
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na’vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora.
Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.
Harness your incredible strength and agility while customizing your character, crafting new gear, and upgrading skills and weapons to fit your playstyle.
Bond with your own personal banshee that will give you an edge in aerial combat and can be used for traveling across the vast Western Frontier.
Fight off the dangers of Pandora as you embrace the precision of traditional Na’vi weapons, including your bow and spear-thrower, or leverage your human training with more destructive weapons, such as an assault rifle or a shotgun.
Play the full story campaign in single-player or with a friend online in two-player co-op.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 15.9Kreviews | 78% | — | $10.7M |
| $39.99 | 27.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Contenido entretenido, diversidad de biomas y personajes.
There IS a good game in here, but it does too much to prevent the player from experiencing it. Here are some reasons why: - Doesn't leave a great first impression story-wise. The tutorial mission and the "tutorial zone" are the exact opposite of what the game intends to be. It clearly wants to be a huge open world game with tons of freedom and "connecting with nature" themes. But it takes hours until the game is embracing that. - Huge tracts of semi-meaningless land that's either gently rolling, or EXCESSIVELY vertical areas, with cliff faces that drop hundreds of feet. Making on foot travel either boring, or monotonous when searching for a path down or up. There's flight later on in the game, but I'm not sure I care enough to keep playing to unlock the flight feature. - There's a base take-over aspect to the game, but it relies quite a bit on stealth; which isn't well executed here. If you get discovered you're not equipped to take the whole base down at the start of the game. - There's a "gear score" system; but completing a bunch of missions yields *often* no new blueprints. Or it yields blueprints at the power level that you already reside at. Hours of missions leave you with the same offensive and defensive power level. So you're still under-equipped to tackle the the mission or the base that you wanted to tackle hours ago. I love the idea of gear and crafting, it just isn't well executed here. I might try to get far enough to get flight, but after 10 hours I'm sort of getting gated-in where I need better gear or need to survive the stealth jank and I'm struggling to believe that this is worth the time. If they front-loaded the flight and freedom aspects of the game, I feel like it would be easy to spend hours exploring at least. I wondered why this game didn't get more traction as it seemed kind of wonderful on the surface; but it turns out it's flawed enough where it might be worth it if you're bored and grab it on sale. I feel like there is a good game in here if you have nothing else to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #54, worst UA #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Jul 23 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +1 more
| $29.99 |
| 5.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
piccasso
I loved the story line and the graphics this game is truley a masterpiece but the one thing i would want is where while on your ikran you can hang onto a rockwall to gain some stanama it would also look really cool in the game
its fu
jest super gra
i am a huge fan of the avatar movies, the game looks like it would have been fun and the graphics are beautiful but for me the game sometimes runs badly. most of the time it is smooth, sometimes it freezes and stutters and in every cutscene there are audio bugs and it stutters a lot too. it breaks all immersion i think i need more ram
I was expecting this game to be a soulless money-grab when I got it. It actually has a pretty solid story and characters. Some are a bit on the nose, but the Avatar franchise isn't known for it's complex, multilayered characters anyway. The open world is where the game really shines. There are multiple biomes with their own destinct feeling, plants and wildlife you can explore. It feels like the creators cared about the franchise and it's world. (And flying an Ikran is just amazing.) And it runs pretty smoothly on my laptop while still looking good and providing a dense, alive world. I'd say if you are looking to delve into Pandora more and enjoy a linear story you can follow through the world, this game might be for you. There are also a ton of side-quests, which to my surprise almost all hold little stories themselves - some more, some less interesting. Other than that it's the standard 'clear out enemy-HUBs' either stealthy or with firepower, collect stuff to upgrade your gear and find cool landmarks recipe - it fits really well into the story and world though. It's also pretty up-beat most of the time, the DLCs get a bit darker though.
ottima grafica, se vi piace pandora amerete questo gioco
67
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
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| $10.7M | 68.7K | 82% | $9.99 | |
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