
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun combat, cool world, doesn't overstay its welcome. If I had any complaints I would say the decisions you make at the end of questlines feel off in a way that's hard to put into words. I didn't enjoy making them and didn't feel like they were well-written.
Not that good
Adictivo el sistema de combate, si te gusta fall out new vegas y aventuras de fantasia esto te gustara, la historia le doy un 6, en lo demas perderte conseguir cosas y matar todo lo que se mueve excelente.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
très beau (le monde et les combats qui sont très visuels). un peu bavard mais scenario intéressant.
amazing
Fun underrated game. Exploration is great, combat is fun, graphics are good. Enemy and boss variety could be better, but it's not bad either. There are many different weapon types and combos that are all useful and fun (guns, swords, magic, wands, etc etc). The story is decent, not amazing but decent. Party members are solid, I especially like Kai. And I love the world of Eora after playing POE. It's overall a rock solid, fun game, 8/10. I'm probably 75% through my run with over 60 hours on it, I'm completing everything along the way. I take my time, but it's not a short game...
This game is defined by highs and lows. There is, literally, nothing in between. For every good thing it does, it has another thing that just ♥♥♥♥♥♥♥ blows donkey ♥♥♥♥. The story starts out strong with choosing your background, decent charachter customasition, and a lot of dialogue options in conversations you can use to really make some of those darn choices people love!! Then you realize most options just all lead to the same outcome, like some Telltale cutscene, and the main story itself is just “rigged from the start” as in, it is so predictable what sides the game wants you to take and what things it wants you to pursue. Some side quests and characters, like the Dawntreader questline, are amazing and really pulled me in. Talking with the other godlike for 15 minutes and learning all this excellent lore, all to wrap up nicely with some good revelations and dialogue, really invested me for a bit. On the same note, I talked to some random god worshipper who told me about like 8 different gods, and that really intrigued me for a while. Turns out a lot of the lore is inherited from Pillars of Eternity, which is NOT a bad hing, but it did sometimes feel like the most interesting parts were the world it came from rather than Avowed’s own story. The god that starts talking to you is real awkward and feels forced, but then the ancient memories you can experience with them are a bit more interesting so im like, bennefit of the doubt!? The companions can sometimes be funny, like Marius made me laugh at least 5 times and even Kai has some good banter. Hell, I was looking forward to talking to Giatta more, but just as evenly, the companions will act cringe as hell or just say things that feel like filler for 5 minutes, or just act blatantly out of character. Marius was at some point in a quest like “This guy is starting to make sense”, then I killed that guy and he suddenly 180 degrees turned to “Yeah, this numbskull wasn’t getting anywhere with this” like ha????? The combat is flashy and really entertaining — for like 10 hours. Then I had to turn the difficulty to hard from normal just because I was bored with simple hacking and slashing or, in my case, shooting and burning all enemies while using half of my brain capacity without consequences. The graphics are beautiful!! The plants, sights, and everything look mostly colorful and well-rendered. But then my graphic card crashed three times on different occasions, giving me a heartattack, cause I thought my PC was dying after the stuttering and glitching persisted outside of the game. All in all, the game has a body but no soul, which is ironic because the entire story and this entire world’s lore is about souls and their essence and people dreaming and becoming mad, or hey for all i know maybe they were just becoming sentient, realizing they were stuck in this lowkey dust in the wind blowass game were npc have zilch interaction with you or anything at all. No freedom here, only the illusion of interacting with stale scenery pieces. 5/10. The most fun I had was throwing myself off the lighthouse in Paradiso for 15 minutes, laughing at the body ragdoll physics while the game was pumping hype scenery-viewing music in my ears.
Tolles Spiel
Easily has the best combat of any medieval fantasy game I've ever played while also simultaneously having the worst storyline I've ever experienced in a medieval fantasy game. Taking place in the Pillar's of Eternity universe, the game drops you into an isolated island where you're tasked with discovering and stopping a virus from taking over the population. Unfortunately, the story is filled with way too many characters, way too much dialogue, and a narrative that just isn't interesting at all. None of your companions are particularly interesting, many of the in-game choices are inherently neutral to prevent anything major from happening, and I just found the ending really abrupt after building up to so much. There are some good narrative moments sprinkled in there (such as being able to actually destroy settlements off the map), but they happen way too late in the story to actually affect anything you do. There are some side quests that are far better than anything the main story offers up. Putting the trash story, narrative, and dialogue aside, the combat and map design are genuinely excellent. Each section of the map is massive and offers dozens of side quests, boss encounters, and new gear to keep the player engaged as they progress forward. New abilities are unlocked regularly, new weapons and spells are unlocked regularly, and the combat (specifically the magic) is extremely fluid and rewarding to play. Easily the best part of this game was just aimlessly exploring the map doing side content while fighting hoards of enemies and bosses with increasingly intricate spell combos and high-level gear. I recommend this game because the feeling of getting lost in a new world and exploring dungeons, grinding out gear, and increasingly feeling like a god in this world is done to great effect. Everything to do with level design, combat mechanics, and overall exploration was done extremely well and is arguably some of the best that you'll find in this genre. The narrative and characters are straight garbage, but if you can get past that, I think you'll end up having a really good time with this game.
I really miss the crossbows from the Pillars of Eternity universe. I distinctly remember there's a unique heavy arbalest in Pillars of Eternity II: Deadfire that pins enemies to the ground.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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