
Check out this battlefield management game from Japanese indie developer Studio GIW. You are the Empress fighting to take back control of the Avaris Empire. Battle by battle as you recover territory, the number of fighters grows to near epic proportions up to 36,000 individual warriors on the battlefield!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't recommend at the current price point. This is essentially an iPad type game that was 'ported' to PC. "Fullscreen" mode means a low-rez mobile window stretched to fit your native resolution without adjusting the size of the game screen, etc. It's really bad. As for the gameplay itself, it's essentially one of those mindless clicker type games. Extremely grindy, every battle you get a small amount of coin that every ~25+ battles will let you buy a piece of equipment that is what you have +1, etc. There is no actual strategy or decision making in the battles either, its just fight till you're almost dead, then pull behind troops and wait 30s to regen, rinse, repeat. No plot, no combos, no strategy, no choices, no decisions, nothing. That said, it's an entertaining premise, and would make a great addition to the App Store at a $1-2 price point. I'd actually buy it for that much, and play it while I am taking dumps. Just doesn't belong here on Steam, or on anyones gaming machine.
I recommend this somewhat tentatively. I don't think this will reach a wide audience but it's still got some very good points. I'd like to start that this is a rather old game and quite text light compared to this company's usual affair. Probably why it was the second of their games to get translated to english. Now, here's what this game is, as I think a lot of players are looking at it the wrong way. The battles, at least for the first chunk of the game are rather simple, and can mostly be won without your help. That doesn't make them boring and simple though. The main goal of this game is to rake in some mad money, experience and points in each battle. And you only get those for your own contributions. So either your character or your direct bodyguards need to get the kills. A few things that aren't explained too well is that you only gain experience for every attach you do. So you need to run your character to the frong line and manage positioning so you don't die while keeping your troops alive. If you don't level up much the later battles will floor you. So while your allies are killing you need to rush in and try and score as many points as you can by targeting the right enemies, while managing to attack as often as you can taking as little damage as you can. This makes even the "easier" levels really challenging. If you don't do much you can beat level one gaining a single experience point, or you can beat it gaining 100 if you position yourself in each battle correctly. The more you do in a battle also nets you more gold allowing you to do even more in future battles. --TLDR-- It's a game of managing your position and troops to attempt score as many points in a level as you can, not just to kill the enemy commander. The strategy and challenge is in managing your fame in each of the battles. If that sounds fun to you, pick it up. If not, then this won't win you over.
It gets old fast. You just take your little princess avatar near enemies, shoot your magic bolt and try to steal kills from your troops to level up. Battles are very repetative and there isn't much as far as upgrades go. What you see in the screen shots is all there is to this game. When you win battles you get some gold, xp if you killed enimies and some more troops to add to your personal body guard. The more you win, the more territory you gain. If you lose, you just lose some territory.
内容はシンプルだしデスペナルティも無いし1ゲームが短いのでダラダラ遊ぶには良い レベル以外の要素はすぐカンストするがレベルが上がっても恩恵はそこまで多くない やり込む要素は特にないゲームではあるけど一進一退が続くととりあえずやり続けてしまうゲームです
Когда я взглянул на трейлер этой игры, мне очень понравилась ее идея, на вид Avaris выглядит эдакой безумной смесью Bladestorm и Ys, что довольно привлекательно. И надо сказать, что это впечатление по большому счету оказывается правильным, но наслаждаться мешают два принципиальных недостатка: 1)У этой игры невероятно мерзкое управление, из-за которого нормально играть не получается ни мышкой, ни геймпадом 2) Игру невозможно развернуть на полный экран, из-за чего следить за поисходящим крайне неудобно. А какой оценки заслуживает игра, где толком невозможно ни контролировать персонажа, ни видеть, что он делает? Самой отрицательной. А жаль, идея-то хорошая.
Well let me see here. This game is so simple, and yet somehow fits into the category of also having so much potential. It is one of those games that does so much, with so little, that fits into a genre that is casual, and yet not at the same time. And after playing it for about 15 hours (Yah steam doesn't seem to log hours with all games properly, if you start them from inside the file folder, as opposed to the steam browser) I can say definitely, that unless I misread the tone and character of the dev, you DO NOT want to buy this game. There are 4 troops types for which the player can use. They are so strange to be apart of the same Army, that when you see them, you instantly think "Oh these are just the starting units for a much larger fighting force." Really there are 3 unit types, with the 4th being the "Base" unit you receive from winning battles. You cannot recruit more of these, you can only turn them into Mages, Ninja or Mummies. The game FEELS lke it belongs on phones and tablets from a year or two ago. it is so simple like that, but can still be engaging, actually LETTING you control your troops as you run around the battle field trying to defeat the enemy general. Most games like this, play themselves, giving you very little actual control. This game gives you control, but gives little else. A few pieces of equipment for the Empress to equip to get stronger, that with levels make her a force. You get gold to spend on that equipment, or to change your knights into mages, ninjas or mummies as stated above, but so much is left wanting, it is shocking. The amount of options this game DOESNT HAVE makes me think the dev was literally trying to do the least amount of work possible, and release a product, to see if he could get away with it. With a little more work, making 3 dozen more units, equipment types, Empress Ability types, battle functionality, and/or the Dev being smart and actively making the game modder friendly, this game would easily sell 50 times whatever it happened to sell so far. There is no doubt in my mind this game could have been amazing, and still could, if the dev and publisher actually wanted to make a brilliant indie game. I am not convinced that was there goal at all, which is why I cannot recommend this game, and will never do so, until they change the direction of this game.
