, you'll need to obtain stars, depending on the number of attemps you needed to complete the level. The issue is : with lasers, you'll often need many tests before getting the exact angle, so even after finding the solution, it's very boring get 3 stars. This star system is just stupid... You can find far better puzzle games based on physics on steam.
Awesome Machine is a quirky puzzle game where you have to build more and more complex machines that turn on switches, I presume to help alleviate the global power shortage metioned in the Introduction. Use balls of different sizes, pipes, ramps, even explosives to get those switches turned on! A fun game, some of the puzzles are tricky, and I'm sure they get much trickier (I've done up to level 10 so far). There is a Tutorial (worth doing) which explains the concepts, and the rest you pick up as you go along. Highly recommended.
[h1] Just play Contraption Maker or Crazy Machines. [/h1]
Fun game. More casual then similar games like Contraption Maker. I finished the game, but I'm not sure exactaly how the Awesome Machine works. Guess we have not reached the point in civilization where we figured out how to power the world with bowling balls, lasers & magnets, yet. Can't go wrong if you pick this game up when its on sale for a few bucks.
一款益智解密游戏 手游式的操作,游戏里需要使用各种给定的道具、依靠物理规则去完成谜题 比如滚动的小球碰触开关、磁铁吸取金属制品、开启的灭火器喷射的气体带动小球移动等各种各样的方法 游戏看上去挺有趣,难度总体来说还算比较高,主要是通过给的道具和场景内的布局来猜测如何使用并加以实验 不过游戏的评价系统感觉非常鸡肋吗,或者说不友善,因为评价星数是根据你的重试次数来决定的,某些简单的关卡多试几次找到方法后重新来过就能3星 而游戏中后期使用镜子反射激光,又不是是重试个几次就能掌握反射位置的,即使大概记得位置但稍微有些不同还是会差个十万八千里 另外游戏解密方法应该不是唯一的,有时候可以利用些小技巧(漏洞)直接拿给定道具碰撞某些目标达到绕过原本设计的解题方法
Terrible. Thought it would bring back memories from the game i played as a kid. It has elements but they made levels unlockable only if you get 3 stars in every level in each 'chapter'. This is next to impossible when it takes many turns to fine tune mirror placements to turn light switches on. You'll get to level 20 on your own just fine, but advancement after that will only come from going to a walk through if one even exists and somehow placing and turning each mirror perfectly on the first couple tries. Don't waste your money. I thought it would be good for my kids to play but absolutely not.
O melhor jogo nesse estilo. A melhor forma de passar o tempo, recomendo muito.
I've received this game via Developer. I've test this little game and i think it's a good time killer. Your objective is to draw a circuit with some items. This game have got good ideas and for this price it's nor a scam. I recommand it for puzzles games fans.
Excelente jogo indie, belissimo em cada detalhe. A idéia de utilização da fisica e lógica para compor o cenário foi muito bem implementada. Jogo aprovado.
A crude copy of [i]The Incredible Machine[/i] (TIM). There's supposed to be a window on the side of the screen that shows the objects you can place, which was part of what made TIM fun. The objects are instead hidden, and you have to press a button to find them, which awkwardly means you can only look at the build screen or the objects - not both. Rather than repeatedly switching between those two screens while trying to visualize how you're going to build the contraption, you're better off dumping all the parts onto the build screen. This is a noteworthy blunder, because not only does it impact the flow of gameplay, but TIM managed to fit the objects bar onto the screen back when screens were far smaller. The buttons have no labels, and hovering the mouse over them shows no information about what they do. The information button itself often does nothing, so you're left not knowing what you're supposed to do. The crudely animated background scenes felt like pointless noise. Restarting after clicking "play" is annoying because the objects get wiped (rather than reset to where you placed them, unless you press the pause button twice, but that apparently stops you from being able to progress to the next levels when it doesn't award stars, which are tracked incorrectly by the achievements). The physics are broken, which throws intuition out the window, unless scissors are supposed to be able to cut rope by the force of being sneezed on. The level design looks thrown together, and makes the gameplay frustrating even if you can see what you're supposed to do, but just can't get the objects lined up so that everything chaotically falls into place right down to the last pixel. It feels infinitely more down to chance than judgement. At one point you're supposed to collide a pair of moving objects and just hope that they end up where they need to be. Surely the physics was supposed to add some spice to the puzzles, not make them tedious. The achievements don't feel like I've achieved anything, as they include feats such as "Start the game for the first time." The music is woefully bad compared to TIM, and turning it off declares another achievement: "Turn off the music for the first time." If this was supposed to be an homage to TIM (practically the [i]Portal[/i] of it's time, and still available on GOG) then it falls short by an order of magnitude, and looks more like shovelware than an homage. One of the only positive reviews of the game is by a friend of the developer.
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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