
In a mood for a little journey to a colourful world full of unexpected events and crazy characters? Jump into a feel-good adventure with rogue-lite elements, where action meets cuteness and powers come with friendship. A love letter to anime and quirkiness from two indie developers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"AWAY: Journey to the Unexpected" is a short (<= 3 hours) first-person action-adventure with very light randomised elements and meta-progression, where you play a boy with a stick, trying to find his parents and befriending some oddballs along the way. The story revolves around a cartoony nonsense-premise, which is kind of fresh and charming, music is really catchy and the overall presentation and drawn-spriteworks are top. I also liked the different filters that are being used if you play a different character. That being said, the actual gameplay is (as stated in the reviews) quite barebones and the overall content is light (only four stages, two light interchanging dungeon-areas, two bossfights [with two different bosses to encounter in the first dungeon-area]) If you expect a first-person-roguelike (with the premise of roguelikes/-lites being highly replayable) you will be disappointed, also the asked price seems steep. Nonetheless, got a fun time with it and I bought it on sale for around 3 bucks. Worth a try for a short, charming experience.
I really enjoyed this cute little roguelite. It's very simple but very enjoyable. I wish there was more to it.
Fun game with very minor flaws that in no way take away from the seemingly intended experience. Controls are smooth and the game mechanics are fun.
Tedious progression and forced repetition = negative reviews. On top of that partners, the way you get them and how they are limited. Feels harder than it should be.
I had to insert the following start up parameters to get the game to stop crashing at the boot-up (thanks to Bing AI for the quick solution): -force-d3d11 -force-feature-level-10-0 A developer can set stuff on the programming side so that it can automatically switch to functional settings in case the game requires specific DirectX 10 shader settings. This should not be a user side issue. The error log output is completely worthless because it only says that an error occurred in UnityPlayer dll and nothing else. A little future proofing goes a long way. The game itself is okay. A lot of it involves the same process of timing melee attacks and backing up for common enemies and circle-strafing for the boss ones. It gets dull fast.
Its a nice short game.
Its a nice friendly little game. Sure the controls are a little wonky but its okay when you get used to it. Its a fun little project. Im glad that games like this gets made. I feel that the developers had fun making it. Its not the best game ever, but it does not need to be. Its nice and fun.
If you like roguelites and boomer shooters paird with quirky anime characters you'll like this game. Its a janky roguelite that doesn't take itself seriously and I honestly don't understand why is not recommended more. Its not worth $16 but $5 and below is a good price for the game. It seems the devs put a lot of hard work into it as well.
https://youtu.be/JACpi9Ph4Rc First person melee combat is a tough challenge that this game doesn't reach with it's solution to the problem.
Unique style of game play, art style is amazing but game is just overall lack luster/repetitive. Would not recommend for the price alone.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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