I want to recommend this game (or would if it was in early access) but I simply can't. What drew me in was the massive amount of units that were about to go to war. What I got in return was an RPG mixed in with a few command elements with seemingly missing links. It looks like promising game play on the outside, where the inside is completely missing detail. Avaris 2 : The Return of the Empress has you in control of the empress with limited abilities. When a battle begins, the player can control the empress by the mouse. Left click is movement whereas right click will order units where to get into formation. The movement is a bit clonky and is limited to 8 directions. Shift will speed up the games process while space will launch the empress's special attack. This special attack cannot be changed and remains consistent throughout the game (which is really unfortunate). Furthermore, you are unable to adjust the radius in which the special attack fires. It is set to one distance and can only be fired from this distance. This means that you must move the empress accordingly or you risk attacking your allies. Additionally (fortunately), your empress gains experience points and does eventually upgrade. After each battle, there is an RPG element in which you may convert regular soldiers into ninjas (faster movement), mages (magic/range) or undead (slow but strong). All this conversion costs gold. Gold is a bit hard to come across at first but the game does throw bonuses your way eventually. Units themselves cannot be upgraded (only converted) whereas the empress may upgrade her sword, shield and magical ring. Unfortunately, upon beating the game I reached a peak where I seem to have the best of the best (even after pressing F2 to refresh the market. Oh yeah, you can suddenly swap merchants at will). Once you get what you need, there is nothing amazing that comes across that will change the dynamic of the game. If they added abilities to the units that could be commanded (or upgraded) it would have added a lot more depth to the game. The one thing that was done right was that every aspect of the game could have been explained with their help feature. Movement, objectives and indicators are always present to help the player easily figure out what needs to be done. Battles themselves are okay and the empress will attack any enemy in proximity. Either than pressing space and shift maybe a few times, there isn't much else to do than point and click. It is kind of crazy to see so many units on one playing field duking it out. They did a decent job with the HUD. You don't have to actively check how much mana you have to see that you can fire off your special ability. The graphics are at best mediocre. Some of the explosion graphics I recognize as stock from game maker gif's. I don't mind stock explosion animations were used but I would have appreciated some personal touches. Sounds are at best mediocre as well. Upon killing someone, a sound will be played. This sound however, will never change... For the price, I absolutely do not recommend it. For an extreme sale price, I would. The replay-ability may not be great, but the massive battles may entice some users. FYI though, once you reach the top that's as far as you can go. The game will "restart" but how fun is it running the same course over and over? I couldn't even take screenshots in game with steam overlay :(. RATING : 5.0/10 [table] [tr] [td]Gameplay[/td] [td]C[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]C[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]C[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]C-[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C-[/td] [/tr] [tr] [td]Overall [/td] [td]C-[/td] [/tr] [/table]
[table] [tr] [th]入手ルート[/th] [/tr][tr] [td]開発元が運営するメールマガジンでのプレゼント企画に応募して、無料でいただきました。[/td] [/tr][tr] [th]総評[/th] [/tr][tr] [td]ゲームのジャンルとしてはウォーゲームで間違いないと思いますが、個々の兵士や部隊に指示を出すタイプのゲームではなく、プレイヤーが動かすキャラクターを中心に陣形を組んだ隊で敵と戦うゲームです。 部隊を指揮して手近な敵から倒して行ったり、開幕から敵将の首を狙いに行ったりと、クリアするだけなら好きなスタイルで遊べると思います。 前作のAVARISをやった人なら、プレイヤー部隊の最大人数と敵・味方の兵士を増やして、プレイヤーが範囲攻撃できるようになったゲームと言えば分かりやすいでしょうか。 数が多すぎるせいか渋滞してることも多いですけど、敵側も同じ条件だししょうがないかなという感じです。 兵士の数自体は、開始時点では敵味方ほぼ同数か味方の兵士の方が多いかといった感じで、敵が味方の倍くらいいたりとかはありません。そのせいか、1周目と比較して難易度の上がる2周目以降の終盤でも、そんなにきついという感じはしませんでした。 4万以上のスコアを取りに行く場合は、4周目以降で装備を揃えて、Ctrl+Mで武器に魔力を付けて(魔力付与は公式の紹介動画やマニュアルに載っている方法です)おかないと、相当厳しいです。私は魔力付与なしでは無理でした。この辺りになると、それなりのやり込みが必要かと思います。 スコアランキングもあるので、実績を埋めるついでに上位を目指してみるのもいいんじゃないでしょうか。 「これじゃ絶対勝てない」という配置で始まったら、F2キーを押すと戦場のリセット(マップや配置も変更されます)ができます。ゲーム内の説明には記述がありませんが、マニュアルには書いてあります。プレイヤーが敵を倒すまで(プレイヤー部隊の兵士が倒す分には問題ありません)ならいつでもリセットが可能なので、Territory99%まではプレイヤーは一切攻撃せずに、やばいと思ったらF2キーでリセットというやり方もあります。 リセットなしでやると、2周目以降のクリアの難易度がとんでもないことになるので、躊躇わずに使って行った方がいいです。2周目以降の終盤を安定させるためには、魔力付与や装備の買い替えなどのプレイヤーの強化よりも、F2キーで敵・味方の配置を変える方がずっと重要になります。[/td] [/tr] [/table]
調子に乗って突っ込むと死に、前線を意識し過ぎると王が死ぬ BGMに中毒性があり数日はイヤーワームに悩まされる素敵なゲーム 買い
多数のニンジャを従えた女帝が戦場を駆け抜け、クレイモアキックで敵将軍を粉砕する。たまに魔法も使える。荒削りで遊びにくい部分もあるけれどゲーム性そのものは楽しい。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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