
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na’vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora.
Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.
Harness your incredible strength and agility while customizing your character, crafting new gear, and upgrading skills and weapons to fit your playstyle.
Bond with your own personal banshee that will give you an edge in aerial combat and can be used for traveling across the vast Western Frontier.
Fight off the dangers of Pandora as you embrace the precision of traditional Na’vi weapons, including your bow and spear-thrower, or leverage your human training with more destructive weapons, such as an assault rifle or a shotgun.
Play the full story campaign in single-player or with a friend online in two-player co-op.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 15.9Kreviews | 78% | — | $10.7M |
| $39.99 | 27.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avatar evrenini çocukluğumdan beri seviyorum. İlk filmin yıllarca resmen fanboyuydum. Bu evrende vakit geçirmek için (oyununu oynamak, kitabını okumak veya daha fazla içeriğini tüketmek gibi) can atıyordum resmen. Evet, yine Ubisoft’un geçmişte çıkardığı oyununu oynamıştım ama tam tatmin olmamıştım. Bu oyun adeta çocukluğuma yazılmış bir aşk mektubu. Ayrıca bu oyuna TPS kamerası eklemek, firma olarak Ubisoft’un verdiği en iyi kararlardan biridir, kayıtlara geçsin. :) Avatar: Frontiers of Pandora’yı bu evreni seven, ilgi duyan herkese tavsiye ediyorum. Grafiklerden başlayalım öyleyse. Oyunun grafikleri gerçekten çok başarılı. Rüzgarı, çimeni hissettirmek için çalışılmış, toz zerrecikleri, partikül efektleri hepsi muazzamdı. Bitkilerin reaktifliği, akan nehirlerde Pandora’ya özgü efektler, dağlar, bulutlar, sisler yağmurlar ve dokular… Diyecek bir şeyim yok gerçekten çok başarılı buldum. O evrenin içinde yaşatmak için ayrı bir emek verilmiş. Hikayesi sıradan bir Avatar hikayesi. İnsanlar para için Pandora’ya zarar vermeye çalışır siz ise bunu direniş ekibi ile durdurmaya çalışırsınız. Oldukça sıradan bir hikayesi var ve tahmin edilebilir. Yine de atmosfer çok başarılı olduğu için gözüme batmadı. Oyunda avcılık ve toplayıcılık mekaniği var ve ana mekaniklerden biri olmuş durumda. Dürüst olmak gerekirse beni rahatsız etmedi çünkü bu evrendeki bitki ve hayvanlara ayrı bir sevdam var ama casual oyuncu için gelişmek biraz bayabilir ve kendini tekrar ediyor gelebilir. Sonuçta gelişmek için başvurduğumuz bir mekanik. TPS kamerası olayına geçecek olursam, hiç sırıtmamış ben full + full TPS oynadım. Animasyonlar, parkur, combat hepsi sanki en başında böyle tasarlanmış gibiydi. Çok memnunum bunu yaptıklarına. Onun dışında oyunda ikran’ımız var, uçarak keşif yapabiliyoruz ve keşif hissi güzel. Oyun özünde bir Ubisoft oyunu, yani toplanabilirler, skill puanları toplama / açma, üs ele geçirme / patlatma, memory painting ve Sarentu totemleri gibi yan etkinlikler oldukça fazla. Memory painting ve Sarentu totemleri ilk başlarda etkileyici gelmişti çünkü çok güzel manzaralar eşliğinde onların güzelliği hakkında oluşturulmuş yan etkinliklerdi ama birkaç defadan sonra baydı. Son söz olarak, uzun saatler oynayıp hiç sıkılmadığım ve 100% başarım hedefi koyduğum nadir oyunlardan biri oldu. İndirimde hiç düşünmeden alınabilir, uzun saatler götürür. DLC’lerin de farklı mekanikler ve skiller eklediklerini duydum. Henüz oynamadım şimdi sırada onları oynamak var. Gerçekten öyle ise DLCler için incelemeyi tekrar editleyebilirim. Şimdilik, okuduğunuz için teşekkürler, herkese iyi oyunlar. --------------- I’ve loved the Avatar universe ever since I was a kid. I was an absolute fanboy of the first movie for years. I was practically desperate for more ways to spend time in this universe—whether that meant playing a game, reading a book, or just consuming anything Avatar-related I could get my hands on. And yes, I did play Ubisoft’s older Avatar game back in the day, but it never fully scratched that itch. This game genuinely feels like a love letter written to my childhood. Also, adding a third-person