
In Autonauts you must build, create, and automate. Start by establishing a colony, crafting bots and teaching them via Scratch-style programming to build an ever evolving autonomous paradise of agriculture, industry and enlightenment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 90% | — | $2M |
| $19.99 | 605ratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For being a game about automation it is surprisingly annoying and tedious to do the actual automation.
i thought the cutesy style was just a style, but this genuinely feels like baby's first automation game there's so much handholding in the tutorial that it's one mark off from being able to find a key to the game somewhere in home depot's paint section the ui and ux is also super confusing, why can't i edit robot code when i'm not recording it?? you wouldn't have to turn your camera on to edit a video clip if you're like, five, sure this might be a great intro to automation as a genre, but honestly there are so many other better games for that anyways
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $19.99 |
| 200ratings |
| 77% |
| — |
| not modelled |
| $19.99 | 13ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adorable and addicting little "program robots to do tasks" game. I've played through it like six times now and never get tired of it.
作業感が強い。延々と同じことの繰り返しで面白みが少ない。自分が手間かける部分も多くしんどかった。なんとか最後まで遊ぼうと思ったが断念。
How have I not written a review for this yet? It's a fun logistics sim with a toybox aesthetic. Very cute, very chill. No demands unless you get the PvE DLC. Imagine Factorio for toddlers. Toddlers who understand basic programming. I have sunk way too much time in this game.
è un buon passatempo
戦闘のない続編希望です あとエンドコンテンツ的なものがないので それがあればよかったなーと思います
GOOD
나는 이런거 이쁘게 못하드라..
nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $271.3K | 334 | 81% | $19.99 | |
| $1.1M | 1.5K | 82% | $19.99 | |
| $447 | 2 | 0% | $7.99 | |
| $14.5K | 99 | 60% | $3.99 | |
| $9.2K | 99 | 65% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.9K | 90% | $9.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 3.5K | 88% | $24.99 | |
| $2M | 1.5K | 59% | $59.99 | |
| $2M | 3.6K | 61% | $29.99 | |
| $2M | 997 | 50% | $59.99 |