
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Italian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its fun, but complicated.
this is a great game, i havent tried exporting to other games (idk if u can) but when you export to beamng it works good, but the crash physics with automation cars arent the greatest
Takes a while to get used to. It's such a fun game just making cars. That's basically what I do in Scrap Mechanic, without the engine part. In this game I spend most of my time on the engine design, ranging from a 1000hp 660cc inline-3 to a 30hp 6.6L V12. It's amazing. The game is very laggy especially with quite a few fixtures, probably due to unreal engine 4. My specs are attached and it still struggles, just keep that in mind!
It works... It just works for BeamNG.
its wicked fun
Дайте роторный двигатель
Great if you have the brand of autism that likes cars and mechanics
Yakında BMW mühendisi olarak çalışmaya başlıyorum
amazeing game
its pro
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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