
Launch into a chaotic spaceship adventure: bend the rules of physics, experiment with unusual gadgets and toss everything around. With each journey, you will have limited time to reveal the mysteries aboard your solar punk spaceship - how much will you discover before you arrive home?
Modeled estimate, not a reported figure. How we estimate →
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About
You’re Oda, a first time space traveler, forging their own story aboard a mysterious solar punk spaceship. Explore a strange ship filled with cozy cosmic chaos, master a physical world full of unexpected situations and uncover the traces left behind by former inhabitants - one journey at a time.
Explore the strange rooms of a vast, organic spaceship - through flying, floating or walking on walls. Uncover the interwoven layout of a ship full of mysterious machines, peculiar plants & odd objects.
Experiment with playful physical chaos, take care of potent alien plants, set up logical signal chains and master bizarre black hole science. Exploit the chaos to venture deeper into the ship.
By replaying your journey, you gather more and more knowledge to progress faster and further with each run. Become a master of handling your environment - one short hyperlight jump at a time.
Features:
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]8.5/10 星船拓荒[/h1] [b]+++妙趣横生的知识锁设计 +++清新养眼的美术 +++多样而不繁琐的交互 +++可圈可点的地图构思 --- 游玩过程中存在一些恶性bug(因为bug卡死过几次) --- 有为了循环而循环之嫌,后期存在垃圾时间 [i]游戏现已有官方汉化。Shout out to TE-EH and Butterfly!!![/i][/b] [h2]她收集回忆,我收集知识,我们都有光明的未来[/h2] 游戏主要设定是主角给后辈讲自己来到家园的路上在飞船中的故事,因为有所遗忘所以要一遍又一遍地讲,慢慢回忆究竟都发生过什么。在她刚开始回忆即玩家刚开始游玩时,我们对这艘飞船都是一无所知的,通过收集一条条回忆来掌握关于飞船的知识,运用了解的知识逐步扩大可探索的范围。 随着关键道具的逐步掌握,可探索的区域逐步扩大,每块区域里会有一些有趣的小设计算是支线。解锁的区域变多后,也有一些需要联动不同区域的特色物品的回忆。整体探索过程中一直是保有新鲜感的,游戏的知识锁设计相当不错,从头到尾都不会觉得太无聊,始终有驱动力让我去探索,游戏体验和美术一样柔和清新。 “柔和清新”,这个词一听就知道游戏过程中应该没什么爆点,事实也确实如此。除了此次本地化更新中新加的一个回忆需要动动脑子(这个卡了我好长时间😭),原流程的100个回忆基本都是与物品进行简单交互即可解锁,只有少数需要稍微思考思考。本作的知识锁可让人会心一笑,但没有恍然大悟的畅爽,属于是小而精的温和设计。 [h2]讲故事的故事却没什么故事[/h2] 本作的剧情可以说基本没有,只有在开头结尾有些对话,还有解锁重要回忆时会有些主角所想。在这之外就几乎没什么剧情相关内容了,游戏过程中剧情的存在感相当淡薄,感觉上就是为了让游戏的循环有个理由才这么提了一下。我的一位好友在我刚开始玩时给我说“循环有些勉强”我还不太理解,现在完整体验完后我想说“确实”! 从结果上来看,这个“循环”的设定与游戏玩法结合的并不是很好,在早期每个回忆只需要简单操作即可解锁时,时间限制和道具限制对游戏基本没有影响,只是隔一会儿要从头跑一下而已。但等到了目标回忆需要较长时间时这就会有影响了,因为每次循环只能制作3个道具,这就导致在后期目标明确时可能导致一次循环只能收集特定的几个回忆,剩下的时间就干不了什么事了。或是做完之后所剩时间不够再做一个但又有几分钟,那也就只能原地罚站。如果去除这两个限制,几乎全部回忆应该都可以在一次旅途中全部完成。所以我觉得本作有为了循环而循环之嫌,这点不是很好。 说到这儿,我最近玩的[url=https://steamcommunity.com/profiles/76561198367399385/recommended/2000120/]《Time Flies》[/url]也是有时间限制的循环,也有一个to do list,但它的设计是需要在一次循环即苍蝇的一生中完成全部要做的事,更加贴合游戏。而本作的回忆更接近收集品,没有特别的要求,显得有些过于松散了。我觉得可以安排让主角在了解所有必备知识后,需要在一次循环中收集若干核心记忆,集齐后触发一个故事的结局。这样可以突出规划有限资源的重要性,也能给故事结个尾,或许比现在的莫名循环要好一些。 综上,本作的质量还是挺好的,虽有缺憾但瑕不掩瑜。整体游玩时间应该在7-9h,内容算是挺丰富。性价比相当不错。如果喜欢知识锁类的游戏的话,本作值得一玩。推荐! btw,如果卡关的话可以看看我的指南,里面有每个回忆的详细攻略,祝各位游戏愉快~ https://steamcommunity.com/sharedfiles/filedetails/?id=3547324097
This is what we called an indie gem. Unique, Creative, Fun, Charming Art, Weird (in a good way), and with a good price.
This is E3.
