
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pillars of eternity及び続編のDeadfireが好きなので、同じ世界観のこのゲームもお勧めしたいところなのだが・・戦闘がクソすぎて話にならない 敵の攻撃は近接攻撃なのにワープして一瞬で中距離を詰めてくる 完全に目視できない上に射線が全然通っていない場所へ普通に遠距離攻撃をしてくる 判定も敵の攻撃だけガバガバで当たっていなくても食らう しかしこちらの攻撃はわけのわからんオブジェに吸われて無効になるどころか、どう見ても当たっているのに無敵状態のようにダメージが通らないことがある バックスタブで敵を倒した瞬間、周囲の敵がこちらを察知して一斉に攻撃してくる 味方が敵の雑魚にも劣るほど弱い上に、常にVS敵集団なので袋にあってすぐ戦闘不能になる バックスタブ→離脱→バックスタブで敵の頭数を減らしたいのに、味方が敵に突っ込んで戦闘状態を維持してくれるので非常に邪魔 そのくせ、しっかりタゲを取るわけでもなく敵はあからさまに主人公狙いをしてくる クソ戦闘を頑張っても得られる経験値やルートが非常にしょぼく、全く労力に見合っていない キャラメイクに関しても、主人公=ゴッドライクを設定で押し付けるのはいいとしても、前作のパレジーナのような見栄えのするタイプじゃなく頭キノコを強制されては、たとえ設定でゴッドライクの部分の非表示を選択できるとしても人によってはポリコレの押し付けのように受け取ってしまうだろう キャラメイクはブサイクしか作れないように見えるが、NPCを見る限りそんなに悪くない。ゲーム中もキャンプに設置されている鏡で外見の変更ができる 主人公キャラの一番の問題は常に「無表情」であること。無表情すぎるので変な顔に見える オープンワールドとしては、他ゲーと同じくらい視野も視界も狭くて悪いが、夜は夜として表現できているうえで明るく、余計な雑草がぼうぼうに生えてたりしないので全体的に見やすく出来ているのは好感が持てる ストーリー的には過去作をやらなくても問題は無いが、遊んでおく方が色々と理解しやすくなる。特に主人公の頭キノコを受け入れやすくなるはず このゲームの悪いところは戦闘における敵側のクソ仕様に集約されているので、そこが気にならない人なら十分に遊ぶ価値があると思う
15 hours in and I have to admit I'm having fun! The companions are entertaining, the quests are not overly complex and the graphics are fantastic. I had just purchased an OLED widescreen and I wanted to see how pretty this game would be. I wasn't disappointed! A fun, beautiful game that does force you to make some difficult moral choices. I can only say that it does a great job of being what a game should be: fun to play.
This game has really great accessibility. It's one of the rare action RPGs I can play with my disability.
Крутая игра
This is a 7/10 game... but ♥♥♥♥ is it a fun 7/10 game. Combat is amazing, builds are interetsing and crafting is deep enough to be worth it the effort. World is solid to explore and graphics are great. The story and writing is very OK, not bad, just OK. Totally enjoying it and worth playing for the combat and build crafting.
If you like RPGs that are a series of trolley problems, this is the game for you. It's a gorgeous game with likeable companions who I'm a little sad to leave behind now that I'm on to another game. Also, I wish more games had a combat and perk system as flexible as this one. I expect to return to this one in a few years to try again--definitely have regret over some of my choices. All in all, it was a fun time.
Didn't expect to enjoy it but I did and a lot to be honest. I was on a Pillars of Eternity marathon and when I finished the second one I decided to give avowed a chance. And I am glad I did cause I had a good time. I played the game completely on 3rd person as a warrior and it felt good. Story aint that bad, obviously its not pillars of eternity level of story but its pleasant enough. I recommend if you wanna play a pleasant game in teh world of Eora
Good game with good combat and a good unique setting, but please, by god get better writers / Voice actors - it feels so dry and fake, that I sometimes put off talking to NPCs to not break my immersion.
An excellent RPG with some amazing level design, excellent world building (especially for POE heads). The narrative as a whole is great but gets a bit dry. The quests range from decent to really great, with some very nice reactivity within the world, and the orgainc way you can stumble onto them is really well done. The combat is decent, punchy and fast but gets a bit samey as the game goes along but still not really the main draw for me. Love the art direction of the living lands and the game looks gorgeous throughout.
Tried to push through and finish it but was just not having a good time, I don't care at all about the story, combat is pretty lame in my opinion, none of the characters really got me invested in them at all. Hope they return to making CRPGs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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