
Mutant viruses threaten the very heart of cyberspace! You'll need the right tactics and the "help" of your support drone to build a deck of terrific upgrades in this innovative deckbuilding tower defense game packed with roguelite elements!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese, Japanese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a mobile game at best, NO WAY its worth $20 This is a game that you can only do better at by playing longer. There is no skill. Longer you play, better upgrade chances you have. Luck and playtime based, not skill or strategy based. Game also froze a couple times ruining my progress, and the vs mode is not even a versus mode, it's "who gets more kills" mode. On top of everything, this is the worst chat integration I've ever seen. First you have to make an account with the publisher and then link it to ur twitch account. Why? I played plenty of games that only connect with my twitch chat and don't ask for more information so they can sell it. And half the time, it doesn't even register people's votes in chat. Plus it doesn't save ur settings from one game to the next so you constantly have to put it back on chat mode and reconnect ur chat. Repetitive, boring, not fun.
[h1] Кибер-башня [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3046311197 [h1] СЮЖЕТ [/h1] Отсутствует. Или я его не особо понял. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой необычную башенную защиту. Оригинальность состоит в том, что у нас всего одна башня, которая отбивает волны врагов и боссов. Имеется прокачка боевого здания внутри забегов и глобальная. Понравились обе, так как если уж дают апгрейд, то он будет мощным. Улучшения как бы находятся в колоде из которой выпадают внутри забегов. Соответственно - нам надо глобально укомплектовываться как можно более сильными картами усилений. Кроме того, башню можно оснастить новыми единицами оружия и активными скиллами, что кратно повышает её огневую мощь, но это случится не очень быстро, придётся несколько подходов к сражениям сделать. За любые, даже проигранные сражения начисляют местную валюту и растёт ранг аккаунта, что даёт плюшки в виде новых орудий и сил. Игра состоит из двух активностей. В первой находимся на базе, всячески улучшаем свою башню глобально. Тут же смотрим свои успехи сравнительно с другими игроками в таблице лидеров. Во второй отбиваем волны врагов, которые прут на защищаемый объект. После каждой атаки внутри забега получаем хорошее усиление временное. Раз в некоторое количество волн приходят боссы. Есть активные умения, которые можно прожимать, ракета самонаводящаяся, получение дополнительной валюты и лечение (защищаемого ядра). Башня стреляет обычными атаками автоматически, что позволяет играть на относительном расслабоне. https://steamcommunity.com/sharedfiles/filedetails/?id=3046311312 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Более-менее симпатичная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Хорошие системы прокачки внутри забега и глобальная. 👍 Можно покрасоваться в таблице лидеров. 👍 Игра достаточно медитативная. Можно параллельно чем-то заниматься. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Игра показалась простоватой. Но тут кому уж как понравится. [h1] МИНУСЫ: [/h1] ❌Нет русского языка текста, требуемый уровень познаний английского - низкий. [h1] ВЫВОДЫ [/h1] Игра при первом впечатлении кажется примитивноватой. Частично это так. Но чем-то всё равно затягивает. Есть смысл в каждом забеге, так как имеется глобальная прогрессия. Какое-то время тут можно провести с удовольствием, особенно если нравится жанр башенной защиты. Игра очень хороша если хочется что-то на фоне слушать. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось - жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Видео геймплея: https://www.youtube.com/watch?v=2bxyXX6UaCg&t Всем хороших игр!
I don't normally complain about game pricing--I'd happily pay $50 for an amazing 5-hour experience vs. paying $20 for a 100-hour slog. But I have to complain about CyberTD. This is an extremely feature-starved game priced at $20--basically a game-jam game with a thin coat of paint and very little imagination. Just so you are clear before you buy: - There is only one "tower" and you can barely control where you place it - The tower has fixed weapons that do not change throughout the round, which can last 20-30 minutes - There are no gameplay features on any of the maps--just a single random enemy path - The ONLY control you have as a player is to select your deck and weapons at the beginning of the run and select 1 upgrade card every time you level up (most of these are just +10% stat boosts, with very few having any mechanical effect) - There are no card selection mechanics like rerolling/banishing/freezing etc. - The writing and voice acting is there to add faux production value but contributes little - Interface is clunky, un-intuitive, and pretty bad even for a mobile title - Very few enemy types with at most 5 or 6 total mechanics that have almost no effect on gameplay - After a few hours, you realize cards that increase damage by X% are multiplicative (i.e. compound on each other) and enemy health also seems to scale multiplicatively. In practice, this means you'll pick the +damage card 90% of the time and you auto-win, up until the cap where you get out-scaled by enemies and need to grind more levels for better cards. Rinse and repeat. Overall: Just play Heretic's Fork instead. It is ALSO a TD deck-builder with one tower, but is priced at $10 and has interesting decisions to make (and a killer metal soundtrack)
Don't believe the good reviews. Note that most of them have only reviewed this game. This games stinks. It's not fun and barely qualifies as a tower defense. Huge let down. Pros: Graphics aren't bad Cons: Single tower with no placement ability No strategy. Just pick a card and go. Terrible menu and options. Terrible voice acting and the script is just annoying, not helpful. There's no point. Either you win or you lose and there really isn't much you can do about it. Mostly, you're at the mercy of what random path is selected. Get a long one that's in your gun's range, you win. Get one where you have almost no time, you lose. Path isn't shown before you select your cards either. Overall, I actively dislike this game and wish I hadn't wasted my time purchasing it as part of a bundle. I won't be wasting any more time playing it.