camera to this game might genuinely be one of the best decisions Ubisoft has ever made as a company. Let that go on the record. :) I can easily recommend Avatar: Frontiers of Pandora to anyone who loves or is even remotely interested in the Avatar universe. Let’s start with the graphics then. The game’s graphics are really impressive. You can tell they put effort into making you feel the wind and the grass, and the dust particles and particle effects were all amazing. The reactivity of the plants, the Pandora-specific effects in flowing rivers, the mountains, clouds, fog, rain, and textures... I really have nothing to say, I found them very successful. A lot of effort was clearly put into making you feel like you’re living inside that universe. As for the story… it’s basically your standard Avatar story. Humans are damaging Pandora for profit, and you work alongside the resistance to stop them. Nothing particularly groundbreaking happens narratively, and the story itself is fairly predictable. But because the atmosphere is so strong, it never bothered me that much. Hunting and gathering are also major mechanics in the game. Personally, they didn’t bothered me at all because I already have a weird amount of love for Pandora’s wildlife and plant life. But I can definitely see how a more casual player might find the progression system repetitive after a while, since gathering and hunting are important parts of upgrading your gear. Now, about that third-person camera... It works ridiculously well. I played pretty much the entire game in third-person, and it never felt like some awkward feature that had been bolted onto the game afterward. The animations, parkour, combat—everything looks and feels like the game could have been designed around third-person from the very beginning. I’m extremely happy they added it. You also get your own Ikran, of course, which lets you fly around Pandora and explore from the air. Flying feels great, and the overall sense of exploration is easily one of the game’s strongest aspects. At its core, though, this is still very much a Ubisoft game. There are collectibles everywhere, skill points to find and unlock, bases to capture or blow up, Memory Paintings, Sarentu Totems, and plenty of other side activities scattered around the map. Memory Paintings and Sarentu Totems were actually pretty impressive at first because they often take place in beautiful locations and are clearly designed around making you stop for a moment and appreciate Pandora’s scenery. But after doing them several times... Yeah. They started getting old. Still, by the end of it, this became one of those rare games that I could play for hours without getting bored—and one of the even rarer games where I actually decided to go for 100% achievements. If you can grab it on sale, I’d say it’s an extremely easy recommendation. There’s a lot of content here, and it can easily keep you busy for dozens of hours. I’ve also heard that the DLCs introduce some new mechanics and skills. I haven’t played them yet, so they’re next on my list. If they really do shake things up as much as I’ve heard, I might come back and update this review once I’ve finished them. For now, thanks for reading and GGs everyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #44, worst UA #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Jul 23 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +1 more
| $29.99 |
| 5.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YES YES YES VERY GOOOOOOUUUUUD GAME MAH BOY
吃到的最差的一款罐头。说是罐头都侮辱罐头,午餐肉罐头是真的好吃。应该叫育碧鸡骨头。 怪不得成就达成率那么低。 优化级差,差到影响过主线,经常有东西加载不出来。画质我真调到最低了。 1骑马过挑战骑快了竟然因为加载不出来说我没过。我骑了整整六次!!! 2主线骑伊卡兰飞快了也加载不出来任务光点,光点还在身后竟然还不能回头飞,我还要一点点扭头蹭回去。 3经常有任务会出现敌人突脸,结果敌人没加载出来,伤害已经打到我身上了,一管血都快掉没了我还在转视角找隐形人呢。。。每次这样都要连滚带爬。。 最后,游戏里最好玩的是骑着伊卡兰到处飞,以及为伊卡兰打皮肤mod。
C'est beau, joli, etc... map magnifique mais putain le gameplay vraiment nul, la collecte de fruits ou chasse infernale, les quêtes toujours la même chose, je n'ai même pas fini le jeu récolter des fruits j'en ai marre
One of my favorite games!!
