
Awe is a god-game about expressing one’s creativity by shaping and building planets’ ecosystems in a soothing and relaxing ambiance carried by beautiful, minimalist lowpoly 3D art style and atmospheric music.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fajna ale trudna miejscami
нет
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гра не погана тільки якщо хочете пройти всі рівні то я вас розстрою, передостанній рівень неможливо пройти
Jeu reposant qui travaille la mémoire
Cute and relaxing.
I almost gave this a thumbs down because the game failed in introducing the mechanics. It was extremely confusing to start, but once you figure it out it is actually a pretty clever set of mechanics and becomes progressively more difficult as it goes on. The graphics and audio are basic but pleasant.
+1
kart düşürmelik oyun
Its incredibly ugly, mindnumbingly dull, its interface is awful, and being incredibly slow and colouring triangles is not 'spiritual' or 'creative'. I got through 15 of the apparently 25 levels and I was genuinely stunned to find that took less than two hours because it felt like Id been in there for a hell of a lot longer. Also, the tags 'God Game' and 'Puzzle' are stretched to the point of being utterly useless descriptors. You are not in charge of any autonomous people, or simulation, and there is no real puzzling unless you consider remembering an annoyingly fluctuating set of colours as being a puzzle. Its a bad game pretentiously dressed up as something profound.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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