I loved this game so much!! Space Sprouts is a time loop puzzle adventure where you explore a colorful and rather messy spaceship. There is a framing narrative where you are much older and explaining to your grandkid exactly how it went when you traveled on a spaceship for the first time (so the time loop consists of retellings of your eventful flight). Technically, you are supposed to sit still and do nothing during the flight, but of course that's not what you're going to do, right?! There are 100 different memories to gather, each one is of things that you've done on the spaceship. A lot of these are weird and chaotic in a fun sense - I really enjoyed unlocking them -, and the game gives you ideas about what they could possibly be. Each memory also lengthens the amount of time available in the loop by a little. There is no combat and the entire game is very cozy. It has a really striking ligne claire aesthetic (I saw an interview where the devs specifically mentioned Moebius being an inspiration) and it is also very, for the lack of a better expression, nonbinary-coded. I dunno, plants and space and crystals and colorful stuff? As a nonbinary person I found this relatable and awesome. By the way, the protagonist Oda doesn't seem to have any gender pronouns in-game (your grandkid just addresses you as "you"), but the Steam page uses they/them pronouns for them and that was also my first guess. I gathered 96 memories without looking things up, and then I got quite stuck, so I looked up the remaining ones for 100%. Overall the game took me around 12 hours. Interestingly I got the ending at 95 memories, I don't know if that's where it triggers or if I did something specific. The game is all in 2D, but the objects and your body have simulated physics, so you can get up to a lot of unexpected things - and I'd say many of the memories can probably be unlocked in multiple ways. You can't die per se (technically, I guess!), but you can end up in really rather dire situations, the spaceship is not particularly safe. I've seen people repeatedly raise the question whether this game was a metroidbrainia - in fact I found out about it in the metroidbrainia subreddit. I'd absolutely say yes. I'll try to explain this without spoilers. There are a lot of knowledge-based unlocks, both the less exciting type where you get a code that you have to enter (like the melodies in Toki Tori 2+), and also the ones that are more structural, like figuring out how certain objects interact or how you can do something without having to go to a specific place. Space Sprouts also has the aspect where once you figured out something, it can change the way you interact with the entire environment. And it also has the classic metroidvania feature of running around on a large interconnected 2D map where you can gradually reach new areas. It's very interesting to me that the game came out this year, like Blue Prince, and both are puzzle adventures with roguelike elements, but have very different takes on this novel combination and seem to have been developed entirely independently. Are we at the beginnings of a roguelike puzzle adventure boom? (Can we blame this on Outer Wilds?) I don't know. This is a much more condensed experience than Blue Prince, in 10-15 hours you really can see everything - and I enjoyed myself all the while. I only had some smaller qualms. First of all, the controls are probably quite intuitive on mouse + keyboard, but they aren't really on a controller. I played with the Steam Deck docked to the TV and with a PS4 controller, which has a small touchscreen, and I ended up using the touchscreen a lot. It took me a while to get used to it, but it was absolutely worth it, because the game was so much fun. The Steam page says controller support is still coming, alongside an update with bonus content. My other qualm was that the ending was quite brief, I would've liked something a bit longer - though this is definitely one of those games where the journey itself makes it worth it. I loved this game to bits and am honestly shocked it has under 50 reviews, so I'll clearly have to run around and tell people about it. __ Source of the game: Bought with my own money
I'd like to start off with saying I'm a controller main player. With that said the controls for KBM are so simple and easy how can you not love it. The amazing concept of retelling your story to your grandchild over and over is amazing. Spoiler [spoiler]The fact that you gain time for the amount of memories you gather is the reason why I keep playing. Mind you you start with 10mins.. I'm 3.5hrs in and I don't think im even half way done[/spoiler] Ty Devs for this amazing game that I can't seem to stop playing heck even just drawing on the drawing pad is hella fun. Now if i can only remember how to get to that damn plant room... Ahhhh
A cozy cosmic chaos, but quite enjoyable and relaxing to play. Nice puzzles and fun to look for the memories around the ship. I love the atmosphere and the visuals of the game is really nice.
刚过教学关卡,感觉很有趣。又玩了快一个小时,感觉挺好玩的。然后越玩下去越感觉不好玩,到了四个小时的时候属于是看着这个游戏就烦。 那三个输密码的,不能把已经制作出的物品放在界面上,选择一下就可以直接做吗?每个循环都要重复输入密码不烦吗?还有密码为什么不能设置成可以直接一次性输入三个,每次输入一次密码就要退出去再点进来,循环少的时候还好,循环的次数越多越烦这个。 还有后期不想看那个循环结束的过场动画了,每次我点退出键,准备开启下一次循环的时候,可能直接就卡死了,一卡死又得重新启动,烦。还有那个过场动画前面的对话,为什么不能跳过,烦。 还有前期对这个游戏很感兴趣的时候,每次探索正在兴头上,结果就告诉我探索的时间到了。得,又得重新跑一趟,多来几次,越循环越不想探索。循环除了把探索的时间加长个几秒外,还有什么用,我想循环,我不会自己 选择循不循环吗。在这个强制循环的基础上,这个游戏的各种缺点可以说是无限放大了,我就不明白了这个循环的必要性在哪,既不能推动剧情,也不能给予能力,那为什么还要弄这个循环。
This is a fun whimsical game! Short play cycles and it's easy to stop or play again at the end of each chapter (a very caring game feature I love to see). Play as Oda and have a fun time remembering all the ways you explored a space ship during a very short journey!
An absolutely charming game with a very unique gamestyle!! I love the art and the memories you find are super cute.
A very fun and unique indie game. There are so many surprising little moments that happen with all the interactions!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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