
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
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Prices
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Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very learny, but fun
I will start by saying that i really do like the car building system. The depth of options it provides is unrivalled and it's an enjoyable experience. But my problem is that this game is advertised first and foremost as a tycoon game. If that's what you're looking for here, then in it's current state, i don't feel this game is for you. It's not nearly as in-depth as the rest of the game, and is ridiculously confusing. You'd think the part that would be most difficult to understand (at least to understand the basics of using it) would be the car and engine designing systems, but it's really not. The way the tycoon stuff (especially the production aspect) is set out is absurdly confusing to an extent i didn't think possible. Not trying to bash the devs, and i do understand the game is in early access, but it needs an overhaul. It feels tacked on and poorly thought out. And that's why this is a negative review. If it was advertised as a car designer with an optional campaign mode, i'd be fine with it. But it's the other way around. The sandbox mode is advertised as a secondary thing (when it's really all the playerbase seems to use, from what i've seen) and the campaign is the focus point of the steam page. Which is backwards from how it actually feels. Also, if the game wants to be a simulator, then diesel cars are an absolute must. On the steam discussion forums, the devs have said the reason for not adding them is because they work completely different than petrol cars. If the game was advertised as a car designer, that would be fine. But it's advertised as a tycoon game. Here in the UK, diesel cars once made up nearly half of all car sales. It's simply not accurate for a company to not be making diesel versions of their cars. So i can't accurately LARP as a car company because of that. I would say that further proves my point about the focuses of this game. Choices are being made because of the designer aspect over the tycoon aspect. Which would be fine, if that was how it was advertised. Also, the way it forces the lame (and frankly, inaccurate to how actual companies develop new models) facelift system onto you instead of allowing you to properly make new trims is silly amd should be changed On an unrelated note, if you want to play this game on an even remotely powerful PC, make sure you limit your FPS to like 60 in the settings. Because there's no reason to stress your PC out and use a ton of power rendering 300 FPS for a game primarily of pushing buttons and sliding sliders. Especially not in this summer heat lol. TLDR: Good if you want a car designer, significantly less than ideal if you want a car tycoon game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Italian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. u make a car, its ugly, then u make a meme car, its still ugly but its funny, and at some point your cars start looking good
it is a fun way to make cars and also you can make cars for beamNG.drive to
Gioco molto ben sviluppato, una simulazione molto realistica e immersiva; a parer mio manca qualche piccolo dettaglio per raggiungere un livello personalizzazione più realistico, e ottenere soddisfazione la massima soddisfazione degli utenti, ma questo non influisce a un gioco veramente consigliato a tutti gli appassionati e a chi vuole provare un gioco con un livello di simulazione super realistico.
automation is fun for making dumb ideas come to life (in beamng assuming you have it)
If you actually enjoy deep-dive engineering and want a game that doesn't hold your hand or sugarcoat your failures, this is it. It’s essentially a highly detailed engine and car design simulator with a bonus tycoon minigame. Here are the best reasons I love this game: --- Realistic Engine Architecture: The engine designer doesn't let you cheat physics. If you install a manifold that suffocates the engine or throw on a massive turbo with zero bottom-end support, the game will straight up tell you it’s garbage. Watching the efficiency and torque curves react to minute tuning adjustments is incredibly satisfying. ---Enjoying Your Creation: Being able to obsess over suspension geometry, cam profiles, and weight distribution, and then immediately port that creation into a physics engine to see if it actually sets records or if it just blows up because you looked at the throttle funny is oddly satisfying too. It's got that gambling feeling to it. An early word of caution though when your car is exported into Beam NG or whatever else you can do it to, The game doesn't actually like it so you're gonna have to do a lot of post export tweaking. It’s tedious, it’s highly technical, and it will frustrate you, A LOT. Highly recommend if you like spreadsheets and mechanical realism.
The game is really fun and user friendly and I enjoy it I have low playtime ~3 hours and I've already built a model with 4 trims and each has a 2.0T I4 and the sportiest trim has a 4.5 Twin turbo v6
very fun game if you like engines and cars runs and looks great has ray tracing if you want which is personnally dont run but it looks great
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $685 | 4 | 25% | $4.99 | |
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