Its a good game and is fun but depending on its content its much to expensive. There is only 1 map which changes steady its appearance with every wave. The deckbuilding part is interesting but destroys a big part of the strategy point of tower defense games. The main gameplay is play, get points, unlock enw cards and slots and play the same again to try to get further. I like the game but its not worth more then 9.99$ at most
Normally I enjoy a passive TD, but there isn't enough to this game to warrant any interest. I understand the grind, but it just doesn't seem like it'll get any better as I keep playing. Plus it's obviously not made for PC
TLDR: Bugs and serious, seemingly intentional, damage calc and balancing issues. A shame, because some ideas are good, but once you see the problems it's fairly aggravating. It took me a while to realise, but there's something odd up with the damage calculation. For example later in the campaign you hardly see a difference in difficulty between having about 150 dps on your weapons vs having 15 000. It takes just about the same amount of time to kill viruses. I think the useful damage is capped. Which means this TD need some serious work. There are other little bugs. For instance the paralysing cannon upgrade doesn't seem to do anything. You'll see it actually stunning a virus.. maybe 3-5 times in a playthrough. But then - When you consider how OP it would be it shouldn't even exist as an upgrade. There seems to be a silent little cool down after the end of abilities like slow and paralyse too - You have to count to 5 or something after the debuff ended to be able to use them again, which is uncool. And also, the blaster splash damage upgrade is never presented for selection if you have it in your deck, even though it's a common upgrade. I'd post such things on a forum or the community page, or via email to the dev, but I couldn't find anywhere to do so.
Honest opinion? It´s extremely Basic - even aside from the fact we learn up front, that we only got 1 Tower and can´t rly influence the Maze. Every single gun pretty much does and feels exactly the same, you get your few "epic" upgrades and a decent range and everything else goes into rough Dmg and a lil bit speed what makes up prolly 80% of your upgrade picks, atleast if you wanna get somewhere. Even for someone like me that doesn´t mind grinding at all and loves to hunt for Meta Progression, It literally has nothing more to offer but hunting for meta progress, Every single run will feel exactly the same like the one before, no matter the Weapon/Ability. I rly wanted to like the Game but ended up "playing" 80% of my Playtime on the second screen brain afk. I played alot of free flash Games back in the Day that had more depth and more to offer.
CyberTD spielt im Cyberspace und man ist die letzte Verteidigung des Kerns gegen Viren. Anders als in den meisten anderen Tower Defense Spielen, errichtet man aber keine Türme. Es gibt einen Turm und die Bewaffnung und die nutzbaren Fähigkeiten wählt man vor dem Beginn eines Durchlaufs aus. Um sich aber gegen die immer gefährlicheren Wellen von Viren behaupten zu können, wählt man nach Abschluss einer Welle aus 3 zufälligen Karten aus. So kann man z.B. den Schaden oder die Angriffsgeschwindigkeit der Waffen erhöhen oder man schaltet deren besonderen Fähigkeiten frei. Aber um die Karten überhaupt auswählen zu können, muss man diese erst freischalten. Im Spiel sammelt man für besiegte Viren Electrons, diese fungieren als Erfahrungspunkte. Genug davon gesammelt und man steigt ein Level auf und schaltet so neue Karten frei, auch die Anzahl der Waffen- und Fähigkeitenslots werden auf diese Art erhöht. Durch das Zufallsprinzip beim Ziehen der Karten, kann es vorkommen, dass man auch Pech hat. Man benötigt eine Erhöhung des Schadens, erhält aber alles andere. Das Risiko lässt sich aber reduzieren, da man auch anstatt des Standard Decks ein eigenes zusammenstellen kann. CyberTD ist ein durchaus unterhaltsames Spiel, auch wenn es in Grind ausarten kann. Wer Tower Defense Spiele mag, kann durchaus einen Blick riskieren.
Clockwork Origins has got some decent experience making deep and complex TD games with a twist and if you played any of the Elemental Wars games and enjoyed them then this will feel familiar yet refreshingly different. This mixes up deck building with TD to create something that feels really unique brings a completely fresh take on the genre to the table. You have a single tower and can level up various stats after each round by picking a random card from your deck. After you fail a round the game collects all your points to level you up. At each level you unlock new progressions such as more cards, more weapons or perks. You go back to your hub. Modify your tower. Build your deck. Then get back out and try to get further. At first you can barely get through three rounds but steadily that progression improves as you unlock more stuff. The game becomes this balance between building the perfect deck to try and increase the chances of being able to pick a powerful card during the game as well as building out the perfect tower to take advantage of those cards. It's a slow burn at first as the game introduces you gently to it's mechanics by after an hour of play when you have levelled up and gathered enough cards you suddenly find yourself progressing much further and things can become fairly frantic. It also runs flawlessly on the deck right out of the gate. I disabled the touch pad because it goes ballistic but aside from that its the perfect game for handheld play. Each round can be fairly quick (at first but as you get better they get longer) and after every round when you have unlocked a new card or toy you get that urge to get right back into the action and play another round. You then get weekly challenges and modifiers to add even more variety. If you are a fan of TD games or deck builders then this is absolutely worth a look especially if you have a Steam Deck (there is a Nintendo Switch version as well). I've found myself repeatedly picking up the deck for a quick round and then suddenly its five rounds later and i'm still going Also the developers the have clearly put in a lot of work to refining and polishing the game-play and balance as well as making sure both mouse and keyboard as well as controller support is cleanly implemented as was the case with Elemental War 2
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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