222
ESTAFA NO COMPRAR Avatar: Frontiers of Pandora – Una masterclass sobre cómo estafar a los boludos (me incluyo) Calificación: 1/100 (Y solo porque el menú de inicio funciona a veces). Avatar: Frontiers of Pandora no es un videojuego; es un experimento sociológico de Ubisoft para medir exactamente cuánta mediocridad, desidia y repetición puede tragar el consumidor antes de exigir un reembolso. Es, sin temor a equivocarme, la experiencia más nefasta y vacía que he tenido la desgracia de jugar en mi vida. Y el hecho de que ostente reseñas positivas en internet es un misterio digno de estudio, una prueba irrefutable de que el estándar de la industria está por el subsuelo, o una gran prueba que ubisoft manipula las reviews que es mas triste. Me obligué a terminarlo por el dolor en el alma que me dio lo que pagé por él. Y literamente lo tuve que abandorar pq no pude pasar una mision de la expansion pq se bugeo y no podia hacer nada para retroceder con un guardado, ni reiniciar la mision. La unica manera era volver a empezar la expansion de mierda y no iba a pasar otra vez por la misma tortura. Un despliegue técnico que es puro humo Hablemos de su único supuesto punto fuerte: los gráficos. Sí, el mundo de Pandora logra verse bien... exclusivamente si soltás el mouse y te quedás quieto. La optimización de este título es un chiste de mal gusto. Es inaceptable que, intentando correr esta aberración en 4K en un panel OLED y respaldado por una de las mejores config de pc , el rendimiento sea tan paupérrimo que te obliguen a usar un Frame Generation implementado con los codos. ¿El resultado? En el instante en que movés la cámara, el ghosting y los artefactos visuales transforman esos gráficos de "nueva generación" en una pesadilla borrosa digna de la PlayStation 2. Y eso cuando el juego decide funcionar, porque la cantidad de bugs inenarrables y crasheos al escritorio que sufrí hacen que parezca un proyecto de estudiantes en fase alfa. 32 horas de lobotomía interactiva En cuanto al gameplay, este sandbox es de lo más pete, chato y aburrido que parió el género. No hace falta haber jugado a los Far Cry para darse cuenta de que esto es exactamente la misma fórmula rancia y perezosa que Ubisoft viene reciclando hace diez años, pero con alienígenas azules. Todo el bucle jugable se resume a 30 horas de hacer exactamente lo mismo. Literalmente te enfrentás a dos o tres tipos enemigos genéricos en todo el mapa. No hay desafío real, no hay curva de aprendizaje, no hay mecánicas profundas; solo limpiar bases idénticas, juntar ramitas y repetir hasta que se te mueran las neuronas. literalmente agrarra mecanicas del assassins creed 1 (juego del 2007) Una narrativa que insulta a la inteligencia Si el bucle jugable es una tortura, la historia es directamente un insulto. Las cinemáticas son eternas, estupidas y no aportan absolutamente nada de valor. El guion si lo hubiese escrito un nene de 5 años seguro era mejor. Y el elenco de NPCs es tan insoportable, plano y carente de carisma que pasé la mitad de las conversaciones deseando tener habilitado el fuego amigo para poder silenciarlos yo mismo. La expansion claramente mostro corregir la gran mayoria de estos errores pero no deja de ser una absoluta estafa el juego, ademas no pude ni terminarla por el hermoso bug q no tenia ningun tipo de solucion dicho por el soporte. Veredicto Final Tengo miles de horas invertidas en el ecosistema de Ubisoft, conozco sus mañas y sé que son mundialmente conocidos por tratar a sus consumidores como completos imbéciles. Pero con Avatar, lograron superarse a sí mismos. Cada hora invertida en este título fue un recordatorio constante de por qué Ubisoft merece ir a la quiebra, y me hizo replantearme seriamente qué carajo estoy haciendo con mi tiempo y mi plata. Todo en este juego da tristeza, es obvio q los desarrolladores no jugaron un juego en su vida.
very good very nice
Primeira vez que abri o game, 10h seguidas, alguns ajustes nas configs no início porque estava super bugado, mas poucos ajustes nas configs já ficou 100%, acima de 100, 150 FPS maior parte do tempo. Porém, o jogo é pesadinho. Tem muitas cutscenes (pulei a grande maioria), pra quem gosta de assistir é muito bom. Sobre a história, estou no início mas parece ser muito top, senti uma diferença BRUTAL depois que peguei a mont voadora, literalmente rushei as quests principais pra conseguir chegar nessa parte logo e conseguir explorar o mapa e pegar os pontos de habilidade mais fácil. O único risco aqui é viciar, se você realmente gosta de Avatar. A atualização pra pôr câmera em terceira pessoa foi simplesmente fenomenal, muito necessária. Por enquanto nota 9/10 devido algumas coisas, como por ex os bugs no início.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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