
A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
Modeled estimate, not a reported figure. How we estimate →
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About
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this Event nobody has managed to get near the central regions of the galaxy. All you know is that the Event also spawned multiple untraversable hyperspace rifts throughout the entire galaxy and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to cross over the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumors about a strange new metal called ‘Avorion’ which has appeared in the center of the galaxy around the same time as the Xsotan have arrived. Apparently, the aliens use this material to build their ships.
Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them.
Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Once you’re victorious, collect loot from defeated foes which you can use to upgrade your ship: new turrets with special abilities like autofire or repair beams, or system upgrades that allow you to install even more weapons. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and its ships and stations have a distinct look.
Explore the galaxy at your own pace to find valuable goods in old ship wrecks, undiscovered asteroid fields rich in resources, gigantic asteroids which you can claim for yourself, or clues about what happened during the Event a few centuries back.
There are no limits to the size or complexity of your ship besides your resources. But there is also a creative mode where you can just build to your heart’s content. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management.
You can focus on building a great-looking ship, without having to worry about making it work. But always keep an eye on your ship’s maneuverability and energy requirements. Adjust your ship perfectly to its operational purpose: everything from light and agile explorers to heavily armored battleships with strong shields.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods across the galaxy to make a profit and buy your way up the food chain. Constructing a fleet of specialized transport ships with lots of cargo space will help you build up a trading corporation.
Extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments. Install trading systems that detect trading routes and supply and demand over multiple sectors and become the richest commander in the galaxy!
Or maybe you're sick of being the good guy? Just raid freighters, smuggle illegal goods, or become a headhunter.
You don't have to face all of these challenges alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions!
Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. Work with each other to extend your influence in the galaxy and build your own empire.
Or, you know, blow your friends apart. It's a sandbox, you can do whatever you want!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America, French, Japanese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если вам не нравится гринд, то игра не для вас, интересного сюжета или хороших миссий в игре просто нет, боссфайты короткие и очень скучные, ИИ тупой. Жаль нельзя поставить нейтральную оценку, положительная оценка просто потому-что мне нравятся космосимы. Наиграл столько т.к. ехал долго в поезде и было очень скучно без интернета. вывод 5.5/10.
This game scratches an itch ive been looking for. Its what empyryon should have been and its X4 but actually fun. Strong reccomend!
legos in space bro, ♥♥♥♥♥ tight
This game was fun but I lost interest once i hit the wall around the center of the galaxy. I could not find any motivation to actually do the quest or raids; The idea was just boring. The games idea that bigger ships can move as easy or even better than small ships kind of makes late game pointless. there was little point in making your ship small and nimble when you can make it massive, fast and powerful.
好游戏,只是战斗略显一般,如果我是捏船佬的话会更喜欢
I hate to post a negative review so quickly, but it must be said that the devs have created the most unintuitive game design you will ever encounter. The starting experience is horrid. The in game wiki is worthless. Nothing actually works. You buy a ship that is unfunctional with no instructions about what is wrong, how to fix it, etc. I highly doubt the devs even play their own game. It has potential to be great, but i can't get past the beginning, because.... nothing works!!!!!! How do people seriously design a game like this and publish it with a straight face is beyond me. They must be laughing everytime someone buys their game... "haha, sucker... sorry nothing works good luck" Future note for game designers: if you game requires you to be frustrated for it to be "fun", then its not a game. Make your game intuitive. Take 10 years if you need to to make sure that anyone, at anytime, can pick up the game and have it work from the second they begin. If you can't do that, you need to hire QA, testers, etc to ensure that the starting experience is fun, easy, and makes you want to continue to play. Until you do that, do not bother publishing your game. Redesign from scratch if you must. Use Steve Jobs vision of apple products as a start for your UI design - if its not apple iphone easy to turn on and start using / playing, you failed. Let the actual game itself be difficult, not the user experience learning how to play it.
Space Kenshi. Love it
Eve online + stellaris на максималках, без оптимизации и конечно же со своими модами. Главным отличием игры является ее пластичность в добыче ресурсов, вам не обязательно летать по кругу ломая все подряд ради субсистем и турелей (если не добыча технологии где нужно зачистить сектор пиратов), достаточно закупится на станциях или построить свою ближе к центру чтобы было быстрее. Экономическую катастрофу создать не выйдет из-за нейтральных зон что является плюсом в многопользовательской игре (вполне возможно что ее можно как-то отключить но я не помню, либо это был мод) Пол-игры вы будете перебирать модули и пушки, еще пол-игры вы будете строить свою фракцию, то что останется это игровой процесс. Типов ресурсов для строительства немного, а вот товаров для продажи почти бесконечность. Игра вся процедурно генерируемая (кроме нападений на вас работающих как ивент), на высоких сложностях не щадит никого, ближе к центру так и вовсе встречаются корабли вашей мощности или даже выше. Крайне не советую сразу играть на сложности выше обычной (да и обычная тоже дает просраться). Боевой процесс не понравился, сильно схож с stellaris так как автопилот тупой валенок. Рекомендую если вы готовы пойти на риск вылетов, случайных лагов, и прочих ошибок движка игры. Встречаются они конечно не часто, но все равно есть.
Neat game, got it on sale. Wasn't sure what to expect. There is a learning curve at first. Balance is the key.
This is a GREAT video game. It's probably not for everyone, but if you are interested in a very fun and solid space exploration experince with amazing customization. Give this a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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